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  /frameworks/base/docs/html/guide/topics/connectivity/usb/
host.jd 14 <a href="#working-d">Working with devices</a>
118 working with the USB host APIs:</p>
194 <h2 id="working-d">Working with Devices</h2>
  /external/antlr/antlr-3.4/runtime/CSharp2/
all.antlr3.runtime.net.build 62 <delete dir="${build.working.dir}" failonerror="false" />
68 <mkdir dir="${build.working.dir}" />
99 <fileset basedir="${build.working.dir}">
  /external/qemu/distrib/sdl-1.2.15/Xcode/SDL/pkg-support/
Readme SDL Developer.txt 109 for you in a working state. This avoids the need to ask those
207 - Working directory
208 As defined in the SDLMain.m file, the working directory of
  /external/skia/legacy/src/core/
SkRegion_path.cpp 20 // returns true if it could allocate the working storage needed
99 // compute the count with +1 and +3 slop for the working buffer
290 // can't allocate working space, so return false
  /external/skia/src/core/
SkRegion_path.cpp 20 // returns true if it could allocate the working storage needed
112 // compute the count with +1 and +3 slop for the working buffer
305 // can't allocate working space, so return false
  /external/srtp/doc/
draft-irtf-cfrg-icm-00.txt 22 Crypto Forum Research Group David A. McGrew Internet Draft Cisco Systems, Inc. Expires April, 2003 October, 2002 Integer Counter Mode <draft-irtf-cfrg-icm-00.txt> Status of this Memo This document is an Internet Draft and is in full conformance with all provisions of Section 10 of RFC-2026. Internet Drafts are working documents of the Internet Engineering Task Force (IETF), its areas, and working groups. Note that other groups may also distribute working documents as Internet Drafts. Internet Drafts are draft documents valid for a maximum of six m (…)
  /external/webkit/Source/WebKit/qt/tests/qdeclarativewebview/
tst_qdeclarativewebview.cpp 105 QEXPECT_FAIL("", "'icon' property isn't working", Continue);
181 QEXPECT_FAIL("", "'icon' property isn't working", Continue);
200 QEXPECT_FAIL("", "'icon' property isn't working", Continue);
  /frameworks/base/docs/html/distribute/googleplay/strategies/
app-quality.jd 81 In usability and in app design too, you should listen carefully to your users. Ask a handful of real Android device users (friends, family, etc.) to try out your app and observe them as they interact with it. Look for cases where they get confused, are unsure of how to proceed, or are surprised by certain behaviors. Minimize these cases by rethinking some of the interactions in your app, perhaps working in some of the <a href="http://www.youtube.com/watch?v=M1ZBjlCRfz0">user interface patterns</a> the Android UI team discussed at Google I/O.</p>
101 If you don't have the luxury of working with a UI designer, there are some ways in which you can improve your app's appearance yourself. First, get familiar with Adobe Photoshop, Adobe Fireworks, or some other raster image editing tool. Mastering the art of the pixel in these apps takes time, but honing this skill can help build polish across your interface designs. Also, master the resources framework by studying the framework UI assets and layouts and reading through the <a href="{@docRoot}guide/topics/resources/index.html">resources documentation</a>. Techniques such as 9-patches and resource directory qualifiers are somewhat unique to Android, and are crucial in building flexible yet aesthetic UIs.</p>
109 Again, listen to your users by collecting and responding to feature requests. Be careful, though, to take feature requests with a grain of salt. Requests can be very useful in aggregate, to get a sense of what kinds of functionality you should be working on, but not every feature request needs to be implemented.</p>
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design.jd 221 <h3>Set up a working space that organizes files for multiple densities</h3>
225 find, we recommend creating a directory structure in your working space that
248 the structure in your working space is similar to that of the application, you
  /ndk/sources/host-tools/make-3.81/
README.W32 82 This port prefers you have a working sh.exe somewhere on your
107 working sh.exe in order to use parallel builds (-j).
112 builds (-j) require a working Bourne shell; they will not work
  /dalvik/docs/
hello-world.html 92 <h2>Working with the desktop build</h2>
144 When that completes, you have a working dalvikm on your desktop
  /docs/source.android.com/src/devices/tech/storage/
index.jd 97 platform updates, symlinks should be created so that old paths continue working.</p>
145 that features like ASEC containers and OBB mounting continue working correctly.
  /docs/source.android.com/src/source/
using-eclipse.jd 218 <h2 id="eclipse-is-not-working-correctly-what-should-i-do">Eclipse is not working correctly, what should I do?</h2>
  /external/bison/lib/
fcntl.in.h 1 /* Like <fcntl.h>, but with non-working flags defined to 0.
235 /* If the gnulib module 'nonblocking' is in use, guarantee a working non-zero
  /external/bison/m4/
getopt.m4 202 AC_CACHE_CHECK([for working GNU getopt function], [gl_cv_func_getopt_gnu],
310 AC_CACHE_CHECK([for working GNU getopt_long function],
  /external/chromium/net/http/
http_cache_transaction.h 314 // working with range requests.
318 // working with range requests.
  /external/chromium/sdch/open-vcdiff/src/gtest/
README 28 actively working on Windows and Mac support as well. The source code itself is
146 If you install Google Test on your system, and are working from a VCS checkout,
  /external/clang/include/clang/Basic/
FileManager.h 252 /// \brief If path is not absolute and FileSystemOptions set the working
254 /// working directory.
  /external/clang/include/clang/Tooling/
CompilationDatabase.h 42 /// \brief Specifies the working directory and command of a compilation.
48 /// \brief The working directory the command was executed from.
  /external/clang/test/SemaCXX/
undefined-internal.cpp 131 // is working without working implicit capture in lambda-expressions.
  /external/eigen/doc/
C08_TutorialGeometry.dox 21 \note If you are working with OpenGL 4x4 matrices then Affine3f and Affine3d are what you want. Since Eigen defaults to column-major storage, you can directly use the Transform::data() method to pass your transformation matrix to OpenGL.
106 generic algorithms working on any kind of transformation representations:
  /external/icu4c/config/
mh-cygwin-msvc 7 # icu-config working on Windows.
96 # Change the stubnames so that poorly working FAT disks and installation programs can work.
  /external/icu4c/stubdata/
icu_dat_generator.py 258 # Create a temporary working directory.
273 # Cleanup temporary working directory and icudtXXl.dat
  /external/icu4c/tools/
icu-svnprops-check.py 22 # No changes are made to the repository; only the working copy will be altered.
217 print "Repository file not in working copy: " + f
  /external/libnfc-nxp/src/
phFriNfc_LlcpTransport_Connection.h 142 * \param[in] psWorkingBuffer A working buffer to be used by the library.
151 * \retval NFCSTATUS_BUFFER_TOO_SMALL The working buffer is too small for the MIU and RW

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