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  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
DDRAW.H 138 LPDIRECTDRAWSURFACE lpDDSZBufferDest; // Surface to use as Z buffer for dest
144 LPDIRECTDRAWSURFACE lpDDSZBufferSrc; // Surface to use as Z buffer for src
153 LPDIRECTDRAWSURFACE lpDDSAlphaDest; // Surface to use as Alpha Channel
159 LPDIRECTDRAWSURFACE lpDDSAlphaSrc; // Surface to use as Alpha Channel
165 LPDIRECTDRAWSURFACE lpDDSPattern; // Surface to use as pattern
179 DWORD dwCaps; // capabilities of surface wanted
194 DWORD dwCKeyCaps; // color key capabilities of the surface
300 LPDIRECTDRAWSURFACE lpDDSAlphaDest; // Surface to use as alpha channel for dest
306 LPDIRECTDRAWSURFACE lpDDSAlphaSrc; // Surface to use as alpha channel for src
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  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdlcreatergbsurface.html 123 >Allocate an empty surface (must be called after <A
133 > is 8 bits an empty palette is allocated for the surface, otherwise a 'packed-pixel' <A
155 > specifies the type of surface that should be created, it is an OR'd combination of the following possible values.</P
178 >SDL will create the surface in system memory. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting.</TD
191 >SDL will attempt to create the surface in video memory. This will allow SDL to take advantage of Video-&#62;Video blits (which are often accelerated).</TD
204 >This flag turns on colourkeying for blits from this surface. If
209 are hardware-accelerated, then SDL will attempt to place the surface in
218 to set or clear this flag after surface creation.</TD
231 >This flag turns on alpha-blending for blits from this surface. If
236 are hardware-accelerated, then the surface will be placed in video memory i
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sdlsetcliprect.html 83 >SDL_SetClipRect&nbsp;--&nbsp;Sets the clipping rectangle for a surface.</DIV
109 >(SDL_Surface *surface, SDL_Rect *rect);</CODE
123 >Sets the clipping rectangle for a surface. When this surface is the
133 clipped to the edges of the surface so that the clip rectangle for a
134 surface can never fall outside the edges of the surface.</P
145 rectangle will be set to the full size of the surface.</P
  /external/qemu/distrib/sdl-1.2.15/src/video/quartz/
SDL_QuartzWindow.m 35 SDL_Surface *surface = current_video->screen;
36 int bpp = surface->format->BitsPerPixel;
37 Uint32 amask = surface->format->Amask;
41 Uint32 *pixels = (Uint32*) surface->pixels;
42 Uint32 rowPixels = surface->pitch / 4;
45 for (i = 0; i < surface->h; i++)
46 for (j = 0; j < surface->w; j++) {
82 We'll save the current visible surface, let the window manager redraw any
83 UI elements, and restore the SDL surface. This way, no expose event
92 /* save current visible SDL surface */
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  /frameworks/base/core/java/android/view/
TextureView.java 63 * public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
67 * mCamera.setPreviewTexture(surface);
74 * public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
78 * public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
84 * public void onSurfaceTextureUpdated(SurfaceTexture surface) {
225 Log.w(LOG_TAG, "TextureView was not able to destroy its surface: " + this);
463 * The specified transform applies to the underlying surface
514 * of the associated surface texture. If the surface texture is not available,
525 * @return A valid {@link Bitmap.Config#ARGB_8888} bitmap, or null if the surface
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  /frameworks/base/services/java/com/android/server/display/
DisplayDevice.java 21 import android.view.Surface;
44 // The display device owns its surface, but it should only set it
46 private Surface mCurrentSurface;
63 * Gets the Surface Flinger display token for this display.
66 * by Surface Flinger.
165 * Sets the display surface while in a transaction.
167 public final void setSurfaceInTransactionLocked(Surface surface) {
168 if (mCurrentSurface != surface) {
169 mCurrentSurface = surface;
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  /cts/tests/tests/media/src/android/media/cts/
OutputSurface.java 26 import android.view.Surface;
41 * Holds state associated with a Surface used for MediaCodec decoder output.
44 * and then create a Surface for that SurfaceTexture. The Surface can be passed to
49 * Instead, it just creates the Surface and SurfaceTexture, and when a frame arrives
50 * we just draw it on whatever surface is current.
52 * By default, the Surface will be using a BufferQueue in asynchronous mode, so we
67 private Surface mSurface;
76 * EGL context and surface will be made current. Creates a Surface that can be passe
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  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
egl.cpp 361 EGLSurface surface = getDispatch()->eglCreateWindowSurface(dpy, config, win, attrib_list); local
362 if (surface != EGL_NO_SURFACE) {
365 server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface);
368 return surface;
373 EGLSurface surface = getDispatch()->eglCreatePbufferSurface(dpy, config, attrib_list); local
374 if (surface != EGL_NO_SURFACE) {
377 server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface);
380 return surface;
385 EGLSurface surface = getDispatch()->eglCreatePixmapSurface(dpy, config, pixmap, attrib_list); local
386 if (surface != EGL_NO_SURFACE)
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  /development/ndk/platforms/android-14/samples/native-media/res/values/
strings.xml 22 <item>Surface 1</item>
23 <item>Surface 2</item>
  /external/icu4c/samples/layout/
gnomeglue.cpp 45 void rs_gnomeRenderingSurfaceClose(rs_surface *surface)
47 GnomeSurface *rs = (GnomeSurface *) surface;
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_CreateRGBSurfaceFrom.3 13 The data stored in \fBpixels\fR is assumed to be of the \fBdepth\fR specified in the parameter list\&. The pixel data is not copied into the \fBSDL_Surface\fR structure so it should not be freed until the surface has been freed with a called to \fISDL_FreeSurface\fR\&. \fBpitch\fR is the length of each scanline in bytes\&.
18 Returns the created surface, or \fBNULL\fR upon error\&.
SDL_Palette.3 22 Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&.
SDL_WM_SetIcon.3 15 It takes an \fBicon\fR surface, and a \fBmask\fR in MSB format\&.
17 If \fBmask\fR is \fBNULL\fP, the entire icon surface will be used as the icon\&.
SDL_WM_ToggleFullScreen.3 8 \fBint \fBSDL_WM_ToggleFullScreen\fP\fR(\fBSDL_Surface *surface\fR);
  /external/skia/include/gpu/
GrSurface.h 23 * Retrieves the width of the surface.
30 * Retrieves the height of the surface.
42 * Retrieves the pixel config specified when the surface was created.
50 * Return the descriptor describing the surface
55 * @return the texture associated with the surface, may be NULL.
61 * @return the render target underlying this surface, may be NULL.
67 * Reads a rectangle of pixels from the surface.
88 * Copy the src pixels [buffer, rowbytes, pixelconfig] into the surface at the specified
  /external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
main.h 35 void setCurrentDrawSurface(EGLSurface surface);
38 void setCurrentReadSurface(EGLSurface surface);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
main.h 29 void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface);
  /external/webkit/Tools/DumpRenderTree/cairo/
PixelDumpSupportCairo.cpp 67 cairo_surface_t* surface = cairo_get_target(bitmapContext); local
69 ASSERT(cairo_image_surface_get_format(surface) == CAIRO_FORMAT_ARGB32); // ImageDiff assumes 32 bit RGBA, we must as well.
71 size_t pixelsHigh = cairo_image_surface_get_height(surface);
72 size_t pixelsWide = cairo_image_surface_get_width(surface);
73 size_t bytesPerRow = cairo_image_surface_get_stride(surface);
76 unsigned char* bitmapData = static_cast<unsigned char*>(cairo_image_surface_get_data(surface));
91 cairo_surface_t* surface = cairo_get_target(context->cairoContext()); local
92 printPNG(surface, checksum);
  /frameworks/av/libvideoeditor/lvpp/
PreviewRenderer.cpp 25 #include <gui/Surface.h>
30 const sp<Surface> &surface, size_t width, size_t height) {
32 PreviewRenderer* renderer = new PreviewRenderer(surface, width, height);
43 const sp<Surface> &surface,
45 : mSurface(surface),
134 ALOGW("Surface::queueBuffer returned error %d", err);
  /frameworks/native/include/gui/
SurfaceControl.h 37 class Surface;
45 static bool isValid(const sp<SurfaceControl>& surface) {
46 return (surface != 0) && surface->isValid();
56 // release surface data from java
74 sp<Surface> getSurface() const;
82 friend class Surface;
98 mutable sp<Surface> mSurfaceData;
  /development/samples/ApiDemos/res/layout/
mediaplayer_2.xml 7 <SurfaceView android:id="@+id/surface"
  /external/llvm/test/CodeGen/NVPTX/
annotations.ll 9 @surface = internal addrspace(1) global i64 0, align 8
10 ; CHECK: .global .surfref surface
55 !8 = metadata !{i64 addrspace(1)* @surface, metadata !"surface", i32 1}
  /external/qemu/distrib/sdl-1.2.15/src/video/gem/
SDL_gemvideo.c 85 /* Hardware surface functions */
86 static int GEM_AllocHWSurface(_THIS, SDL_Surface *surface);
87 static int GEM_LockHWSurface(_THIS, SDL_Surface *surface);
88 static int GEM_FlipHWSurface(_THIS, SDL_Surface *surface);
89 static void GEM_UnlockHWSurface(_THIS, SDL_Surface *surface);
90 static void GEM_FreeHWSurface(_THIS, SDL_Surface *surface);
819 printf("sdl:video:gem: surface: %dx%d\n", current->w, current->h);
829 static int GEM_AllocHWSurface(_THIS, SDL_Surface *surface)
834 static void GEM_FreeHWSurface(_THIS, SDL_Surface *surface)
839 static int GEM_LockHWSurface(_THIS, SDL_Surface *surface)
851 SDL_Surface *surface; local
949 SDL_Surface *surface; local
1051 SDL_Surface *surface; local
1181 SDL_Surface *surface; local
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  /frameworks/base/native/android/
native_window.cpp 17 #define LOG_TAG "Surface"
21 #include <gui/Surface.h>
27 ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface) {
28 sp<ANativeWindow> win = android_view_Surface_getNativeWindow(env, surface);
  /cts/tests/tests/nativeopengl/src/com/android/opengl/cts/
GLTestActivity.java 26 import android.view.Surface;
56 private static native void setSurface(Surface surface);

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