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  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdlsetcolorkey.html 83 >SDL_SetColorKey&nbsp;--&nbsp;Sets the color key (transparent pixel) in a blittable surface and
110 >(SDL_Surface *surface, Uint32 flag, Uint32 key);</CODE
124 > Sets the color key (transparent pixel) in a blittable surface and enables or
142 >surface</I
178 > then the surface will be draw using RLE
183 >. The surface will
193 surface.</P
sdlsetvideomode.html 172 >Create the video surface in system memory</TD
185 >Create the video surface in video memory</TD
198 >Enables the use of asynchronous updates of the display surface. This will
213 >Normally, if a video surface of the requested bits-per-pixel (<TT
218 >) is not available, SDL will emulate one with a shadow surface. Passing <TT
221 > prevents this and causes SDL to use the video surface, regardless of its pixel depth.</TD
267 buffers and update the screen. All drawing will take place on the surface
328 operations. The screen (2D) surface may have an alpha channel, and
336 must be used for updating changes to the screen surface. NOTE: This option
409 > member of the returned surface.</
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCLayerImpl.h 126 void setTargetRenderSurface(RenderSurfaceChromium* surface) { m_targetRenderSurface = surface; }
174 // Render surface this layer draws into. This is a surface that can belong
176 // to an ancestor of this layer. The target render surface determines the
196 // Render surface associated with this layer. The layer and its descendants
197 // will render to this surface.
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.h 40 // We allocate a Surface for each RenderInput and the user can use
42 // for that Surface. The intention is that the user can pass that
49 class Surface;
113 // We use a different GL id for each Surface.
149 // Returns the ANativeWindow corresponds to the Surface.
159 // provided by the Surface.
168 sp<Surface> mSTC;
  /frameworks/base/core/java/com/android/internal/view/
BaseSurfaceHolder.java 24 import android.view.Surface;
40 public Surface mSurface = new Surface();
167 "Surface type is SURFACE_TYPE_PUSH_BUFFERS");
186 Log.e(TAG, "Exception locking surface", e);
196 // If the Surface is not ready to be drawn, then return null,
219 public Surface getSurface() {
  /sdk/emulator/opengl/host/libs/libOpenglRender/
WindowSurface.cpp 65 // Create a pbuffer to be used as the egl surface
93 // be attached to the surface. The function doesn't make sure that the
122 // This function should take actions required on the other surface objects
154 // Make the surface current
167 // restore current context/surface
198 // Destroy previous surface
208 // Create pbuffer surface.
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Texture.cpp 28 : width(0), height(0), dirty(false), surface(NULL), format(GL_NONE)
34 if (surface) surface->Release();
775 if (img->surface) img->surface->Release();
776 img->surface = newSurface;
787 if (pixels != NULL && img->surface != NULL)
790 img->surface->GetDesc(&description);
793 HRESULT result = img->surface->LockRect(&locked, NULL, 0);
800 img->surface->UnlockRect()
920 IDirect3DSurface9 *surface = NULL; local
2234 IDirect3DSurface9 *surface = NULL; local
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  /external/qemu/distrib/sdl-1.2.15/src/video/riscos/
SDL_riscosvideo.c 75 /* Hardware surface functions - common to WIMP and FULLSCREEN */
76 static int RISCOS_AllocHWSurface(_THIS, SDL_Surface *surface);
77 static int RISCOS_LockHWSurface(_THIS, SDL_Surface *surface);
78 static void RISCOS_UnlockHWSurface(_THIS, SDL_Surface *surface);
79 static void RISCOS_FreeHWSurface(_THIS, SDL_Surface *surface);
270 static int RISCOS_AllocHWSurface(_THIS, SDL_Surface *surface)
274 static void RISCOS_FreeHWSurface(_THIS, SDL_Surface *surface)
280 static int RISCOS_LockHWSurface(_THIS, SDL_Surface *surface)
285 static void RISCOS_UnlockHWSurface(_THIS, SDL_Surface *surface)
  /frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp 236 EGLSurface surface; local
269 surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
271 if (surface == EGL_NO_SURFACE) {
282 returnValue = eglMakeCurrent(dpy, surface, surface, context);
287 eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
289 eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
301 fprintf(stderr, "Could not set up texture surface.\n");
314 eglSwapBuffers(dpy, surface);
  /bootable/recovery/minui/
minui.h 46 unsigned int gr_get_width(gr_surface surface);
47 unsigned int gr_get_height(gr_surface surface);
76 void res_free_surface(gr_surface surface);
  /cts/tests/tests/nativeopengl/standalone/src/com/android/gltest/
GLTestActivity.java 25 import android.view.Surface;
84 private static native void setSurface(Surface surface);
  /external/icu4c/samples/layout/
GDIFontInstance.h 73 GDIFontInstance(GDISurface *surface, TCHAR *faceName, le_int16 pointSize, LEErrorCode &status);
74 GDIFontInstance(GDISurface *surface, const char *faceName, le_int16 pointSize, LEErrorCode &status);
75 //GDIFontInstance(GDISurface *surface, le_int16 pointSize);
  /external/qemu/android/skin/
composer.c 184 void* surface,
250 if (p->surface.done)
251 p->surface.done( p->surface.user );
276 * for a given surface plate, we translate the regions to plate coordinates,
307 plate->surface.draw( plate->surface.user, r, apos, viewport, 1 );
316 plate->surface.draw( plate->surface.user, r, apos, viewport, 0);
345 skin_viewport( SkinPlate* space, SkinRect* rect, void* surface, int sx, int sy
    [all...]
composer.h 66 struct SkinPlateSurface surface; member in union:SkinPlate
92 void* surface; member in struct:SkinViewport
97 extern SkinViewport* skin_viewport( SkinPlate* space, SkinRect* rect, void* surface, int sx, int sy );
image.c 216 SDL_Surface* surface; member in struct:SkinImage
237 if (image->surface) {
238 SDL_FreeSurface(image->surface);
239 image->surface = NULL;
333 image->surface = sdl_surface_from_argb32( image->pixels, w, h );
334 if (image->surface == NULL) {
335 fprintf(stderr, "failed to create SDL surface for '%s' image\n", path);
495 SDL_LockSurface(parent->surface);
510 SDL_UnlockSurface(parent->surface);
521 node->surface = sdl_surface_from_argb32( node->pixels, node->w, node->h )
    [all...]
  /external/skia/src/image/
SkSurface.cpp 72 // the surface may need to fork its backend, if its sharing it with
93 static SkSurface_Base* asSB(SkSurface* surface) {
94 return static_cast<SkSurface_Base*>(surface);
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
CanvasTexture.h 38 class Surface;
56 android::Surface* nativeWindow();
85 sp<android::Surface> m_ANW;
  /frameworks/av/cmds/stagefright/
codec.cpp 39 #include <gui/Surface.h>
46 "\t\t[-S] allocate buffers from a surface\n",
72 const android::sp<android::Surface> &surface) {
124 format, isVideo ? surface : NULL,
378 sp<Surface> surface; local
394 String8("A Surface"),
408 surface = control->getSurface();
409 CHECK(surface != NULL)
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglContext.cpp 25 bool EglContext::usingSurface(SurfacePtr surface) {
26 return surface.Ptr() == m_read.Ptr() || surface.Ptr() == m_draw.Ptr();
  /external/qemu/distrib/sdl-1.2.15/src/video/xbios/
SDL_xbios.c 80 /* Hardware surface functions */
81 static int XBIOS_AllocHWSurface(_THIS, SDL_Surface *surface);
82 static int XBIOS_LockHWSurface(_THIS, SDL_Surface *surface);
83 static int XBIOS_FlipHWSurface(_THIS, SDL_Surface *surface);
84 static void XBIOS_UnlockHWSurface(_THIS, SDL_Surface *surface);
85 static void XBIOS_FreeHWSurface(_THIS, SDL_Surface *surface);
679 /* Allocate needed buffers: simple/double buffer and shadow surface */
850 static int XBIOS_AllocHWSurface(_THIS, SDL_Surface *surface)
855 static void XBIOS_FreeHWSurface(_THIS, SDL_Surface *surface)
860 static int XBIOS_LockHWSurface(_THIS, SDL_Surface *surface)
872 SDL_Surface *surface; local
    [all...]
  /external/chromium/chrome/browser/
preferences_mac.h 13 // Wraps a small part of the CFPreferences API surface in a very thin layer, to
  /external/chromium/chrome/browser/ui/cocoa/
chrome_browser_window.h 21 // Informs the window that an underlay surface has been added/removed. The
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_CreateYUVOverlay.3 13 The term \&'overlay\&' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed\&.
SDL_Flip.3 11 On hardware that supports double-buffering, this function sets up a flip and returns\&. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return\&. On hardware that doesn\&'t support double-buffering, this is equivalent to calling \fISDL_UpdateRect\fR\fB(screen, 0, 0, 0, 0)\fR
SDL_GetRGBA.3 15 If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque)\&.

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