/development/samples/ApiDemos/src/com/example/android/apis/view/ |
InternalSelectionFocus.java | 38 * jump to some default internal selection (the top) and not allow for the smooth handoff.
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/development/tools/axl/ |
chewperf.py | 76 # smooth
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/ |
CurvesHelper.java | 222 boolean smooth = (((Number) nurb.getFlatFieldValue("flag")).intValue() & 0x01) != 0;
247 result = this.applyBevelAndTaper(curve, bevelObject, taperObject, smooth, blenderContext);
328 result = this.applyBevelAndTaper(nurbCurve, bevelObject, taperObject, true, blenderContext);//TODO: smooth
382 * @param smooth
383 * the smooth flag
389 boolean smooth, BlenderContext blenderContext) {
393 //TODO: use the smooth var
412 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>();//normalMap merges normals of faces that will be rendered smooth
507 meshHelper.addNormal(n, normalMap, smooth, allVerts[allIndices[i]], allVerts[allIndices[i + 1]], allVerts[allIndices[i + 2]]);
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/external/webkit/Source/WebCore/webaudio/ |
AudioParam.cpp | 47 bool AudioParam::smooth() function in class:WebCore::AudioParam
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AudioParam.h | 80 bool smooth();
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/external/webrtc/src/modules/audio_processing/ns/ |
defines.h | 30 #define SMOOTH (float)0.75 // filter smoothing
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ns_core.c | 137 inst->smooth[i] = (float)1.0; 148 inst->logLrtTimeAvg[i] = LRT_FEATURE_THR; //smooth LR ratio (same as threshold) 577 //conservative smooth noise spectrum from pause frames 640 // this is the average over all frequencies of the smooth log lrt [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/input/ |
TestChaseCamera.java | 86 //Comment this to disable smooth camera motion 90 //WARNING, trailing only works with smooth motion enabled. It is true by default.
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/external/webkit/Source/WebKit/win/ |
WebKitGraphics.cpp | 166 void WebKitSetShouldUseFontSmoothing(bool smooth) 168 WebCoreSetShouldUseFontSmoothing(smooth);
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
chvr_filter.cpp | 453 /* If pixel range is greater or equal than DERING_THR, smooth the region */ 454 if ((max_blk - min_blk) >= DERING_THR) /*smooth 8x8 region*/ 457 /* smooth all pixels in the block*/ 462 /* Setup the starting point of the region to smooth */ 466 /*smooth 8x8 region*/ 537 /* Setup the starting point of the region to smooth 542 /* If pixel range is greater or equal than DERING_THR, smooth the region */ 545 /* Smooth 4x4 region */
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/ |
AbstractHeightMap.java | 428 * Smooth the terrain. For each node, its 8 neighbors heights
439 public void smooth(float np) {
method in class:AbstractHeightMap 440 smooth(np, 1);
method 444 * Smooth the terrain. For each node, its X(determined by radius) neighbors heights
455 public void smooth(float np, int radius) {
method in class:AbstractHeightMap
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainGridAlphaMapTest.java | 62 private SmoothFilter smooth; field in class:TerrainGridAlphaMapTest 142 this.smooth = new SmoothFilter(); 143 this.smooth.setRadius(1); 144 this.smooth.setEffect(0.7f); 148 this.iterate.addPostFilter(this.smooth);
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TerrainTestModifyHeight.java | 312 heightmap.smooth(0.9f, 1); 393 SmoothFilter smooth = new SmoothFilter(); local 394 smooth.setRadius(1); 395 smooth.setEffect(0.7f); 399 iterate.addPostFilter(smooth);
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/external/freetype/src/smooth/ |
ftsmooth.c | 429 "smooth", 456 "smooth-lcd", 482 "smooth-lcdv",
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/device/lge/mako/camera/ |
Android.mk | 88 # Uncomment below line to enable smooth zoom
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/external/chromium/chrome/browser/automation/ |
automation_provider_gtk.cc | 124 // Smooth out the mouse movements by adding intermediate points. This
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/external/freetype/include/freetype/internal/ |
fttrace.h | 37 FT_TRACE_DEF( smooth ) /* anti-aliasing raster (ftgrays.c) */
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/frameworks/base/docs/html/training/custom-views/ |
making-interactive.jd | 20 <li><a href="#makesmooth">Make Your Transitions Smooth</a></li> 208 enough to make the scrolling animation look smooth. There are two ways to do this:</p> 254 <h2 id="makesmooth">Make Your Transitions Smooth</h2> 262 Android 3.0, makes smooth transitions easy.</p>
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/packages/apps/Contacts/src/com/android/contacts/detail/ |
ContactDetailFragmentCarousel.java | 224 * Used to set initial scroll offset. Not smooth. 232 * Smooth version of snapToEdge().
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/frameworks/base/docs/html/tools/debugging/ |
systrace.jd | 200 smooth on screen. If an application drops out of this rhythm, the display can become jerky or slow 225 <p>Regular, rhythmic execution of the <strong>SurfaceFlinger</strong> process is essential to smooth 230 can help you detect display problems and build a smooth-running, high-performance application.
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/external/chromium/chrome/browser/chromeos/login/ |
wizard_controller_browsertest.cc | 160 // Let update screen smooth time process (time = 0ms). 185 // Let update screen smooth time process (time = 0ms).
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/external/chromium/chrome/common/extensions/docs/static/ |
browserAction.html | 77 such as smooth animation —
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/external/eigen/bench/btl/data/ |
smooth.cxx | 2 // File : smooth.cxx
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/external/freetype/src/pshinter/ |
pshalgo.h | 121 PSH_POINT_SMOOTH = 2, /* point is smooth */
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/external/libvorbis/doc/vorbisfile/ |
seeking.html | 35 audio engines, or others looking for smooth transitions within a
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