HomeSort by relevance Sort by last modified time
    Searched full:vec4 (Results 201 - 225 of 314) sorted by null

1 2 3 4 5 6 7 891011>>

  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
TintFilter.java 50 " vec4 color = texture2D(tex_sampler_0, v_texcoord);\n" +
53 " gl_FragColor = vec4(new_color.rgb, color.a);\n" +
BrightnessFilter.java 41 " vec4 color = texture2D(tex_sampler_0, v_texcoord);\n" +
ContrastFilter.java 43 " vec4 color = texture2D(tex_sampler_0, v_texcoord);\n" +
Invert.java 39 " vec4 color = texture2D(tex_sampler_0, v_texcoord);\n" +
GrainFilter.java 71 " gl_FragColor = vec4(rand(v_texcoord + seed), 0.0, 0.0, 1.0);\n" +
89 " vec4 color = texture2D(tex_sampler_0, v_texcoord);\n" +
93 " gl_FragColor = vec4(color.rgb * weight, color.a);\n" +
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 27 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
34 " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 27 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
34 " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 164 "attribute vec4 a_position; \n"
184 " vec4 color; \n"
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 164 "attribute vec4 a_position; \n"
184 " vec4 color; \n"
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 164 "attribute vec4 a_position; \n"
184 " vec4 color; \n"
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererTwoShaderTest.java 30 + " gl_FragColor = vec4 (0.63671875, 0.76953125, 0.22265625, 1.0); \n"
Shaders.java 54 + " gl_FragColor = vec4 (ct, 1.0); \n"
  /external/clang/test/CodeGen/
ext-vector.c 21 float4 vec4, vec4_2; variable
31 vec2 = vec4.xy; // shorten
33 vec4 = vec4.yyyy; // splat
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 247 private final String mVertexShader = "attribute vec4 aPosition;\n"
248 + "attribute vec4 aColor;\n"
249 + "varying vec4 vColor;\n"
256 + "varying vec4 vColor;\n"
  /cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/
ProgramVertexTest.java 128 " vec4 temp = ATTRIB_position;\n"+
135 " vec4 temp = ATTRIB_position;\n"+
150 " vec4 temp = UNI_MATRIX * ATTRIB_position;\n"+
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_joints_HingeJoint.cpp 216 btVector3 vec4 = btVector3(); local
220 jmeBulletUtil::convert(env, axisB, &vec4);
221 btHingeConstraint* joint = new btHingeConstraint(*bodyA, *bodyB, vec1, vec2, vec3, vec4);
  /frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/
BallsRS.java 56 String t = "varying vec4 varColor;\n" +
58 " vec4 pos = vec4(0.0, 0.0, 0.0, 1.0);\n" +
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp 170 "gl_Position = vec4(matrix * vec3(position, 1.0), 1.0);\n");
173 "gl_Position = worldViewProjection * vec4(position, 0.0, 1.0);\n");
212 "uniform vec4 color;\n");
  /frameworks/base/graphics/java/android/renderscript/
ProgramFragmentFixedFunction.java 166 mShader += "varying lowp vec4 varColor;\n";
171 mShader += " lowp vec4 col = varColor;\n";
173 mShader += " lowp vec4 col = UNI_Color;\n";
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 140 "attribute vec4 a_pos;\n"
141 "attribute vec4 a_color;\n"
144 "varying vec4 v_color;\n"
  /external/skia/src/gpu/effects/
GrTextureDomainEffect.h 18 * the edge of the domain or result in a vec4 of zeros. The domain is clipped to normalized texture
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 288 " lowp vec4 color = texture2D(SourceTexture, OutTexCoordSource); \n"
289 " lowp vec4 maskColor = texture2D(MaskTexture, OutTexCoordMask); \n"
291 " gl_FragColor = vec4(color.rgb * o, color.a * o); \n"
297 " attribute vec4 InVertex; \n"
313 " lowp vec4 color = texture2D(SourceTexture, OutTexCoordSource); \n"
314 " gl_FragColor = vec4(color.rgb * Opacity, color.a * Opacity); \n"
320 " attribute vec4 InVertex; \n"
335 " lowp vec4 color = texture2D(SourceTexture, OutTexCoordSource); \n"
336 " gl_FragColor = vec4(color.bgr * Opacity, color.a * Opacity); \n"
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 303 "attribute vec4 a_position;" +
304 "attribute vec4 a_color;" +
305 "varying vec4 v_color;" +
313 "varying vec4 v_color;" +
  /packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallRS.java 320 "varying vec4 varColor;\n" +
323 "vec2 addDrop(vec4 d, vec2 pos, float dxMul) {\n" +
339 " gl_Position = vec4(pos.x, pos.y, 0.0, 1.0);\n" +
353 " varColor = vec4(1.0, 1.0, 1.0, 1.0);\n" +
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 50 "attribute vec4 vPosition;\n"
52 "uniform vec4 fillPortion;\n"
88 " vec4 pixel = texture2D(s_texture, repeatedTexCoord); \n"
111 "attribute vec4 vPosition;\n"
113 "uniform vec4 inputColor;\n"
114 "varying vec4 v_color;\n"
122 "varying vec4 v_color;\n"
134 " vec4 pixel = texture2D(s_texture, v_texCoord); \n"
144 "attribute vec4 vPosition;\n"
150 " v_texCoord = vec2(textureMatrix * vec4(vPosition.x, 1.0 - vPosition.y, 0.0, 1.0));\n
    [all...]

Completed in 1362 milliseconds

1 2 3 4 5 6 7 891011>>