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/frameworks/base/docs/html/guide/topics/connectivity/usb/
host.jd
14
<a href="#
working
-d">
Working
with devices</a>
118
working
with the USB host APIs:</p>
194
<h2 id="
working
-d">
Working
with Devices</h2>
/external/antlr/antlr-3.4/runtime/CSharp2/
all.antlr3.runtime.net.build
62
<delete dir="${build.
working
.dir}" failonerror="false" />
68
<mkdir dir="${build.
working
.dir}" />
99
<fileset basedir="${build.
working
.dir}">
/external/qemu/distrib/sdl-1.2.15/Xcode/SDL/pkg-support/
Readme SDL Developer.txt
109
for you in a
working
state. This avoids the need to ask those
207
-
Working
directory
208
As defined in the SDLMain.m file, the
working
directory of
/external/skia/legacy/src/core/
SkRegion_path.cpp
20
// returns true if it could allocate the
working
storage needed
99
// compute the count with +1 and +3 slop for the
working
buffer
290
// can't allocate
working
space, so return false
/external/skia/src/core/
SkRegion_path.cpp
20
// returns true if it could allocate the
working
storage needed
112
// compute the count with +1 and +3 slop for the
working
buffer
305
// can't allocate
working
space, so return false
/external/srtp/doc/
draft-irtf-cfrg-icm-00.txt
22
Crypto Forum Research Group David A. McGrew Internet Draft Cisco Systems, Inc. Expires April, 2003 October, 2002 Integer Counter Mode <draft-irtf-cfrg-icm-00.txt> Status of this Memo This document is an Internet Draft and is in full conformance with all provisions of Section 10 of RFC-2026. Internet Drafts are
working
documents of the Internet Engineering Task Force (IETF), its areas, and
working
groups. Note that other groups may also distribute
working
documents as Internet Drafts. Internet Drafts are draft documents valid for a maximum of six m (…)
/external/webkit/Source/WebKit/qt/tests/qdeclarativewebview/
tst_qdeclarativewebview.cpp
105
QEXPECT_FAIL("", "'icon' property isn't
working
", Continue);
181
QEXPECT_FAIL("", "'icon' property isn't
working
", Continue);
200
QEXPECT_FAIL("", "'icon' property isn't
working
", Continue);
/frameworks/base/docs/html/distribute/googleplay/strategies/
app-quality.jd
81
In usability and in app design too, you should listen carefully to your users. Ask a handful of real Android device users (friends, family, etc.) to try out your app and observe them as they interact with it. Look for cases where they get confused, are unsure of how to proceed, or are surprised by certain behaviors. Minimize these cases by rethinking some of the interactions in your app, perhaps
working
in some of the <a href="http://www.youtube.com/watch?v=M1ZBjlCRfz0">user interface patterns</a> the Android UI team discussed at Google I/O.</p>
101
If you don't have the luxury of
working
with a UI designer, there are some ways in which you can improve your app's appearance yourself. First, get familiar with Adobe Photoshop, Adobe Fireworks, or some other raster image editing tool. Mastering the art of the pixel in these apps takes time, but honing this skill can help build polish across your interface designs. Also, master the resources framework by studying the framework UI assets and layouts and reading through the <a href="{@docRoot}guide/topics/resources/index.html">resources documentation</a>. Techniques such as 9-patches and resource directory qualifiers are somewhat unique to Android, and are crucial in building flexible yet aesthetic UIs.</p>
109
Again, listen to your users by collecting and responding to feature requests. Be careful, though, to take feature requests with a grain of salt. Requests can be very useful in aggregate, to get a sense of what kinds of functionality you should be
working
on, but not every feature request needs to be implemented.</p>
/frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design.jd
221
<h3>Set up a
working
space that organizes files for multiple densities</h3>
225
find, we recommend creating a directory structure in your
working
space that
248
the structure in your
working
space is similar to that of the application, you
/ndk/sources/host-tools/make-3.81/
README.W32
82
This port prefers you have a
working
sh.exe somewhere on your
107
working
sh.exe in order to use parallel builds (-j).
112
builds (-j) require a
working
Bourne shell; they will not work
/dalvik/docs/
hello-world.html
92
<h2>
Working
with the desktop build</h2>
144
When that completes, you have a
working
dalvikm on your desktop
/docs/source.android.com/src/devices/tech/storage/
index.jd
97
platform updates, symlinks should be created so that old paths continue
working
.</p>
145
that features like ASEC containers and OBB mounting continue
working
correctly.
/docs/source.android.com/src/source/
using-eclipse.jd
218
<h2 id="eclipse-is-not-
working
-correctly-what-should-i-do">Eclipse is not
working
correctly, what should I do?</h2>
/external/bison/lib/
fcntl.in.h
1
/* Like <fcntl.h>, but with non-
working
flags defined to 0.
235
/* If the gnulib module 'nonblocking' is in use, guarantee a
working
non-zero
/external/bison/m4/
getopt.m4
202
AC_CACHE_CHECK([for
working
GNU getopt function], [gl_cv_func_getopt_gnu],
310
AC_CACHE_CHECK([for
working
GNU getopt_long function],
/external/chromium/net/http/
http_cache_transaction.h
314
//
working
with range requests.
318
//
working
with range requests.
/external/chromium/sdch/open-vcdiff/src/gtest/
README
28
actively
working
on Windows and Mac support as well. The source code itself is
146
If you install Google Test on your system, and are
working
from a VCS checkout,
/external/clang/include/clang/Basic/
FileManager.h
252
/// \brief If path is not absolute and FileSystemOptions set the
working
254
///
working
directory.
/external/clang/include/clang/Tooling/
CompilationDatabase.h
42
/// \brief Specifies the
working
directory and command of a compilation.
48
/// \brief The
working
directory the command was executed from.
/external/clang/test/SemaCXX/
undefined-internal.cpp
131
// is
working
without
working
implicit capture in lambda-expressions.
/external/eigen/doc/
C08_TutorialGeometry.dox
21
\note If you are
working
with OpenGL 4x4 matrices then Affine3f and Affine3d are what you want. Since Eigen defaults to column-major storage, you can directly use the Transform::data() method to pass your transformation matrix to OpenGL.
106
generic algorithms
working
on any kind of transformation representations:
/external/icu4c/config/
mh-cygwin-msvc
7
# icu-config
working
on Windows.
96
# Change the stubnames so that poorly
working
FAT disks and installation programs can work.
/external/icu4c/stubdata/
icu_dat_generator.py
258
# Create a temporary
working
directory.
273
# Cleanup temporary
working
directory and icudtXXl.dat
/external/icu4c/tools/
icu-svnprops-check.py
22
# No changes are made to the repository; only the
working
copy will be altered.
217
print "Repository file not in
working
copy: " + f
/external/libnfc-nxp/src/
phFriNfc_LlcpTransport_Connection.h
142
* \param[in] psWorkingBuffer A
working
buffer to be used by the library.
151
* \retval NFCSTATUS_BUFFER_TOO_SMALL The
working
buffer is too small for the MIU and RW
Completed in 646 milliseconds
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