/frameworks/av/libvideoeditor/vss/common/inc/ |
M4VIFI_Defines.h | 29 * Macros used for color transform RGB565 to YUV 40 * Macros used for color transform YUV to RGB 135 /** YUV plane index */
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/pdk/apps/TestingCamera/src/com/android/testingcamera/ |
CallbackProcessor.java | 23 * the first of which converts from various YUV formats to 8bpp YUV, and 24 * the second of which converts from YUV to RGB.
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/external/webp/src/dsp/ |
yuv.h | 8 // inline YUV<->RGB conversion function 15 // We use 16bit fixed point operations for RGB->YUV conversion. 47 // YUV -> RGB conversion 139 // RGB -> YUV conversion 166 // This JPEG-YUV colorspace, only for comparison!
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/device/lge/mako/camera/QCamera/stack/mm-camera-test/src/ |
mm_qcamera_display.c | 71 } yuv; variable in typeref:union:__anon1710 180 /* Initialize yuv structure */ 181 yuv.list.count = 1; 183 e = &yuv.list.req[0]; 242 result = ioctl(fb_fd, MSMFB_BLIT, &yuv.list); 463 /* Initialize yuv structure */ 464 yuv.list.count = 1; 465 e = &yuv.list.req[0]; 523 /* Initialize yuv structure */ 524 yuv.list.count = 1 [all...] |
/hardware/qcom/display/libcopybit/ |
copybit_c2d.cpp | 109 #define MAX_YUV_2_PLANE_SURFACES 4// Max. 2-plane YUV layers currently supported per draw 110 #define MAX_YUV_3_PLANE_SURFACES 1// Max. 3-plane YUV layers currently supported per draw 152 int blit_yuv_2_plane_count; // Total 2 plane YUV surfaces being 153 int blit_yuv_3_plane_count; // Total 3 plane YUV surfaces being blit 278 /* Get the C2D formats needed for conversion to YUV */ 281 // We do not swap the RB when the target is YUV 285 // The U and V need to be interchanged when the target is YUV 582 ALOGE("%s: YUV Surface c2dUpdateSurface ERROR", __FUNCTION__); 921 // need to convert based on this param. YUV formats have bpp=1, so checking [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/ps3/spulibs/ |
yuv2rgb_converter.c | 108 deprintf("[SPU] Convert %ix%i from YUV to RGB\n", parms_converter.src_pixel_width, parms_converter.src_pixel_height); 231 // Convert YUV to BGRA, store it back (first two lines) 258 // Convert YUV to BGRA, store it back (first two lines) 340 // Convert YUV to BGRA, store it back (first two lines) 367 // Convert YUV to BGRA, store it back (first two lines) 388 /* Some vectors needed by the yuv 2 rgb conversion algorithm */ 410 * processes to line of yuv-input, width has to be a multiple of 16 411 * two lines of yuv are taken as input 464 * processes to line of yuv-input, width has to be a multiple of 32 465 * two lines of yuv are taken as inpu [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/ps2gs/ |
SDL_gsyuv.c | 24 /* This is the Playstation 2 implementation of YUV video overlays */ 102 support planar YUV formats. 107 /* Supported planar YUV format */ 110 SDL_SetError("Unsupported YUV format"); 127 /* Set up the YUV surface function structure */ 345 SDL_SetError("Unsupported YUV format in blit (?)");
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/external/libvpx/libvpx/vpx/ |
vpx_image.h | 46 VPX_IMG_FMT_UYVY, /**< UYVY packed YUV */ 47 VPX_IMG_FMT_YUY2, /**< YUYV packed YUV */ 48 VPX_IMG_FMT_YVYU, /**< YVYU packed YUV */
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/frameworks/rs/cpu_ref/ |
rsCpuIntrinsicYuvToRGB.cpp | 134 switch (cp->alloc->mHal.state.yuv) { 135 // In API 17 there was no yuv format and the intrinsic treated everything as NV21 146 // Legacy yuv support didn't fill in uv
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/system/core/include/system/ |
graphics.h | 67 * Android YUV format: 100 * Y8 is a YUV planar format comprised of a WxH Y plane, 123 * Y16 is a YUV planar format comprised of a WxH Y plane,
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/development/tools/yuv420sp2rgb/ |
yuv420sp2rgb.c | 22 YUV 4:2:0 image with a plane of 8 bit Y samples followed by an interleaved 80 // YUV 4:2:0 87 // Yuv Convert 259 INFO("Converting %dx%d YUV 4:2:0 to RGB24...\n", width, height);
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/external/libvpx/libvpx/test/ |
cq_test.cc | 86 libvpx_test::I420VideoSource video("hantro_collage_w352h288.yuv", 352, 288,
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datarate_test.cc | 129 ::libvpx_test::I420VideoSource video("hantro_collage_w352h288.yuv", 352, 288, 157 ::libvpx_test::I420VideoSource video("hantro_collage_w352h288.yuv", 352, 288,
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/external/qemu/distrib/sdl-1.2.15/ |
README.PicoGUI | 34 - YUV overlays will be helpful for watching video on set top boxes or other
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/external/webkit/Tools/iExploder/iexploder-1.7.2/src/mime-types/ |
mozilla | 122 video/x-raw-yuv
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/external/webrtc/test/testsupport/ |
frame_reader.h | 54 // For YUV this is 3 * width * height / 2
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/hardware/libhardware/include/hardware/ |
camera.h | 154 * Request the camera HAL to store meta data or real YUV data in the video 156 * it is not called, the default camera HAL behavior is to store real YUV 168 * but all camera HALs should support storing real YUV data in the video 178 * the camera HAL to store real YUV data in the video
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/device/generic/goldfish/camera/ |
Converters.cpp | 115 /* Common converter for YUV 4:2:0 interleaved to RGB565. 128 /* Common converter for YUV 4:2:0 interleaved to RGB32.
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/external/qemu-pc-bios/vgabios/ |
vbe.h | 70 // Direct Color fields (required for direct/6 and YUV/7 memory models) 124 // Direct Color fields (required for direct/6 and YUV/7 memory models)
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
CCVideoLayerImpl.cpp | 41 // from YUV to RGB color values. 52 // They are used in the YUV to RGBA conversion formula:
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/external/webp/examples/ |
dwebp.c | 31 " -raw: save the raw YUV samples as a grayscale PGM\n" 110 // (http://www.fourcc.org/yuv.php#IMC4). This is a very
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/frameworks/base/graphics/java/android/renderscript/ |
ScriptIntrinsicColorMatrix.java | 106 * Set the matrix to convert from YUV to RGB with a direct copy of the 4th 125 * Set the matrix to convert from RGB to YUV with a direct copy of the 4th
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/frameworks/native/include/media/hardware/ |
HardwareAPI.h | 65 // If bStoreMetaData is set to false, real YUV frame data will be stored 67 // with the corresponding extension index, real YUV data is stored
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/frameworks/rs/ |
rsType.h | 117 bool dimLOD, bool dimFaces, uint32_t yuv) { 118 ObjectBaseRef<Type> type = getTypeRef(rsc, e, dimX, dimY, dimZ, dimLOD, dimFaces, yuv);
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
ScriptIntrinsicColorMatrix.java | 111 * Set the matrix to convert from YUV to RGB with a direct copy of the 4th 130 * Set the matrix to convert from RGB to YUV with a direct copy of the 4th
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