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  /development/samples/ApiDemos/src/com/example/android/apis/view/
InternalSelectionFocus.java 38 * jump to some default internal selection (the top) and not allow for the smooth handoff.
  /development/tools/axl/
chewperf.py 76 # smooth
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
CurvesHelper.java 222 boolean smooth = (((Number) nurb.getFlatFieldValue("flag")).intValue() & 0x01) != 0;
247 result = this.applyBevelAndTaper(curve, bevelObject, taperObject, smooth, blenderContext);
328 result = this.applyBevelAndTaper(nurbCurve, bevelObject, taperObject, true, blenderContext);//TODO: smooth
382 * @param smooth
383 * the smooth flag
389 boolean smooth, BlenderContext blenderContext) {
393 //TODO: use the smooth var
412 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>();//normalMap merges normals of faces that will be rendered smooth
507 meshHelper.addNormal(n, normalMap, smooth, allVerts[allIndices[i]], allVerts[allIndices[i + 1]], allVerts[allIndices[i + 2]]);
  /external/webkit/Source/WebCore/webaudio/
AudioParam.cpp 47 bool AudioParam::smooth() function in class:WebCore::AudioParam
AudioParam.h 80 bool smooth();
  /external/webrtc/src/modules/audio_processing/ns/
defines.h 30 #define SMOOTH (float)0.75 // filter smoothing
ns_core.c 137 inst->smooth[i] = (float)1.0;
148 inst->logLrtTimeAvg[i] = LRT_FEATURE_THR; //smooth LR ratio (same as threshold)
577 //conservative smooth noise spectrum from pause frames
640 // this is the average over all frequencies of the smooth log lrt
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/input/
TestChaseCamera.java 86 //Comment this to disable smooth camera motion
90 //WARNING, trailing only works with smooth motion enabled. It is true by default.
  /external/webkit/Source/WebKit/win/
WebKitGraphics.cpp 166 void WebKitSetShouldUseFontSmoothing(bool smooth)
168 WebCoreSetShouldUseFontSmoothing(smooth);
  /frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
chvr_filter.cpp 453 /* If pixel range is greater or equal than DERING_THR, smooth the region */
454 if ((max_blk - min_blk) >= DERING_THR) /*smooth 8x8 region*/
457 /* smooth all pixels in the block*/
462 /* Setup the starting point of the region to smooth */
466 /*smooth 8x8 region*/
537 /* Setup the starting point of the region to smooth
542 /* If pixel range is greater or equal than DERING_THR, smooth the region */
545 /* Smooth 4x4 region */
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
AbstractHeightMap.java 428 * Smooth the terrain. For each node, its 8 neighbors heights
439 public void smooth(float np) { method in class:AbstractHeightMap
440 smooth(np, 1); method
444 * Smooth the terrain. For each node, its X(determined by radius) neighbors heights
455 public void smooth(float np, int radius) { method in class:AbstractHeightMap
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridAlphaMapTest.java 62 private SmoothFilter smooth; field in class:TerrainGridAlphaMapTest
142 this.smooth = new SmoothFilter();
143 this.smooth.setRadius(1);
144 this.smooth.setEffect(0.7f);
148 this.iterate.addPostFilter(this.smooth);
TerrainTestModifyHeight.java 312 heightmap.smooth(0.9f, 1);
393 SmoothFilter smooth = new SmoothFilter(); local
394 smooth.setRadius(1);
395 smooth.setEffect(0.7f);
399 iterate.addPostFilter(smooth);
  /external/freetype/src/smooth/
ftsmooth.c 429 "smooth",
456 "smooth-lcd",
482 "smooth-lcdv",
  /device/lge/mako/camera/
Android.mk 88 # Uncomment below line to enable smooth zoom
  /external/chromium/chrome/browser/automation/
automation_provider_gtk.cc 124 // Smooth out the mouse movements by adding intermediate points. This
  /external/freetype/include/freetype/internal/
fttrace.h 37 FT_TRACE_DEF( smooth ) /* anti-aliasing raster (ftgrays.c) */
  /frameworks/base/docs/html/training/custom-views/
making-interactive.jd 20 <li><a href="#makesmooth">Make Your Transitions Smooth</a></li>
208 enough to make the scrolling animation look smooth. There are two ways to do this:</p>
254 <h2 id="makesmooth">Make Your Transitions Smooth</h2>
262 Android 3.0, makes smooth transitions easy.</p>
  /packages/apps/Contacts/src/com/android/contacts/detail/
ContactDetailFragmentCarousel.java 224 * Used to set initial scroll offset. Not smooth.
232 * Smooth version of snapToEdge().
  /frameworks/base/docs/html/tools/debugging/
systrace.jd 200 smooth on screen. If an application drops out of this rhythm, the display can become jerky or slow
225 <p>Regular, rhythmic execution of the <strong>SurfaceFlinger</strong> process is essential to smooth
230 can help you detect display problems and build a smooth-running, high-performance application.
  /external/chromium/chrome/browser/chromeos/login/
wizard_controller_browsertest.cc 160 // Let update screen smooth time process (time = 0ms).
185 // Let update screen smooth time process (time = 0ms).
  /external/chromium/chrome/common/extensions/docs/static/
browserAction.html 77 such as smooth animation &mdash;
  /external/eigen/bench/btl/data/
smooth.cxx 2 // File : smooth.cxx
  /external/freetype/src/pshinter/
pshalgo.h 121 PSH_POINT_SMOOTH = 2, /* point is smooth */
  /external/libvorbis/doc/vorbisfile/
seeking.html 35 audio engines, or others looking for smooth transitions within a

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