HomeSort by relevance Sort by last modified time
    Searched refs:Debug (Results 176 - 200 of 376) sorted by null

1 2 3 4 5 6 78 91011>>

  /external/v8/src/
ic-inl.h 34 #include "debug.h"
46 Debug* debug = Isolate::Current()->debug(); local
49 if (!debug->has_break_points()) return result;
53 if (debug->IsDebugBreak(Assembler::target_address_at(result))) {
54 // If the call site is a call to debug break then return the address in
83 #ifdef DEBUG
d8.js 66 var mirror = new $debug.ObjectMirror(current);
81 var Debug = {};
84 // Debug events which can occour in the V8 JavaScript engine. These originate
85 // from the API include file v8-debug.h.
86 Debug.DebugEvent = { Break: 1,
94 Debug.ScriptType = { Native: 0,
101 Debug.ScriptCompilationType = { Host: 0,
107 Debug.ScopeType = { Global: 0,
115 // Current debug state.
117 Debug.State =
    [all...]
debug-agent.cc 30 #include "debug.h"
31 #include "debug-agent.h"
40 void DebuggerAgentMessageHandler(const v8::Debug::Message& message) {
118 // Create a new session and hook up the debug message handler.
138 void DebuggerAgent::DebuggerMessage(const v8::Debug::Message& message) {
206 v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp.start()),
  /frameworks/compile/mclinker/include/mcld/LD/
DiagnosticEngine.h 45 Debug,
  /frameworks/compile/mclinker/lib/LD/
ELFFileFormat.cpp 104 f_pDebug = pBuilder.CreateSection(".debug",
105 LDFileFormat::Debug,
130 LDFileFormat::Debug,
227 LDFileFormat::Debug,
232 LDFileFormat::Debug,
  /external/antlr/antlr-3.4/runtime/Ruby/lib/antlr3/debug/
event-hub.rb 5 module Debug
6 =begin rdoc ANTLR3::Debug::EventHub
8 A special event listener that intercepts debug events and forwards them to other
9 debug event listners. As debug-mode recognizers are able to send event
15 include ANTLR3::Debug::EventListener
  /external/v8/test/mjsunit/bugs/harmony/
debug-blockscopes.js 28 // Flags: --expose-debug-as debug --harmony-scoping
33 // Get the Debug object exposed from the debug context global object.
34 Debug = debug.Debug;
45 // Debug event listener which delegates.
48 if (event == Debug.DebugEvent.Break) {
58 // Add the debug event listener
    [all...]
  /external/v8/test/mjsunit/
debug-evaluate-locals-optimized-double.js 28 // Flags: --expose-debug-as debug --expose-gc --allow-natives-syntax --inline-construct
29 // Get the Debug object exposed from the debug context global object.
30 Debug = debug.Debug
61 if (event == Debug.DebugEvent.Break)
86 assertEquals(debug.ScopeType.Local, frame.scope(0).scopeType());
87 assertEquals(debug.ScopeType.Global, frame.scope(1).scopeType())
    [all...]
debug-evaluate-locals-optimized.js 28 // Flags: --expose-debug-as debug --expose-gc --allow-natives-syntax --inline-construct
29 // Get the Debug object exposed from the debug context global object.
30 Debug = debug.Debug
51 if (event == Debug.DebugEvent.Break)
76 assertEquals(debug.ScopeType.Local, frame.scope(0).scopeType());
77 assertEquals(debug.ScopeType.Global, frame.scope(1).scopeType())
    [all...]
debug-handle.js 28 // Flags: --expose-debug-as debug
29 // Get the Debug object exposed from the debug context global object.
30 Debug = debug.Debug
47 // Get the debug command processor.
70 // Get the debug command processor.
98 if (event == Debug.DebugEvent.Break)
    [all...]
debug-backtrace.js 28 // Flags: --expose-debug-as debug
44 // Get the Debug object exposed from the debug context global object.
45 Debug = debug.Debug
84 if (event == Debug.DebugEvent.Break) {
97 // New copy of debug command processor paused state.
242 assertEquals(Debug.findScript(f).source, source.source)
    [all...]
debug-stepout-scope.js 28 // Flags: --expose-debug-as debug --expose-natives-as=builtins
33 var Debug = debug.Debug;
36 if (event == Debug.DebugEvent.Break) {
48 exec_state.prepareStep(Debug.StepAction.StepInMin, 1);
53 Debug.setListener(listener);
  /frameworks/base/core/java/android/ddm/
DdmHandleHeap.java 23 import android.os.Debug;
166 Debug.dumpHprofData(fileName);
199 Debug.dumpHprofDataDdms();
  /external/v8/samples/
lineprocessor.cc 39 #include <v8-debug.h>
85 * allows remote debugger to attach and debug JavaScript code.
90 * If programmer needs to debug script from the very beginning, he should
125 // because new debug messages arrived; they may have already been processed,
136 v8::Debug::ProcessDebugMessages();
228 v8::Debug::SetDebugMessageDispatchHandler(DispatchDebugMessages, true);
232 v8::Debug::EnableAgent("lineprocessor", port_number, wait_for_connection);
  /external/v8/test/mjsunit/harmony/
debug-blockscopes.js 28 // Flags: --expose-debug-as debug --harmony-scoping
35 // Get the Debug object exposed from the debug context global object.
36 var Debug = debug.Debug;
47 // Debug event listener which delegates.
50 if (event == Debug.DebugEvent.Break) {
60 // Add the debug event listener
    [all...]
  /frameworks/base/core/java/android/app/
IApplicationThread.java 29 import android.os.Debug;
119 void getMemoryInfo(Debug.MemoryInfo outInfo) throws RemoteException;
129 Debug.MemoryInfo dumpMemInfo(FileDescriptor fd, boolean checkin, boolean all,
  /external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime.Debug/
DebugTokenStream.cs 33 namespace Antlr.Runtime.Debug {
DebugTreeNodeStream.cs 33 namespace Antlr.Runtime.Debug {
39 * Debug any tree node stream. The constructor accepts the stream
40 * and a debug listener. As node stream calls come in, debug events
TraceDebugEventListener.cs 33 namespace Antlr.Runtime.Debug {
  /external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime.Debug/
DebugTokenStream.cs 33 namespace Antlr.Runtime.Debug
DebugTreeNodeStream.cs 33 namespace Antlr.Runtime.Debug
40 * Debug any tree node stream. The constructor accepts the stream
41 * and a debug listener. As node stream calls come in, debug events
TraceDebugEventListener.cs 33 namespace Antlr.Runtime.Debug
  /external/skia/gm/tests/
run.sh 20 # TODO(epoger): make it look in Release and/or Debug
21 GM_BINARY=out/Debug/gm
  /external/v8/include/
v8-debug.h 72 // Debug events which can occur in the V8 JavaScript engine.
84 class EXPORT Debug {
97 * A message object passed to the debug message handler.
117 * debugger event that started the debug message loop.
128 * Get the context active when the debug event happened. Note this is not
136 * client_data data value passed into Debug::SendCommand along with the
148 * An event details object passed to the debug event listener.
158 * Access to execution state and event data of the debug event. Don't store
165 * Get the context active when the debug event happened. Note this is not
189 * Debug event callback function
    [all...]
  /frameworks/native/libs/utils/
TextOutput.cpp 19 #include <utils/Debug.h>

Completed in 341 milliseconds

1 2 3 4 5 6 78 91011>>