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  /prebuilts/ndk/5/platforms/android-9/arch-arm/usr/include/EGL/
eglplatform.h 60 * Windows Device Context. They must be defined in platform-specific
69 #include <windows.h>
  /prebuilts/ndk/6/platforms/android-9/arch-arm/usr/include/EGL/
eglplatform.h 60 * Windows Device Context. They must be defined in platform-specific
69 #include <windows.h>
  /prebuilts/ndk/6/platforms/android-9/arch-x86/usr/include/EGL/
eglplatform.h 60 * Windows Device Context. They must be defined in platform-specific
69 #include <windows.h>
  /prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/EGL/
eglplatform.h 60 * Windows Device Context. They must be defined in platform-specific
69 #include <windows.h>
  /prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/EGL/
eglplatform.h 60 * Windows Device Context. They must be defined in platform-specific
69 #include <windows.h>
  /prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/EGL/
eglplatform.h 60 * Windows Device Context. They must be defined in platform-specific
69 #include <windows.h>
  /prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/EGL/
eglplatform.h 60 * Windows Device Context. They must be defined in platform-specific
69 #include <windows.h>
  /prebuilts/ndk/8/platforms/android-14/arch-arm/usr/include/EGL/
eglplatform.h 60 * Windows Device Context. They must be defined in platform-specific
69 #include <windows.h>
  /prebuilts/ndk/8/platforms/android-14/arch-mips/usr/include/EGL/
eglplatform.h 60 * Windows Device Context. They must be defined in platform-specific
69 #include <windows.h>
  /prebuilts/ndk/8/platforms/android-14/arch-x86/usr/include/EGL/
eglplatform.h 60 * Windows Device Context. They must be defined in platform-specific
69 #include <windows.h>
  /prebuilts/ndk/8/platforms/android-9/arch-arm/usr/include/EGL/
eglplatform.h 60 * Windows Device Context. They must be defined in platform-specific
69 #include <windows.h>
  /prebuilts/ndk/8/platforms/android-9/arch-mips/usr/include/EGL/
eglplatform.h 60 * Windows Device Context. They must be defined in platform-specific
69 #include <windows.h>
  /prebuilts/ndk/8/platforms/android-9/arch-x86/usr/include/EGL/
eglplatform.h 60 * Windows Device Context. They must be defined in platform-specific
69 #include <windows.h>
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/wizards/templates/
UpdateToolsPage.java 52 "using the \"android\" command in a terminal window). Note that on Windows " +
54 "Windows locks the files held open by the running IDE, so the updater is " +
  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/tests/
EclipseTestCollector.java 58 // In Eclipse 3.6 RCP Windows-x64, the signature has changed from
91 // In Eclipse 3.6 RCP Windows-x64, the signature has changed from
  /sdk/emulator/opengl/host/libs/Translator/include/EGL/
eglplatform.h 58 * Windows Device Context. They must be defined in platform-specific
67 #include <windows.h>
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/
Workspace.java 178 private JTable windows; field in class:Workspace
272 windows = new JTable(windowsTableModel);
273 windows.getSelectionModel().addListSelectionListener(new WindowSelectedListener());
274 windows.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
275 windows.setBorder(null);
276 JScrollPane windowsScroller = new JScrollPane(windows);
1211 Window[] windows; field in class:Workspace.WindowsResult
1508 private ArrayList<Window> windows; field in class:Workspace.WindowsTableModel
    [all...]
  /external/webkit/Source/WebKit/win/
ChangeLog 64 Windows should use WebCore localized strings
157 WebKit2: Support Windows 7 Gestures
207 Remove unused AnalyzeWithLargeStack code from Windows build files
270 Update Windows production build logic for new production configurations
282 Rename Windows configuration Release_LTCG to Production for clarity
322 Unreviewed. Try to fix Windows build.
473 We always use the UNICODE versions of windows functions, so
490 Add WebCore::copyCertificateToData() on Windows
519 Include certificate when sending a WebCore::ResourceError to UI process on Windows
676 More Windows build fix for https://bugs.webkit.org/show_bug.cgi?id=5621
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/app/
TranslucentActivity.java 30 * allowing windows underneath to show through.</p>
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
TimeUtils.cpp 19 #include <windows.h>
  /external/apache-xml/src/main/java/org/apache/xml/serializer/utils/
SystemIDResolver.java 165 * Return true if the local path is a Windows absolute path.
168 * @return true if the path is a Windows absolute path
174 // On Windows, an absolute path starts with "[drive_letter]:\".
239 // A Windows path containing a drive letter can be relative.
  /external/apache-xml/src/main/java/org/apache/xml/utils/
SystemIDResolver.java 158 * Return true if the local path is a Windows absolute path.
161 * @return true if the path is a Windows absolute path
167 // On Windows, an absolute path starts with "[drive_letter]:\".
232 // A Windows path containing a drive letter can be relative.
  /external/bison/lib/
dosname.h 1 /* File names on MS-DOS/Windows systems.
strerror-override.c 26 #if GNULIB_defined_EWINSOCK /* native Windows platforms */
45 #if GNULIB_defined_ESOCK /* native Windows platforms with older <errno.h> */
93 #if GNULIB_defined_ESTREAMS /* native Windows platforms with older <errno.h> */
107 #if GNULIB_defined_EWINSOCK /* native Windows platforms */
sys_types.in.h 31 /* Override off_t if Large File Support is requested on native Windows. */

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