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  /frameworks/av/libvideoeditor/vss/common/inc/
M4VIFI_Defines.h 29 * Macros used for color transform RGB565 to YUV
40 * Macros used for color transform YUV to RGB
135 /** YUV plane index */
  /pdk/apps/TestingCamera/src/com/android/testingcamera/
CallbackProcessor.java 23 * the first of which converts from various YUV formats to 8bpp YUV, and
24 * the second of which converts from YUV to RGB.
  /external/webp/src/dsp/
yuv.h 8 // inline YUV<->RGB conversion function
15 // We use 16bit fixed point operations for RGB->YUV conversion.
47 // YUV -> RGB conversion
139 // RGB -> YUV conversion
166 // This JPEG-YUV colorspace, only for comparison!
  /device/lge/mako/camera/QCamera/stack/mm-camera-test/src/
mm_qcamera_display.c 71 } yuv; variable in typeref:union:__anon1710
180 /* Initialize yuv structure */
181 yuv.list.count = 1;
183 e = &yuv.list.req[0];
242 result = ioctl(fb_fd, MSMFB_BLIT, &yuv.list);
463 /* Initialize yuv structure */
464 yuv.list.count = 1;
465 e = &yuv.list.req[0];
523 /* Initialize yuv structure */
524 yuv.list.count = 1
    [all...]
  /hardware/qcom/display/libcopybit/
copybit_c2d.cpp 109 #define MAX_YUV_2_PLANE_SURFACES 4// Max. 2-plane YUV layers currently supported per draw
110 #define MAX_YUV_3_PLANE_SURFACES 1// Max. 3-plane YUV layers currently supported per draw
152 int blit_yuv_2_plane_count; // Total 2 plane YUV surfaces being
153 int blit_yuv_3_plane_count; // Total 3 plane YUV surfaces being blit
278 /* Get the C2D formats needed for conversion to YUV */
281 // We do not swap the RB when the target is YUV
285 // The U and V need to be interchanged when the target is YUV
582 ALOGE("%s: YUV Surface c2dUpdateSurface ERROR", __FUNCTION__);
921 // need to convert based on this param. YUV formats have bpp=1, so checking
    [all...]
  /external/qemu/distrib/sdl-1.2.15/src/video/ps3/spulibs/
yuv2rgb_converter.c 108 deprintf("[SPU] Convert %ix%i from YUV to RGB\n", parms_converter.src_pixel_width, parms_converter.src_pixel_height);
231 // Convert YUV to BGRA, store it back (first two lines)
258 // Convert YUV to BGRA, store it back (first two lines)
340 // Convert YUV to BGRA, store it back (first two lines)
367 // Convert YUV to BGRA, store it back (first two lines)
388 /* Some vectors needed by the yuv 2 rgb conversion algorithm */
410 * processes to line of yuv-input, width has to be a multiple of 16
411 * two lines of yuv are taken as input
464 * processes to line of yuv-input, width has to be a multiple of 32
465 * two lines of yuv are taken as inpu
    [all...]
  /external/qemu/distrib/sdl-1.2.15/src/video/ps2gs/
SDL_gsyuv.c 24 /* This is the Playstation 2 implementation of YUV video overlays */
102 support planar YUV formats.
107 /* Supported planar YUV format */
110 SDL_SetError("Unsupported YUV format");
127 /* Set up the YUV surface function structure */
345 SDL_SetError("Unsupported YUV format in blit (?)");
  /external/libvpx/libvpx/vpx/
vpx_image.h 46 VPX_IMG_FMT_UYVY, /**< UYVY packed YUV */
47 VPX_IMG_FMT_YUY2, /**< YUYV packed YUV */
48 VPX_IMG_FMT_YVYU, /**< YVYU packed YUV */
  /frameworks/rs/cpu_ref/
rsCpuIntrinsicYuvToRGB.cpp 134 switch (cp->alloc->mHal.state.yuv) {
135 // In API 17 there was no yuv format and the intrinsic treated everything as NV21
146 // Legacy yuv support didn't fill in uv
  /system/core/include/system/
graphics.h 67 * Android YUV format:
100 * Y8 is a YUV planar format comprised of a WxH Y plane,
123 * Y16 is a YUV planar format comprised of a WxH Y plane,
  /development/tools/yuv420sp2rgb/
yuv420sp2rgb.c 22 YUV 4:2:0 image with a plane of 8 bit Y samples followed by an interleaved
80 // YUV 4:2:0
87 // Yuv Convert
259 INFO("Converting %dx%d YUV 4:2:0 to RGB24...\n", width, height);
  /external/libvpx/libvpx/test/
cq_test.cc 86 libvpx_test::I420VideoSource video("hantro_collage_w352h288.yuv", 352, 288,
datarate_test.cc 129 ::libvpx_test::I420VideoSource video("hantro_collage_w352h288.yuv", 352, 288,
157 ::libvpx_test::I420VideoSource video("hantro_collage_w352h288.yuv", 352, 288,
  /external/qemu/distrib/sdl-1.2.15/
README.PicoGUI 34 - YUV overlays will be helpful for watching video on set top boxes or other
  /external/webkit/Tools/iExploder/iexploder-1.7.2/src/mime-types/
mozilla 122 video/x-raw-yuv
  /external/webrtc/test/testsupport/
frame_reader.h 54 // For YUV this is 3 * width * height / 2
  /hardware/libhardware/include/hardware/
camera.h 154 * Request the camera HAL to store meta data or real YUV data in the video
156 * it is not called, the default camera HAL behavior is to store real YUV
168 * but all camera HALs should support storing real YUV data in the video
178 * the camera HAL to store real YUV data in the video
  /device/generic/goldfish/camera/
Converters.cpp 115 /* Common converter for YUV 4:2:0 interleaved to RGB565.
128 /* Common converter for YUV 4:2:0 interleaved to RGB32.
  /external/qemu-pc-bios/vgabios/
vbe.h 70 // Direct Color fields (required for direct/6 and YUV/7 memory models)
124 // Direct Color fields (required for direct/6 and YUV/7 memory models)
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCVideoLayerImpl.cpp 41 // from YUV to RGB color values.
52 // They are used in the YUV to RGBA conversion formula:
  /external/webp/examples/
dwebp.c 31 " -raw: save the raw YUV samples as a grayscale PGM\n"
110 // (http://www.fourcc.org/yuv.php#IMC4). This is a very
  /frameworks/base/graphics/java/android/renderscript/
ScriptIntrinsicColorMatrix.java 106 * Set the matrix to convert from YUV to RGB with a direct copy of the 4th
125 * Set the matrix to convert from RGB to YUV with a direct copy of the 4th
  /frameworks/native/include/media/hardware/
HardwareAPI.h 65 // If bStoreMetaData is set to false, real YUV frame data will be stored
67 // with the corresponding extension index, real YUV data is stored
  /frameworks/rs/
rsType.h 117 bool dimLOD, bool dimFaces, uint32_t yuv) {
118 ObjectBaseRef<Type> type = getTypeRef(rsc, e, dimX, dimY, dimZ, dimLOD, dimFaces, yuv);
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
ScriptIntrinsicColorMatrix.java 111 * Set the matrix to convert from YUV to RGB with a direct copy of the 4th
130 * Set the matrix to convert from RGB to YUV with a direct copy of the 4th

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