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full:windows
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/prebuilts/ndk/5/platforms/android-9/arch-arm/usr/include/EGL/
eglplatform.h
60
*
Windows
Device Context. They must be defined in platform-specific
69
#include <
windows
.h>
/prebuilts/ndk/6/platforms/android-9/arch-arm/usr/include/EGL/
eglplatform.h
60
*
Windows
Device Context. They must be defined in platform-specific
69
#include <
windows
.h>
/prebuilts/ndk/6/platforms/android-9/arch-x86/usr/include/EGL/
eglplatform.h
60
*
Windows
Device Context. They must be defined in platform-specific
69
#include <
windows
.h>
/prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/EGL/
eglplatform.h
60
*
Windows
Device Context. They must be defined in platform-specific
69
#include <
windows
.h>
/prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/EGL/
eglplatform.h
60
*
Windows
Device Context. They must be defined in platform-specific
69
#include <
windows
.h>
/prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/EGL/
eglplatform.h
60
*
Windows
Device Context. They must be defined in platform-specific
69
#include <
windows
.h>
/prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/EGL/
eglplatform.h
60
*
Windows
Device Context. They must be defined in platform-specific
69
#include <
windows
.h>
/prebuilts/ndk/8/platforms/android-14/arch-arm/usr/include/EGL/
eglplatform.h
60
*
Windows
Device Context. They must be defined in platform-specific
69
#include <
windows
.h>
/prebuilts/ndk/8/platforms/android-14/arch-mips/usr/include/EGL/
eglplatform.h
60
*
Windows
Device Context. They must be defined in platform-specific
69
#include <
windows
.h>
/prebuilts/ndk/8/platforms/android-14/arch-x86/usr/include/EGL/
eglplatform.h
60
*
Windows
Device Context. They must be defined in platform-specific
69
#include <
windows
.h>
/prebuilts/ndk/8/platforms/android-9/arch-arm/usr/include/EGL/
eglplatform.h
60
*
Windows
Device Context. They must be defined in platform-specific
69
#include <
windows
.h>
/prebuilts/ndk/8/platforms/android-9/arch-mips/usr/include/EGL/
eglplatform.h
60
*
Windows
Device Context. They must be defined in platform-specific
69
#include <
windows
.h>
/prebuilts/ndk/8/platforms/android-9/arch-x86/usr/include/EGL/
eglplatform.h
60
*
Windows
Device Context. They must be defined in platform-specific
69
#include <
windows
.h>
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/wizards/templates/
UpdateToolsPage.java
52
"using the \"android\" command in a terminal window). Note that on
Windows
" +
54
"
Windows
locks the files held open by the running IDE, so the updater is " +
/sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/tests/
EclipseTestCollector.java
58
// In Eclipse 3.6 RCP
Windows
-x64, the signature has changed from
91
// In Eclipse 3.6 RCP
Windows
-x64, the signature has changed from
/sdk/emulator/opengl/host/libs/Translator/include/EGL/
eglplatform.h
58
*
Windows
Device Context. They must be defined in platform-specific
67
#include <
windows
.h>
/sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/
Workspace.java
178
private JTable
windows
;
field in class:Workspace
272
windows
= new JTable(windowsTableModel);
273
windows
.getSelectionModel().addListSelectionListener(new WindowSelectedListener());
274
windows
.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
275
windows
.setBorder(null);
276
JScrollPane windowsScroller = new JScrollPane(
windows
);
1211
Window[]
windows
;
field in class:Workspace.WindowsResult
1508
private ArrayList<Window>
windows
;
field in class:Workspace.WindowsTableModel
[
all
...]
/external/webkit/Source/WebKit/win/
ChangeLog
64
Windows
should use WebCore localized strings
157
WebKit2: Support
Windows
7 Gestures
207
Remove unused AnalyzeWithLargeStack code from
Windows
build files
270
Update
Windows
production build logic for new production configurations
282
Rename
Windows
configuration Release_LTCG to Production for clarity
322
Unreviewed. Try to fix
Windows
build.
473
We always use the UNICODE versions of
windows
functions, so
490
Add WebCore::copyCertificateToData() on
Windows
519
Include certificate when sending a WebCore::ResourceError to UI process on
Windows
676
More
Windows
build fix for https://bugs.webkit.org/show_bug.cgi?id=5621
[
all
...]
/development/samples/ApiDemos/src/com/example/android/apis/app/
TranslucentActivity.java
30
* allowing
windows
underneath to show through.</p>
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
TimeUtils.cpp
19
#include <
windows
.h>
/external/apache-xml/src/main/java/org/apache/xml/serializer/utils/
SystemIDResolver.java
165
* Return true if the local path is a
Windows
absolute path.
168
* @return true if the path is a
Windows
absolute path
174
// On
Windows
, an absolute path starts with "[drive_letter]:\".
239
// A
Windows
path containing a drive letter can be relative.
/external/apache-xml/src/main/java/org/apache/xml/utils/
SystemIDResolver.java
158
* Return true if the local path is a
Windows
absolute path.
161
* @return true if the path is a
Windows
absolute path
167
// On
Windows
, an absolute path starts with "[drive_letter]:\".
232
// A
Windows
path containing a drive letter can be relative.
/external/bison/lib/
dosname.h
1
/* File names on MS-DOS/
Windows
systems.
strerror-override.c
26
#if GNULIB_defined_EWINSOCK /* native
Windows
platforms */
45
#if GNULIB_defined_ESOCK /* native
Windows
platforms with older <errno.h> */
93
#if GNULIB_defined_ESTREAMS /* native
Windows
platforms with older <errno.h> */
107
#if GNULIB_defined_EWINSOCK /* native
Windows
platforms */
sys_types.in.h
31
/* Override off_t if Large File Support is requested on native
Windows
. */
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