/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
GammaCorrection15.frag | 14 vec4 texVal = texture2D(m_Texture, texCoord);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
ShaderChromium.cpp | 54 attribute vec4 a_position; 85 attribute vec4 a_position; 115 attribute vec4 a_position; 140 attribute vec4 a_position; 143 uniform vec4 texTransform; 176 vec4 texColor = texture2D(s_texture, vec2(v_texCoord.x, 1.0 - v_texCoord.y)); 177 gl_FragColor = vec4(texColor.x, texColor.y, texColor.z, texColor.w) * alpha; 191 vec4 texColor = texture2D(s_texture, v_texCoord); 206 vec4 texColor = texture2D(s_texture, v_texCoord); 207 gl_FragColor = vec4(texColor.z, texColor.y, texColor.x, texColor.w) * alpha [all...] |
/frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/ |
shaderarrayf.glsl | 10 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
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shaderf.glsl | 10 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
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/frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/ |
shaderf.glsl | 10 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
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/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
blur_h.glsl | 14 gl_FragColor = vec4(col * 0.25, 0.0);
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diffuse.glsl | 15 lowp vec4 col = texture2D(UNI_diffuse, t0).rgba;
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blur_v.glsl | 16 gl_FragColor = vec4(col, 0.0);
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diffuse_lights.glsl | 17 lowp vec4 col = UNI_diffuse;
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metal.glsl | 17 lowp vec4 col = texture2D(UNI_diffuse, t0).rgba;
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plastic.glsl | 17 lowp vec4 col = texture2D(UNI_diffuse, t0).rgba;
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Blur/ |
RadialBlur15.frag | 9 out vec4 outFragColor;
29 vec4 colorRes = getColor(m_Texture,texCoord);
31 vec4 sum = colorRes;
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HGaussianBlur.frag | 9 vec4 sum = vec4(0.0);
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RadialBlur.frag | 25 vec4 colorRes = texture2D(m_Texture,texCoord);
27 vec4 sum = colorRes;
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VGaussianBlur.frag | 10 vec4 sum = vec4(0.0);
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
Texture.glsllib | 18 vec4 Texture_GetColor(in sampler2D colorMap, in vec2 texCoord){
20 vec4 color = texture2D(colorMap, texCoord);
37 //return vec4(R, G, B, 1.0);
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES3.cpp | 31 "layout(location=" STRV(COLOR_ATTRIB) ") in vec4 color;\n" 32 "layout(location=" STRV(SCALEROT_ATTRIB) ") in vec4 scaleRot;\n" 34 "out vec4 vColor;\n" 37 " gl_Position = vec4(sr*pos + offset, 0.0, 1.0);\n" 44 "in vec4 vColor;\n" 45 "out vec4 outColor;\n"
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
ssao15.frag | 39 vec4 rand=texture2D(m_RandomMap,g_Resolution * uv / 128.0 * 3.0)*2.0 -1.0;
69 gl_FragColor=vec4(1.0);
93 gl_FragColor=vec4(result,result,result, 1.0);
94 //gl_FragColor=vec4(depthv,depthv,depthv, 1.0);
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ssaoBlur.frag | 13 vec4 getColor(vec4 color){
38 vec4 bilateralFilter() {
39 vec4 color = vec4(0.0);
62 vec4 convolutionFilter(){
63 vec4 sum = vec4(0.0);
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ssaoBlur15.frag | 15 vec4 getResult(vec4 color){
39 vec4 bilateralFilter() {
40 vec4 color = vec4(0.0);
63 vec4 convolutionFilter(){
64 vec4 sum = vec4(0.0);
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/external/skia/src/gpu/gl/ |
GrGLSL.h | 77 "vec3(1,1,1)", "vec4(1,1,1,1)"}; 84 "vec3(0,0,0)", "vec4(0,0,0,0)"}; 137 * Produces a string that is the result of modulating two inputs. The inputs must be vec4 or 138 * float. The result is always a vec4. The inputs may be expressions, not just identifier names. 139 * Either can be NULL or "" in which case the default params control whether vec4(1,1,1,1) or 140 * vec4(0,0,0,0) is assumed. It is an error to pass kNone for default<i> if in<i> is NULL or "". 166 * Produces a string that is the result of adding two inputs. The inputs must be vec4 or float. 167 * The result is always a vec4. The inputs may be expressions, not just identifier names. Either 168 * can be NULL or "" in which case if the default is kZeros then vec4(0,0,0,0) is assumed. It is an
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/cts/tests/tests/opengl/libopengltest/ |
attach_shader_one.cpp | 28 "attribute vec4 vPosition;\n" 36 " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
Vertex.java | 21 + "attribute vec4 gtf_Vertex; \n" 32 + " vec4 pos = gtf_ModelViewMatrix * gtf_Vertex; \n"
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/cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/ |
ProgramFragmentTest.java | 128 " vec4 col = vec4(0.1, 0.2, 0.3, 0.4);"+ 133 " vec4 col = vec4(0.1, 0.2, 0.3, 0.4);\n"+ 139 " vec4 col = vec4(0.1, 0.2, 0.3, 0.4);"+ 147 " vec4 col = vec4(0.1, 0.2, 0.3, 0.4);"+
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/external/clang/test/CodeGen/ |
vector.c | 15 typedef float vec4 __attribute__((vector_size(16))); typedef 17 void test3 ( vec4* a, char b, float c ) {
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