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  /external/webkit/Source/WebCore/platform/chromium/
ScrollbarThemeChromiumWin.cpp 78 // Find the rect within which we shouldn't snap, by expanding the track rect
106 // Draw the track area before/after the thumb on the scroll bar.
  /external/webkit/Source/WebKit/android/WebCoreSupport/
GeolocationPermissions.cpp 113 // Add this request to the queue so we can track which frames requested it.
264 // We can't track which frame issued the request, as frames can be deleted
  /external/webrtc/src/modules/audio_coding/codecs/isac/main/source/
structs.h 267 /* Used to keep track of if it is first or second part of 60 msec packet */
464 // Flag to keep track of initializations, lower & upper-band
  /frameworks/base/docs/html/google/play/billing/
billing_overview.jd 67 <li>All purchases are ?managed? (that is, Google Play keeps track of the user's
110 type, pricing, description, and how Google Play should handle and track
  /frameworks/base/docs/html/training/in-app-billing/
purchase-iab-products.jd 107 <p>You can use the In-app Billing Version 3 API to track the ownership of purchased items in Google Play. Once an item is purchased, it is considered to be "owned" and cannot be purchased again from Google Play while in that state. You must send a consumption request for the item before Google Play makes it available for purchase again. All managed in-app products are consumable. How you use the consumption mechanism in your app is up to you. Typically, you would implement consumption for products with temporary benefits that users may want to purchase multiple times (for example, in-game currency or replenishable game tokens). You would typically not want to implement consumption for products that are purchased once and provide a permanent effect (for example, a premium upgrade).</p>
108 <p>It's your responsibility to control and track how the in-app product is provisioned to the user. For example, if the user purchased in-game currency, you should update the player's inventory with the amount of currency purchased.</p>
  /libcore/luni/src/main/java/org/xml/sax/
HandlerBase.java 93 * method in a subclass if they wish to keep track of the notations
112 * method in a subclass to keep track of the unparsed entities
  /packages/apps/Music/src/com/android/music/
TrackBrowserActivity.java 295 * than keeping track of whether the receivers have actually been
391 // When showing the queue, position the selection on the currently playing track
684 // play the track
803 // remove track from queue
820 // remove track from playlis
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  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/i686-linux/include/c++/4.6.x-google/backward/
auto_ptr.h 133 * used to own and track has been deleted.
150 * used to own and track has been deleted.
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/x86_64-linux/include/c++/4.6.x-google/backward/
auto_ptr.h 133 * used to own and track has been deleted.
150 * used to own and track has been deleted.
  /prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.6/include/backward/
auto_ptr.h 133 * used to own and track has been deleted.
150 * used to own and track has been deleted.
  /prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.7/include/backward/
auto_ptr.h 133 * used to own and track has been deleted.
150 * used to own and track has been deleted.
  /external/llvm/lib/IR/
PassManager.cpp 166 /// Execute all of the passes scheduled for execution. Keep track of
246 /// run - Execute all of the passes scheduled for execution. Keep track of
308 /// run - Execute all of the passes scheduled for execution. Keep track of
404 /// run - Execute all of the passes scheduled for execution. Keep track of
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  /frameworks/av/media/libmediaplayerservice/
MediaPlayerService.cpp     [all...]
  /bootable/recovery/tools/ota/
check-lost+found.c 32 // Sentinel file used to track whether we've forced a reboot
  /bootable/recovery/
ui.cpp 106 // We also keep track of which keys are currently down so that
  /cts/tests/tests/media/src/android/media/cts/
JetPlayerTest.java 198 public void onJetEvent(JetPlayer player, short segment, byte track, byte channel,
  /dalvik/dx/src/com/android/dx/cf/code/
ValueAwareMachine.java 26 * {@link Machine} which keeps track of known values but does not do
  /dalvik/dx/src/com/android/dx/ssa/
InterferenceRegisterMapper.java 29 * A register mapper that keeps track of the accumulated interference
  /development/samples/ApiDemos/src/com/example/android/apis/app/
MessengerService.java 55 /** Keeps track of all current registered clients. */
  /docs/source.android.com/src/devices/tech/
index.jd 84 <p>Battery usage statistics are tracked by the framework. This involves keeping track of
  /external/antlr/antlr-3.4/runtime/ActionScript/project/src/org/antlr/runtime/
ANTLRStringStream.as 56 /** Track the last mark() call result value for use in rewind(). */
IntStream.as 46 * track line/col info as well as input index so its markers are
  /external/antlr/antlr-3.4/runtime/ActionScript/project/src/org/antlr/runtime/tree/
CommonTreeAdaptor.as 64 /** Track start/stop token for subtree root created for a rule.
  /external/antlr/antlr-3.4/runtime/C/include/
antlr3commontree.h 133 /// for any child nodes that need them. This means that we auto track the
  /external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime/
CommonTokenStream.cs 46 * <remarks>TODO: how to access the full token stream? How to track all tokens matched per rule?</remarks>

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