/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
DDRAW.H | 138 LPDIRECTDRAWSURFACE lpDDSZBufferDest; // Surface to use as Z buffer for dest
144 LPDIRECTDRAWSURFACE lpDDSZBufferSrc; // Surface to use as Z buffer for src
153 LPDIRECTDRAWSURFACE lpDDSAlphaDest; // Surface to use as Alpha Channel
159 LPDIRECTDRAWSURFACE lpDDSAlphaSrc; // Surface to use as Alpha Channel
165 LPDIRECTDRAWSURFACE lpDDSPattern; // Surface to use as pattern
179 DWORD dwCaps; // capabilities of surface wanted
194 DWORD dwCKeyCaps; // color key capabilities of the surface
300 LPDIRECTDRAWSURFACE lpDDSAlphaDest; // Surface to use as alpha channel for dest
306 LPDIRECTDRAWSURFACE lpDDSAlphaSrc; // Surface to use as alpha channel for src
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/external/qemu/distrib/sdl-1.2.15/docs/html/ |
sdlcreatergbsurface.html | 123 >Allocate an empty surface (must be called after <A 133 > is 8 bits an empty palette is allocated for the surface, otherwise a 'packed-pixel' <A 155 > specifies the type of surface that should be created, it is an OR'd combination of the following possible values.</P 178 >SDL will create the surface in system memory. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting.</TD 191 >SDL will attempt to create the surface in video memory. This will allow SDL to take advantage of Video->Video blits (which are often accelerated).</TD 204 >This flag turns on colourkeying for blits from this surface. If 209 are hardware-accelerated, then SDL will attempt to place the surface in 218 to set or clear this flag after surface creation.</TD 231 >This flag turns on alpha-blending for blits from this surface. If 236 are hardware-accelerated, then the surface will be placed in video memory i [all...] |
sdlsetcliprect.html | 83 >SDL_SetClipRect -- Sets the clipping rectangle for a surface.</DIV 109 >(SDL_Surface *surface, SDL_Rect *rect);</CODE 123 >Sets the clipping rectangle for a surface. When this surface is the 133 clipped to the edges of the surface so that the clip rectangle for a 134 surface can never fall outside the edges of the surface.</P 145 rectangle will be set to the full size of the surface.</P
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/external/qemu/distrib/sdl-1.2.15/src/video/quartz/ |
SDL_QuartzWindow.m | 35 SDL_Surface *surface = current_video->screen; 36 int bpp = surface->format->BitsPerPixel; 37 Uint32 amask = surface->format->Amask; 41 Uint32 *pixels = (Uint32*) surface->pixels; 42 Uint32 rowPixels = surface->pitch / 4; 45 for (i = 0; i < surface->h; i++) 46 for (j = 0; j < surface->w; j++) { 82 We'll save the current visible surface, let the window manager redraw any 83 UI elements, and restore the SDL surface. This way, no expose event 92 /* save current visible SDL surface */ [all...] |
/frameworks/base/core/java/android/view/ |
TextureView.java | 63 * public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { 67 * mCamera.setPreviewTexture(surface); 74 * public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { 78 * public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { 84 * public void onSurfaceTextureUpdated(SurfaceTexture surface) { 225 Log.w(LOG_TAG, "TextureView was not able to destroy its surface: " + this); 463 * The specified transform applies to the underlying surface 514 * of the associated surface texture. If the surface texture is not available, 525 * @return A valid {@link Bitmap.Config#ARGB_8888} bitmap, or null if the surface [all...] |
/frameworks/base/services/java/com/android/server/display/ |
DisplayDevice.java | 21 import android.view.Surface; 44 // The display device owns its surface, but it should only set it 46 private Surface mCurrentSurface; 63 * Gets the Surface Flinger display token for this display. 66 * by Surface Flinger. 165 * Sets the display surface while in a transaction. 167 public final void setSurfaceInTransactionLocked(Surface surface) { 168 if (mCurrentSurface != surface) { 169 mCurrentSurface = surface; [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
OutputSurface.java | 26 import android.view.Surface; 41 * Holds state associated with a Surface used for MediaCodec decoder output. 44 * and then create a Surface for that SurfaceTexture. The Surface can be passed to 49 * Instead, it just creates the Surface and SurfaceTexture, and when a frame arrives 50 * we just draw it on whatever surface is current. 52 * By default, the Surface will be using a BufferQueue in asynchronous mode, so we 67 private Surface mSurface; 76 * EGL context and surface will be made current. Creates a Surface that can be passe [all...] |
/device/generic/goldfish/opengl/tests/gles_android_wrapper/ |
egl.cpp | 361 EGLSurface surface = getDispatch()->eglCreateWindowSurface(dpy, config, win, attrib_list); local 362 if (surface != EGL_NO_SURFACE) { 365 server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface); 368 return surface; 373 EGLSurface surface = getDispatch()->eglCreatePbufferSurface(dpy, config, attrib_list); local 374 if (surface != EGL_NO_SURFACE) { 377 server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface); 380 return surface; 385 EGLSurface surface = getDispatch()->eglCreatePixmapSurface(dpy, config, pixmap, attrib_list); local 386 if (surface != EGL_NO_SURFACE) [all...] |
/development/ndk/platforms/android-14/samples/native-media/res/values/ |
strings.xml | 22 <item>Surface 1</item> 23 <item>Surface 2</item>
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/external/icu4c/samples/layout/ |
gnomeglue.cpp | 45 void rs_gnomeRenderingSurfaceClose(rs_surface *surface) 47 GnomeSurface *rs = (GnomeSurface *) surface;
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/external/qemu/distrib/sdl-1.2.15/docs/man3/ |
SDL_CreateRGBSurfaceFrom.3 | 13 The data stored in \fBpixels\fR is assumed to be of the \fBdepth\fR specified in the parameter list\&. The pixel data is not copied into the \fBSDL_Surface\fR structure so it should not be freed until the surface has been freed with a called to \fISDL_FreeSurface\fR\&. \fBpitch\fR is the length of each scanline in bytes\&. 18 Returns the created surface, or \fBNULL\fR upon error\&.
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SDL_Palette.3 | 22 Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&.
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SDL_WM_SetIcon.3 | 15 It takes an \fBicon\fR surface, and a \fBmask\fR in MSB format\&. 17 If \fBmask\fR is \fBNULL\fP, the entire icon surface will be used as the icon\&.
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SDL_WM_ToggleFullScreen.3 | 8 \fBint \fBSDL_WM_ToggleFullScreen\fP\fR(\fBSDL_Surface *surface\fR);
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/external/skia/include/gpu/ |
GrSurface.h | 23 * Retrieves the width of the surface. 30 * Retrieves the height of the surface. 42 * Retrieves the pixel config specified when the surface was created. 50 * Return the descriptor describing the surface 55 * @return the texture associated with the surface, may be NULL. 61 * @return the render target underlying this surface, may be NULL. 67 * Reads a rectangle of pixels from the surface. 88 * Copy the src pixels [buffer, rowbytes, pixelconfig] into the surface at the specified
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/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/ |
main.h | 35 void setCurrentDrawSurface(EGLSurface surface); 38 void setCurrentReadSurface(EGLSurface surface);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
main.h | 29 void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface);
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/external/webkit/Tools/DumpRenderTree/cairo/ |
PixelDumpSupportCairo.cpp | 67 cairo_surface_t* surface = cairo_get_target(bitmapContext); local 69 ASSERT(cairo_image_surface_get_format(surface) == CAIRO_FORMAT_ARGB32); // ImageDiff assumes 32 bit RGBA, we must as well. 71 size_t pixelsHigh = cairo_image_surface_get_height(surface); 72 size_t pixelsWide = cairo_image_surface_get_width(surface); 73 size_t bytesPerRow = cairo_image_surface_get_stride(surface); 76 unsigned char* bitmapData = static_cast<unsigned char*>(cairo_image_surface_get_data(surface)); 91 cairo_surface_t* surface = cairo_get_target(context->cairoContext()); local 92 printPNG(surface, checksum);
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/frameworks/av/libvideoeditor/lvpp/ |
PreviewRenderer.cpp | 25 #include <gui/Surface.h> 30 const sp<Surface> &surface, size_t width, size_t height) { 32 PreviewRenderer* renderer = new PreviewRenderer(surface, width, height); 43 const sp<Surface> &surface, 45 : mSurface(surface), 134 ALOGW("Surface::queueBuffer returned error %d", err);
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/frameworks/native/include/gui/ |
SurfaceControl.h | 37 class Surface; 45 static bool isValid(const sp<SurfaceControl>& surface) { 46 return (surface != 0) && surface->isValid(); 56 // release surface data from java 74 sp<Surface> getSurface() const; 82 friend class Surface; 98 mutable sp<Surface> mSurfaceData;
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/development/samples/ApiDemos/res/layout/ |
mediaplayer_2.xml | 7 <SurfaceView android:id="@+id/surface"
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/external/llvm/test/CodeGen/NVPTX/ |
annotations.ll | 9 @surface = internal addrspace(1) global i64 0, align 8 10 ; CHECK: .global .surfref surface 55 !8 = metadata !{i64 addrspace(1)* @surface, metadata !"surface", i32 1}
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/external/qemu/distrib/sdl-1.2.15/src/video/gem/ |
SDL_gemvideo.c | 85 /* Hardware surface functions */ 86 static int GEM_AllocHWSurface(_THIS, SDL_Surface *surface); 87 static int GEM_LockHWSurface(_THIS, SDL_Surface *surface); 88 static int GEM_FlipHWSurface(_THIS, SDL_Surface *surface); 89 static void GEM_UnlockHWSurface(_THIS, SDL_Surface *surface); 90 static void GEM_FreeHWSurface(_THIS, SDL_Surface *surface); 819 printf("sdl:video:gem: surface: %dx%d\n", current->w, current->h); 829 static int GEM_AllocHWSurface(_THIS, SDL_Surface *surface) 834 static void GEM_FreeHWSurface(_THIS, SDL_Surface *surface) 839 static int GEM_LockHWSurface(_THIS, SDL_Surface *surface) 851 SDL_Surface *surface; local 949 SDL_Surface *surface; local 1051 SDL_Surface *surface; local 1181 SDL_Surface *surface; local [all...] |
/frameworks/base/native/android/ |
native_window.cpp | 17 #define LOG_TAG "Surface" 21 #include <gui/Surface.h> 27 ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface) { 28 sp<ANativeWindow> win = android_view_Surface_getNativeWindow(env, surface);
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/cts/tests/tests/nativeopengl/src/com/android/opengl/cts/ |
GLTestActivity.java | 26 import android.view.Surface; 56 private static native void setSurface(Surface surface);
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