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  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
GammaCorrection15.frag 14 vec4 texVal = texture2D(m_Texture, texCoord);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 54 attribute vec4 a_position;
85 attribute vec4 a_position;
115 attribute vec4 a_position;
140 attribute vec4 a_position;
143 uniform vec4 texTransform;
176 vec4 texColor = texture2D(s_texture, vec2(v_texCoord.x, 1.0 - v_texCoord.y));
177 gl_FragColor = vec4(texColor.x, texColor.y, texColor.z, texColor.w) * alpha;
191 vec4 texColor = texture2D(s_texture, v_texCoord);
206 vec4 texColor = texture2D(s_texture, v_texCoord);
207 gl_FragColor = vec4(texColor.z, texColor.y, texColor.x, texColor.w) * alpha
    [all...]
  /frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
shaderarrayf.glsl 10 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
shaderf.glsl 10 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
  /frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/
shaderf.glsl 10 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
  /frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
blur_h.glsl 14 gl_FragColor = vec4(col * 0.25, 0.0);
diffuse.glsl 15 lowp vec4 col = texture2D(UNI_diffuse, t0).rgba;
blur_v.glsl 16 gl_FragColor = vec4(col, 0.0);
diffuse_lights.glsl 17 lowp vec4 col = UNI_diffuse;
metal.glsl 17 lowp vec4 col = texture2D(UNI_diffuse, t0).rgba;
plastic.glsl 17 lowp vec4 col = texture2D(UNI_diffuse, t0).rgba;
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Blur/
RadialBlur15.frag 9 out vec4 outFragColor;
29 vec4 colorRes = getColor(m_Texture,texCoord);
31 vec4 sum = colorRes;
HGaussianBlur.frag 9 vec4 sum = vec4(0.0);
RadialBlur.frag 25 vec4 colorRes = texture2D(m_Texture,texCoord);
27 vec4 sum = colorRes;
VGaussianBlur.frag 10 vec4 sum = vec4(0.0);
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Texture.glsllib 18 vec4 Texture_GetColor(in sampler2D colorMap, in vec2 texCoord){
20 vec4 color = texture2D(colorMap, texCoord);
37 //return vec4(R, G, B, 1.0);
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES3.cpp 31 "layout(location=" STRV(COLOR_ATTRIB) ") in vec4 color;\n"
32 "layout(location=" STRV(SCALEROT_ATTRIB) ") in vec4 scaleRot;\n"
34 "out vec4 vColor;\n"
37 " gl_Position = vec4(sr*pos + offset, 0.0, 1.0);\n"
44 "in vec4 vColor;\n"
45 "out vec4 outColor;\n"
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/
ssao15.frag 39 vec4 rand=texture2D(m_RandomMap,g_Resolution * uv / 128.0 * 3.0)*2.0 -1.0;
69 gl_FragColor=vec4(1.0);
93 gl_FragColor=vec4(result,result,result, 1.0);
94 //gl_FragColor=vec4(depthv,depthv,depthv, 1.0);
ssaoBlur.frag 13 vec4 getColor(vec4 color){
38 vec4 bilateralFilter() {
39 vec4 color = vec4(0.0);
62 vec4 convolutionFilter(){
63 vec4 sum = vec4(0.0);
ssaoBlur15.frag 15 vec4 getResult(vec4 color){
39 vec4 bilateralFilter() {
40 vec4 color = vec4(0.0);
63 vec4 convolutionFilter(){
64 vec4 sum = vec4(0.0);
  /external/skia/src/gpu/gl/
GrGLSL.h 77 "vec3(1,1,1)", "vec4(1,1,1,1)"};
84 "vec3(0,0,0)", "vec4(0,0,0,0)"};
137 * Produces a string that is the result of modulating two inputs. The inputs must be vec4 or
138 * float. The result is always a vec4. The inputs may be expressions, not just identifier names.
139 * Either can be NULL or "" in which case the default params control whether vec4(1,1,1,1) or
140 * vec4(0,0,0,0) is assumed. It is an error to pass kNone for default<i> if in<i> is NULL or "".
166 * Produces a string that is the result of adding two inputs. The inputs must be vec4 or float.
167 * The result is always a vec4. The inputs may be expressions, not just identifier names. Either
168 * can be NULL or "" in which case if the default is kZeros then vec4(0,0,0,0) is assumed. It is an
  /cts/tests/tests/opengl/libopengltest/
attach_shader_one.cpp 28 "attribute vec4 vPosition;\n"
36 " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
  /cts/tests/tests/opengl/src/android/opengl/cts/
Vertex.java 21 + "attribute vec4 gtf_Vertex; \n"
32 + " vec4 pos = gtf_ModelViewMatrix * gtf_Vertex; \n"
  /cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/
ProgramFragmentTest.java 128 " vec4 col = vec4(0.1, 0.2, 0.3, 0.4);"+
133 " vec4 col = vec4(0.1, 0.2, 0.3, 0.4);\n"+
139 " vec4 col = vec4(0.1, 0.2, 0.3, 0.4);"+
147 " vec4 col = vec4(0.1, 0.2, 0.3, 0.4);"+
  /external/clang/test/CodeGen/
vector.c 15 typedef float vec4 __attribute__((vector_size(16))); typedef
17 void test3 ( vec4* a, char b, float c ) {

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