/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
FXAA.vert | 2 uniform vec2 g_Resolution;
7 attribute vec2 inTexCoord;
9 varying vec2 texCoord;
15 vec2 rcpFrame = vec2(1.0) / g_Resolution;
17 posPos.zw = inTexCoord.xy - (rcpFrame * vec2(0.5 + m_SubPixelShift));
|
Post15.vert | 4 in vec2 inTexCoord;
6 out vec2 texCoord;
9 vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
|
Post.vert | 4 attribute vec2 inTexCoord;
5 varying vec2 texCoord;
|
LightScattering.vert | 5 attribute vec2 inTexCoord;
6 varying vec2 texCoord;
7 varying vec2 lightPos;
10 vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
|
LightScattering15.vert | 5 in vec2 inTexCoord;
6 out vec2 texCoord;
7 out vec2 lightPos;
10 vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
|
/external/eigen/doc/snippets/ |
Tutorial_AdvancedInitialization_Join.cpp | 5 RowVectorXd vec2(4); 6 vec2 << 1, 4, 9, 16;; 7 std::cout << "vec2 = " << vec2 << std::endl; 10 joined << vec1, vec2; variable
|
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Deferred.vert | 1 varying vec2 texCoord;
4 attribute vec2 inTexCoord;
9 gl_Position = vec4(sign(pos.xy-vec2(0.5)), 0.0, 1.0);
|
/external/jmonkeyengine/engine/src/niftygui/Common/MatDefs/Nifty/ |
NiftyTex.vert | 4 attribute vec2 inTexCoord;
6 varying vec2 texCoord;
9 vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
|
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
ColoredTextured.vert | 4 attribute vec2 inTexCoord;
6 varying vec2 texCoord;
|
SimpleTextured.vert | 4 attribute vec2 inTexCoord;
6 varying vec2 texCoord;
|
Unshaded.vert | 9 attribute vec2 inTexCoord;
10 varying vec2 texCoord1;
14 attribute vec2 inTexCoord2;
15 varying vec2 texCoord2;
|
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/ |
PreShadow.vert | 2 attribute vec2 inTexCoord;
7 varying vec2 texCoord;
|
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
tex3DThumb.vert | 3 attribute vec2 inTexCoord;
6 varying vec2 texCoord;
|
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
ssao15.frag | 6 uniform vec2 g_Resolution;
7 uniform vec2 m_FrustumNearFar;
15 uniform vec2[4] m_Samples;
17 in vec2 texCoord;
21 vec3 getPosition(in vec2 uv){
33 vec3 getNormal(in vec2 uv){
37 vec2 getRandom(in vec2 uv){
44 float doAmbientOcclusion(in vec2 tc, in vec3 pos, in vec3 norm){
53 vec2 reflection(in vec2 v1,in vec2 v2){ [all...] |
ssao.frag | 1 uniform vec2 g_Resolution;
2 uniform vec2 m_FrustumNearFar;
13 uniform vec2[4] m_Samples;
15 varying vec2 texCoord;
19 vec3 getPosition(in vec2 uv){
31 vec3 getNormal(in vec2 uv){
35 vec2 getRandom(in vec2 uv){
37 return normalize(vec2(rand,rand));
40 float doAmbientOcclusion(in vec2 tc, in vec3 pos, in vec3 norm){ [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
blur_vertex.glsl | 1 varying vec2 varTex0;
|
texture.glsl | 1 varying vec2 varTex0;
|
/packages/wallpapers/MagicSmoke/res/raw/ |
pv5tex.glslv | 1 varying vec2 varTex0; 2 varying vec2 varTex1; 3 varying vec2 varTex2; 4 varying vec2 varTex3; 5 varying vec2 varTex4; 7 vec2 mul(vec4 uni, vec2 attr, float idx, vec2 offset) 10 return vec2(
|
pv4tex.glslv | 1 varying vec2 varTex0; 2 varying vec2 varTex1; 3 varying vec2 varTex2; 4 varying vec2 varTex3; 6 vec2 mul(vec4 uni, vec2 attr, float idx, vec2 offset) 9 return vec2(
|
pf5tex.glslf | 3 varying vec2 varTex0; 4 varying vec2 varTex1; 5 varying vec2 varTex2; 6 varying vec2 varTex3; 7 varying vec2 varTex4;
|
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
Splatting.glsllib | 1 void Splatting_Base(in sampler2D baseMap, in vec2 tc, in float scale, out vec3 outColor){
2 outColor = texture2D(baseMap, tc * vec2(scale)).rgb;
5 void Splatting_AlphaDetail(in sampler2D alphaMap, in sampler2D detailMap, in vec2 tc, in float scale, out vec3 outColor){
7 vec3 color = sampler2D(detailMap, tc * vec2(scale)).rgb;
|
/cts/apps/CtsVerifier/include/colorchecker/ |
vec2.h | 24 class Vec2{ 26 Vec2(T inputX, T inputY) { 31 Vec2() {} 33 inline Vec2<T> operator+ (const Vec2<T> ¶m) const { 34 Vec2<T> temp(mX + param.x(), mY + param.y()); 38 inline Vec2<T> operator- (const Vec2<T> ¶m) const { 39 Vec2<T> temp(mX - param.x(), mY - param.y()); 43 inline Vec2<float> operator/ (const int param) const [all...] |
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Blur/ |
HGaussianBlur.frag | 5 varying vec2 texCoord;
13 sum += texture2D(m_Texture, vec2(texCoord.x- 4.0*blurSize, texCoord.y )) * 0.05;
14 sum += texture2D(m_Texture, vec2(texCoord.x- 3.0*blurSize, texCoord.y )) * 0.09;
15 sum += texture2D(m_Texture, vec2(texCoord.x - 2.0*blurSize, texCoord.y)) * 0.12;
16 sum += texture2D(m_Texture, vec2(texCoord.x- blurSize, texCoord.y )) * 0.15;
17 sum += texture2D(m_Texture, vec2(texCoord.x, texCoord.y)) * 0.16;
18 sum += texture2D(m_Texture, vec2(texCoord.x+ blurSize, texCoord.y )) * 0.15;
19 sum += texture2D(m_Texture, vec2(texCoord.x+ 2.0*blurSize, texCoord.y )) * 0.12;
20 sum += texture2D(m_Texture, vec2(texCoord.x+ 3.0*blurSize, texCoord.y )) * 0.09;
21 sum += texture2D(m_Texture, vec2(texCoord.x+ 4.0*blurSize, texCoord.y )) * 0.05; [all...] |
VGaussianBlur.frag | 4 varying vec2 texCoord;
14 sum += texture2D(m_Texture, vec2(texCoord.x, texCoord.y - 4.0*blurSize)) * 0.05;
15 sum += texture2D(m_Texture, vec2(texCoord.x, texCoord.y - 3.0*blurSize)) * 0.09;
16 sum += texture2D(m_Texture, vec2(texCoord.x, texCoord.y - 2.0*blurSize)) * 0.12;
17 sum += texture2D(m_Texture, vec2(texCoord.x, texCoord.y - blurSize)) * 0.15;
18 sum += texture2D(m_Texture, vec2(texCoord.x, texCoord.y)) * 0.16;
19 sum += texture2D(m_Texture, vec2(texCoord.x, texCoord.y + blurSize)) * 0.15;
20 sum += texture2D(m_Texture, vec2(texCoord.x, texCoord.y + 2.0*blurSize)) * 0.12;
21 sum += texture2D(m_Texture, vec2(texCoord.x, texCoord.y + 3.0*blurSize)) * 0.09;
22 sum += texture2D(m_Texture, vec2(texCoord.x, texCoord.y + 4.0*blurSize)) * 0.05; [all...] |
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Gui/ |
Gui.vert | 11 attribute vec2 inTexCoord;
12 varying vec2 texCoord;
18 //vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
|