/external/eigen/doc/ |
I01_TopicLazyEvaluation.dox | 17 \code vec1 = vec2 + vec3; \endcode 19 a traditional library would evaluate \c vec2 + vec3 into a temporary \c vec4 and then copy \c vec4 into \c vec1. This is of course inefficient: the arrays are traversed twice, so there are a lot of useless load/store operations.
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C08_TutorialGeometry.dox | 112 vec2 = gen1 * vec1;\endcode</td></tr> 134 VectorNf vec1, vec2; 135 vec2 = t.linear() * vec1;\endcode</td></tr>
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/external/skia/src/gpu/effects/ |
GrTextureStripAtlas.h | 57 * texture2D(sampler, vec2(x, y)) 61 * texture2D(sampler, vec2(x, yOffset + y * scaleFactor))
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/external/skia/src/gpu/gl/ |
GrGLSL.h | 76 static const char* kONESVEC[] = {"ERROR", "1.0", "vec2(1,1)", 83 static const char* kZEROSVEC[] = {"ERROR", "0.0", "vec2(0,0)",
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
glslang_tab.h | 66 VEC2 = 282, 160 #define VEC2 282
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
TextureMapperGL.cpp | 285 " varying highp vec2 OutTexCoordSource, OutTexCoordMask; \n" 298 " varying highp vec2 OutTexCoordSource, OutTexCoordMask; \n" 301 " OutTexCoordSource = vec2(InSourceMatrix * InVertex); \n" 302 " OutTexCoordMask = vec2(InMaskMatrix * InVertex); \n" 310 " varying highp vec2 OutTexCoordSource; \n" 321 " varying highp vec2 OutTexCoordSource; \n" 324 " OutTexCoordSource = vec2(InSourceMatrix * InVertex); \n" 332 " varying highp vec2 OutTexCoordSource; \n"
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
SaturateFilter.java | 49 "varying vec2 v_texcoord;\n" + 62 "varying vec2 v_texcoord;\n" +
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SharpenFilter.java | 53 "varying vec2 v_texcoord;\n" + 56 " vec2 coord;\n" +
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BitmapOverlayFilter.java | 55 "varying vec2 v_texcoord;\n" +
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ColorTemperatureFilter.java | 47 "varying vec2 v_texcoord;\n" +
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CrossProcessFilter.java | 45 "varying vec2 v_texcoord;\n" +
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DuotoneFilter.java | 51 "varying vec2 v_texcoord;\n" +
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
CarouselRS.java | 90 "varying vec2 varTex0;" + 92 "vec2 t0 = varTex0.xy;" + 98 "varying vec2 varTex0;" + 100 "vec2 t0 = varTex0.xy;" + 106 "varying vec2 varTex0;" + 108 "vec2 t0 = varTex0.xy;" + 114 "varying vec2 varTex0;" + 116 "vec2 t0 = varTex0.xy;" + [all...] |
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.cpp | 165 "varying vec2 vTextureNormCoord;\n" 179 "varying vec2 vTextureNormCoord;\n"
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/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.cpp | 165 "varying vec2 vTextureNormCoord;\n" 179 "varying vec2 vTextureNormCoord;\n"
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.cpp | 165 "varying vec2 vTextureNormCoord;\n" 179 "varying vec2 vTextureNormCoord;\n"
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 154 "attribute vec2 texCoords;\n" + 155 "varying vec2 outTexCoords;\n" + 162 "varying vec2 outTexCoords;\n" +
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 152 "attribute vec2 texCoords;\n" 153 "varying vec2 outTexCoords;\n" 160 "varying vec2 outTexCoords;\n"
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 69 "varying vec2 yuvTexCoords;\n" 71 " yuvTexCoords = vPosition.xy + vec2(0.5, 0.5);\n" 78 "varying vec2 yuvTexCoords;\n"
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/cts/apps/CtsVerifier/jni/cameraanalyzer/ |
com_android_cts_verifier_camera_analyzer_MeteringTest.cpp | 29 #include "vec2.h"
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/cts/apps/CtsVerifier/lib/colorchecker/ |
autolocktest.cpp | 24 #include "vec2.h"
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exposurecompensationtest.cpp | 25 #include "vec2.h"
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meteringtest.cpp | 24 #include "vec2.h"
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gles3jni.h | 83 // return a pointer to a buffer of MAX_INSTANCES * sizeof(vec2).
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/external/skia/src/effects/ |
SkTableColorFilter.cpp | 309 builder->appendTextureLookup(code, samplers[0], "vec2(coord.a, 0.125)"); 313 builder->appendTextureLookup(code, samplers[0], "vec2(coord.r, 0.375)"); 317 builder->appendTextureLookup(code, samplers[0], "vec2(coord.g, 0.625)"); 321 builder->appendTextureLookup(code, samplers[0], "vec2(coord.b, 0.875)");
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