/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Texture.cpp | 7 // Texture.cpp: Implements the gl::Texture class and its derived classes 8 // Texture2D and TextureCubeMap. Implements GL texture objects and related 11 #include "libGLESv2/Texture.h" 27 Texture::Image::Image() 32 Texture::Image::~Image() 37 Texture::Texture(GLuint id) : RefCountObject(id) 54 Texture::~Texture() 1510 IDirect3DTexture9 *texture; local 1558 IDirect3DTexture9 *texture = NULL; local 1951 IDirect3DCubeTexture9 *texture; local 1999 IDirect3DCubeTexture9 *texture = NULL; local [all...] |
Renderbuffer.h | 24 class Texture; 105 explicit Colorbuffer(const Texture* texture);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureHelper.java | 63 import com.jme3.texture.Image;
64 import com.jme3.texture.Image.Format;
65 import com.jme3.texture.Texture;
66 import com.jme3.texture.Texture.MinFilter;
67 import com.jme3.texture.Texture.WrapMode;
68 import com.jme3.texture.Texture2D;
69 import com.jme3.texture.Texture3D; [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
AlbumSetSlotRenderer.java | 28 import com.android.gallery3d.glrenderer.Texture; 116 private static Texture checkLabelTexture(Texture texture) { 117 return ((texture instanceof UploadedTexture) 118 && ((UploadedTexture) texture).isUploading()) 120 : texture; 123 private static Texture checkContentTexture(Texture texture) { [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestDepthOfField.java | 21 import com.jme3.texture.Texture; 22 import com.jme3.texture.Texture.WrapMode; 143 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 144 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); 148 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); 152 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); 156 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); 158 Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png") [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTestReadWrite.java | 53 import com.jme3.texture.Texture; 54 import com.jme3.texture.Texture.WrapMode; 104 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 106 // GRASS texture 107 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); 113 // DIRT texture 114 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); 119 // ROCK texture [all...] |
TerrainTest.java | 50 import com.jme3.texture.Texture; 51 import com.jme3.texture.Texture.WrapMode; 62 * Second is Tri-Planar texture mode. Here the textures are rendered on all 3 axes and 103 // First, we load up our textures and the heightmap texture for the terrain 105 // TERRAIN TEXTURE material 113 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 115 // GRASS texture 116 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg") [all...] |
/frameworks/base/libs/hwui/ |
GradientCache.cpp | 66 mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity), 86 mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity), 118 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) { 119 if (texture) { 120 const uint32_t size = texture->width * texture->height * bytesPerPixel(); 123 glDeleteTextures(1, &texture->id); 124 delete texture; 132 Texture* GradientCache::get(uint32_t* colors, float* positions, int count) 134 Texture* texture = mCache.get(gradient); local 176 Texture* texture = new Texture; local [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTextureArray.java | 1 package jme3test.texture; 11 import com.jme3.texture.Image; 12 import com.jme3.texture.Texture; 13 import com.jme3.texture.TextureArray; 24 Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md"); 34 Texture tex1 = assetManager.loadTexture( "Textures/Terrain/Pond/Pond.jpg"); 35 Texture tex2 = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
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/external/replicaisland/src/com/replica/replicaisland/ |
ScrollerComponent.java | 32 private Texture mTexture; 35 public ScrollerComponent(float speedX, float speedY, int width, int height, Texture texture) { 39 setUseTexture(texture); 84 public void setUseTexture(Texture texture) { 85 mTexture = texture;
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HudSystem.java | 48 private Texture mFadeTexture; 174 public void setFadeTexture(Texture texture) { 175 mFadeTexture = texture; 283 Texture tex = mFuelDrawable.getTexture(); 285 Texture backgroundTex = mFuelBackgroundDrawable.getTexture(); 323 Texture tex = bitmap.getTexture(); 341 Texture tex = bitmap.getTexture(); 355 Texture tex = mMovementSliderBaseDrawable.getTexture(); 361 Texture tex = mMovementSliderButtonDrawable.getTexture() [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
TextureBlenderDDS.java | 12 import com.jme3.texture.Image;
13 import com.jme3.texture.Image.Format;
14 import com.jme3.texture.Texture;
15 import com.jme3.texture.Texture2D;
16 import com.jme3.texture.Texture3D;
20 * The class that is responsible for blending the following texture types:
32 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) { [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
Texture2D.java | 33 package com.jme3.texture; 44 public class Texture2D extends Texture { 50 * Creates a new two-dimensional texture with default attributes. 57 * Creates a new two-dimensional texture using the given image. 70 * Creates a new two-dimensional texture for the purpose of offscreen 73 * @see com.jme3.texture.FrameBuffer 84 * Creates a new two-dimensional texture for the purpose of offscreen 87 * @see com.jme3.texture.FrameBuffer 100 public Texture createSimpleClone() { 107 public Texture createSimpleClone(Texture rVal) [all...] |
Texture3D.java | 32 package com.jme3.texture; 43 public class Texture3D extends Texture { 50 * Creates a new two-dimensional texture with default attributes. 57 * Creates a new three-dimensional texture using the given image. 70 * Creates a new three-dimensional texture for the purpose of offscreen 73 * @see com.jme3.texture.FrameBuffer 85 * Creates a new three-dimensional texture for the purpose of offscreen 88 * @see com.jme3.texture.FrameBuffer 101 public Texture createSimpleClone() { 108 public Texture createSimpleClone(Texture rVal) [all...] |
TextureCubeMap.java | 33 package com.jme3.texture; 42 * Describes a cubemap texture. 56 public class TextureCubeMap extends Texture { 79 public Texture createSimpleClone() { 84 public Texture createSimpleClone(Texture rVal) { 92 * <code>setWrap</code> sets the wrap mode of this texture for a 96 * the texture axis to define a wrapmode on. 98 * the wrap mode for the given axis of the texture. 122 * <code>setWrap</code> sets the wrap mode of this texture for all axis [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
ColorTexture.java | 21 // ColorTexture is a texture which fills the rectangle with the specified color. 22 public class ColorTexture implements Texture {
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FadeTexture.java | 22 // FadeTexture is a texture which fades the given texture along the time. 23 public abstract class FadeTexture implements Texture {
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/ |
MaterialContext.java | 14 import com.jme3.texture.Texture; 15 import com.jme3.texture.Texture.Type; 16 import com.jme3.texture.Texture.WrapMode; 32 //texture mapping types 42 /* package */final Map<Number, Texture> loadedTextures; 43 /* package */final Map<Texture, Structure> textureToMTexMap; 111 // the first texture determines the texture coordinates typ 153 Texture texture = textureHelper.getTexture(mtexAndTex[1], blenderContext); local 202 Structure texture = textures.get(i); local [all...] |
MaterialHelper.java | 49 import com.jme3.texture.Image;
50 import com.jme3.texture.Image.Format;
51 import com.jme3.texture.Texture;
52 import com.jme3.texture.Texture.Type;
66 public static final String TEXTURE_TYPE_3D = "Texture";
205 // texture
207 Map<String, Texture> texturesMap = new HashMap<String, Texture>();
210 Texture texture = textureEntry.getValue(); local 350 Texture texture = ((Texture) diffuseMap.getValue()).clone(); local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Renderer.java | 42 import com.jme3.texture.FrameBuffer; 43 import com.jme3.texture.Image; 44 import com.jme3.texture.Texture; 236 * Sets the texture to use for the given texture unit. 238 public void setTexture(int unit, Texture tex); 241 * Deletes a texture from the GPU.
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestEnvironmentMapping.java | 13 import com.jme3.texture.Texture; 34 final Texture tex = assetManager.loadTexture(key);
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/external/jmonkeyengine/engine/src/test/jme3test/niftygui/ |
TestNiftyToMesh.java | 43 import com.jme3.texture.FrameBuffer; 44 import com.jme3.texture.Image.Format; 45 import com.jme3.texture.Texture.MagFilter; 46 import com.jme3.texture.Texture.MinFilter; 47 import com.jme3.texture.Texture2D;
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloTerrainCollision.java | 53 import com.jme3.texture.Texture; 54 import com.jme3.texture.Texture.WrapMode; 97 /** 1.2) Add GRASS texture into the red layer (Tex1). */ 98 Texture grass = assetManager.loadTexture( 104 /** 1.3) Add DIRT texture into the green layer (Tex2) */ 105 Texture dirt = assetManager.loadTexture( 111 /** 1.4) Add ROAD texture into the blue layer (Tex3) */ 112 Texture rock = assetManager.loadTexture [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestHoveringTank.java | 64 import com.jme3.texture.Texture; 65 import com.jme3.texture.Texture.WrapMode; 254 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 255 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); 259 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); 263 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); 267 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); 269 Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png") [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestPostWater.java | 31 import com.jme3.texture.Texture; 32 import com.jme3.texture.Texture.WrapMode; 33 import com.jme3.texture.Texture2D; 203 /** Uses Texture from jme3-test-data library! */ 206 mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); 210 fire.setImagesY(2); // 2x2 texture animation 231 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 232 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg") [all...] |