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  /sdk/emulator/opengl/shared/OpenglOsUtils/
osThread.h 20 #include <windows.h>
  /sdk/templates/activities/FullscreenActivity/root/res/layout/
activity_fullscreen.xml.ftl 21 <!-- This FrameLayout insets its children based on system windows using
  /external/libpng/contrib/gregbook/
README 17 Unix, OpenVMS, and 32-bit Windows. (Special thanks to Martin Zinser,
29 Makefile.w32 Windows (MSVC) makefile
32 rpng-win.c Windows front end for the basic viewer
37 rpng2-win.c Windows front end for the progressive viewer
99 - Windows:
112 create a desktop shortcut with "c:\windows\command.com /e:4096" as
136 character to specify options, instead of the more common DOS/Windows
  /external/stlport/
configure 89 --windows-platform=<name>
90 Targetted OS when building for Windows; one of:
91 win95 Windows 95
92 win98 Windows 98
93 winxp Windows XP and later (default)
262 --windows-platform=*)
274 echo "Not supported windows platform"
  /external/webkit/Source/WebKit/mac/Carbon/
CarbonWindowAdapter.mm 32 // For non-sheet windows, handle Carbon WindowMove events so as to do the same things as -[NSWindow _windowMoved].
51 // Handling of miniaturization of Carbon windows via title bar double-click might not be all there.
167 // At one time, this had code stolen from CreatePlatformWindow in HIToolbox/Windows/Platform/CGSPlatform.c
243 // Ignore the Carbon window activation/deactivation events that Carbon sends to its windows at app activation/deactivation. We'll send such events when we think it's appropriate.
460 // There's no override of _addCursorRect:cursor:forView:, despite the fact that NSWindow's invokes [self windowNumber], because Carbon windows won't have subviews, and therefore won't have cursor rects.
463 // There's no override of _autoResizeState, despite the fact that NSWindow's operates on _windowNum, because it looks like it might work on Carbon windows as is.
466 // Disappointingly, -_blockHeartBeat: is not immediately invoked to turn off heartbeating. Heartbeating is turned off by setting the gDefaultButtonPaused global variable, and then this method is invoked later, if that global is set (at heartbeating time I guess). Something has to change if we want to hook this up in Carbon windows. M.P. Warning - 9/17/01
529 // There's no override of _discardCursorRectsForView, despite the fact that NSWindow's invokes [self windowNumber], because Carbon windows won't have subviews, and therefore won't have cursor rects.
532 // There's no override of _forceFlushWindowToScreen, despite the fact that NSWindow's invokes [self windowNumber], because it looks like it might work on Carbon windows as is.
538 // There's no override of _globalWindowNum, despite the fact that NSWindow's invokes [self windowNumber], because it looks like it might work on Carbon windows as is
    [all...]
  /external/zlib/src/
zconf.h 158 #if defined(_WINDOWS) && !defined(WINDOWS)
159 # define WINDOWS
166 #if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
201 #if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
305 #if defined(WINDOWS) || defined(WIN32)
326 # include <windows.h>
328 /* For complete Windows compatibility, use WINAPI, not __stdcall. */
zconf.h.cmakein 160 #if defined(_WINDOWS) && !defined(WINDOWS)
161 # define WINDOWS
168 #if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
203 #if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
307 #if defined(WINDOWS) || defined(WIN32)
328 # include <windows.h>
330 /* For complete Windows compatibility, use WINAPI, not __stdcall. */
zconf.h.in 158 #if defined(_WINDOWS) && !defined(WINDOWS)
159 # define WINDOWS
166 #if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
201 #if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
305 #if defined(WINDOWS) || defined(WIN32)
326 # include <windows.h>
328 /* For complete Windows compatibility, use WINAPI, not __stdcall. */
  /frameworks/base/services/java/com/android/server/wm/
AppWindowToken.java 36 * really activity) that is displaying windows.
42 // All of the windows and child windows that are included in this
57 // These are used for determining when all windows associated with
77 // before making its windows shown.
214 int j = windows.size();
217 WindowState win = windows.get(j);
  /ndk/build/tools/
make-release.sh 57 # This is the current host platform, and eventually windows if
68 HOST_SYSTEMS="$HOST_SYSTEMS,windows"
91 # Check if windows is specified w/o linux-x86
92 if [ "$HOST_SYSTEMS" != "${HOST_SYSTEMS%windows*}" ] ; then
94 echo "ERROR: Can't find mingw tool with --systems=windows"
98 echo "ERROR: Can't specify --systems=windows w/o also specifying linux-x86"
151 will also automatically generate a windows release package. You can prevent
build-host-prebuilts.sh 32 # If we are on Linux, we are able to generate the Windows binaries
35 SYSTEMS=$SYSTEMS",windows"
215 windows)
247 windows)
248 SYSNAME=windows-x86_64
274 # ToDo: perl in windows
275 if [ "$SYSTEM" != "windows" ]; then
281 if [ "$SYSTEM" = "windows" ]; then
284 fail_panic "Windows toolbox build failure!"
304 if [ "$TRY64" != "yes" -a "$SYSTEM" != "windows" ]; the
    [all...]
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/
zconf.h 131 #if defined(_WINDOWS) && !defined(WINDOWS)
132 # define WINDOWS
139 #if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
174 #if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
264 #if defined(WINDOWS) || defined(WIN32)
285 # include <windows.h>
287 /* For complete Windows compatibility, use WINAPI, not __stdcall. */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/
zconf.h 131 #if defined(_WINDOWS) && !defined(WINDOWS)
132 # define WINDOWS
139 #if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
174 #if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
264 #if defined(WINDOWS) || defined(WIN32)
285 # include <windows.h>
287 /* For complete Windows compatibility, use WINAPI, not __stdcall. */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/
zconf.h 131 #if defined(_WINDOWS) && !defined(WINDOWS)
132 # define WINDOWS
139 #if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
174 #if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
264 #if defined(WINDOWS) || defined(WIN32)
285 # include <windows.h>
287 /* For complete Windows compatibility, use WINAPI, not __stdcall. */
  /external/chromium/testing/gtest/test/
gtest-filepath_test.cc 54 # include <windows.h> // NOLINT
67 // Windows CE doesn't have the remove C function.
74 // Windows CE doesn't have the _rmdir C function.
161 // on Windows.
192 // On Windows CE, we use the root as the current directory.
230 // Windows.
383 #if GTEST_OS_WINDOWS // We are on Windows.
414 // Windows CE _does_ consider an empty directory to exist.
421 #if GTEST_OS_WINDOWS // We are on Windows.
422 # ifndef _WIN32_CE // Windows CE doesn't have a current directory
    [all...]
  /external/gtest/test/
gtest-filepath_test.cc 54 # include <windows.h> // NOLINT
67 // Windows CE doesn't have the remove C function.
74 // Windows CE doesn't have the _rmdir C function.
161 // on Windows.
192 // On Windows CE, we use the root as the current directory.
230 // Windows.
383 #if GTEST_OS_WINDOWS // We are on Windows.
414 // Windows CE _does_ consider an empty directory to exist.
421 #if GTEST_OS_WINDOWS // We are on Windows.
422 # ifndef _WIN32_CE // Windows CE doesn't have a current directory
    [all...]
  /external/libogg/win32/VS2005/
libogg_dynamic.vcproj 1 <?xml version="1.0" encoding="Windows-1252"?>
6 <Platform Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"/>
7 <Platform Name="Windows Mobile 5.0 Smartphone SDK (ARMV4I)"/>
8 <Platform Name="Windows Mobile 6 Professional SDK (ARMV4I)"/>
53 <Configuration Name="Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" CharacterSet="1">
72 <Configuration Name="Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" CharacterSet="1">
91 <Configuration Name="Debug|Windows Mobile 6 Professional SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" CharacterSet="1">
150 <Configuration Name="Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" CharacterSet="1" WholeProgramOptimization="1">
169 <Configuration Name="Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" CharacterSet="1" WholeProgramOptimization="1">
188 <Configuration Name="Release|Windows Mobile 6 Professional SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(Configuration (…)
    [all...]
libogg_static.vcproj 1 <?xml version="1.0" encoding="Windows-1252"?>
6 <Platform Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"/>
7 <Platform Name="Windows Mobile 5.0 Smartphone SDK (ARMV4I)"/>
8 <Platform Name="Windows Mobile 6 Professional SDK (ARMV4I)"/>
47 <Configuration Name="Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="4" CharacterSet="1">
66 <Configuration Name="Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="4" CharacterSet="1">
85 <Configuration Name="Debug|Windows Mobile 6 Professional SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="4" CharacterSet="1">
138 <Configuration Name="Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="4" CharacterSet="1" WholeProgramOptimization="1">
157 <Configuration Name="Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="4" CharacterSet="1" WholeProgramOptimization="1">
176 <Configuration Name="Release|Windows Mobile 6 Professional SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(Configuration (…)
    [all...]
  /external/libogg/win32/VS2008/
libogg_dynamic.vcproj 1 <?xml version="1.0" encoding="Windows-1252"?>
6 <Platform Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"/>
7 <Platform Name="Windows Mobile 5.0 Smartphone SDK (ARMV4I)"/>
8 <Platform Name="Windows Mobile 6 Professional SDK (ARMV4I)"/>
89 <Configuration Name="Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" CharacterSet="1">
108 <Configuration Name="Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" CharacterSet="1">
127 <Configuration Name="Debug|Windows Mobile 6 Professional SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" CharacterSet="1">
146 <Configuration Name="Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" CharacterSet="1" WholeProgramOptimization="1">
165 <Configuration Name="Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" CharacterSet="1" WholeProgramOptimization="1">
184 <Configuration Name="Release|Windows Mobile 6 Professional SDK (ARMV4I)" OutputDirectory="$(SolutionDir)$(PlatformName)\$(Configuration (…)
    [all...]
libogg_static.vcproj 1 <?xml version="1.0" encoding="Windows-1252"?>
19 Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"
22 Name="Windows Mobile 5.0 Smartphone SDK (ARMV4I)"
25 Name="Windows Mobile 6 Professional SDK (ARMV4I)"
161 Name="Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"
237 Name="Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)"
456 Name="Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"
539 Name="Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)"
622 Name="Debug|Windows Mobile 6 Professional SDK (ARMV4I)"
696 Name="Release|Windows Mobile 6 Professional SDK (ARMV4I)"
    [all...]
  /external/libvpx/libvpx/third_party/googletest/src/test/
gtest-filepath_test.cc 54 # include <windows.h> // NOLINT
67 // Windows CE doesn't have the remove C function.
74 // Windows CE doesn't have the _rmdir C function.
161 // on Windows.
192 // On Windows CE, we use the root as the current directory.
230 // Windows.
383 #if GTEST_OS_WINDOWS // We are on Windows.
414 // Windows CE _does_ consider an empty directory to exist.
421 #if GTEST_OS_WINDOWS // We are on Windows.
422 # ifndef _WIN32_CE // Windows CE doesn't have a current directory
    [all...]
  /external/chromium/base/
time_posix.cc 37 // Windows uses a Gregorian epoch of 1601. We need to match this internally
52 // to convert from time_t (Unix epoch) and internal (Windows epoch).
65 // Unix (1970) to Windows (1601) epoch.
78 // millisecond resolution, so begin by being lossy. Adjust from Windows
156 // Adjust from Unix (1970) to Windows (1601) epoch.
  /external/chromium/chrome/browser/resources/shared/js/cr/
link_controller_test.html 24 chrome.windows = chrome.windows || {};
44 chrome.windows.create = mockControl.createFunctionMock();
314 chrome.windows.create(new ObjectEqualsMatcher({url: URL1, incognito: false}),
335 chrome.windows.create(new ObjectEqualsMatcher({url: URL1, incognito: true}),
  /external/jpeg/
jerror.c 14 * you get a Windows-specific hack to display error messages in a dialog box.
16 * which is what happens to output to stderr under most Windows C compilers.
28 #include <windows.h>
87 * On Windows, printing to stderr is generally completely useless,
89 * Most Windows applications will still prefer to override this routine,
  /external/qemu/distrib/jpeg-6b/
jerror.c 14 * you get a Windows-specific hack to display error messages in a dialog box.
16 * which is what happens to output to stderr under most Windows C compilers.
28 #include <windows.h>
87 * On Windows, printing to stderr is generally completely useless,
89 * Most Windows applications will still prefer to override this routine,

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