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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Texture.cpp 7 // Texture.cpp: Implements the gl::Texture class and its derived classes
8 // Texture2D and TextureCubeMap. Implements GL texture objects and related
11 #include "libGLESv2/Texture.h"
27 Texture::Image::Image()
32 Texture::Image::~Image()
37 Texture::Texture(GLuint id) : RefCountObject(id)
54 Texture::~Texture()
1510 IDirect3DTexture9 *texture; local
1558 IDirect3DTexture9 *texture = NULL; local
1951 IDirect3DCubeTexture9 *texture; local
1999 IDirect3DCubeTexture9 *texture = NULL; local
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Renderbuffer.h 24 class Texture;
105 explicit Colorbuffer(const Texture* texture);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureHelper.java 63 import com.jme3.texture.Image;
64 import com.jme3.texture.Image.Format;
65 import com.jme3.texture.Texture;
66 import com.jme3.texture.Texture.MinFilter;
67 import com.jme3.texture.Texture.WrapMode;
68 import com.jme3.texture.Texture2D;
69 import com.jme3.texture.Texture3D;
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  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
AlbumSetSlotRenderer.java 28 import com.android.gallery3d.glrenderer.Texture;
116 private static Texture checkLabelTexture(Texture texture) {
117 return ((texture instanceof UploadedTexture)
118 && ((UploadedTexture) texture).isUploading())
120 : texture;
123 private static Texture checkContentTexture(Texture texture) {
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  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestDepthOfField.java 21 import com.jme3.texture.Texture;
22 import com.jme3.texture.Texture.WrapMode;
143 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
144 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
148 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
152 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
156 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
158 Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png")
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  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestReadWrite.java 53 import com.jme3.texture.Texture;
54 import com.jme3.texture.Texture.WrapMode;
104 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
106 // GRASS texture
107 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
113 // DIRT texture
114 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
119 // ROCK texture
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TerrainTest.java 50 import com.jme3.texture.Texture;
51 import com.jme3.texture.Texture.WrapMode;
62 * Second is Tri-Planar texture mode. Here the textures are rendered on all 3 axes and
103 // First, we load up our textures and the heightmap texture for the terrain
105 // TERRAIN TEXTURE material
113 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
115 // GRASS texture
116 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg")
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  /frameworks/base/libs/hwui/
GradientCache.cpp 66 mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
86 mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
118 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
119 if (texture) {
120 const uint32_t size = texture->width * texture->height * bytesPerPixel();
123 glDeleteTextures(1, &texture->id);
124 delete texture;
132 Texture* GradientCache::get(uint32_t* colors, float* positions, int count)
134 Texture* texture = mCache.get(gradient); local
176 Texture* texture = new Texture; local
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  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTextureArray.java 1 package jme3test.texture;
11 import com.jme3.texture.Image;
12 import com.jme3.texture.Texture;
13 import com.jme3.texture.TextureArray;
24 Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md");
34 Texture tex1 = assetManager.loadTexture( "Textures/Terrain/Pond/Pond.jpg");
35 Texture tex2 = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
  /external/replicaisland/src/com/replica/replicaisland/
ScrollerComponent.java 32 private Texture mTexture;
35 public ScrollerComponent(float speedX, float speedY, int width, int height, Texture texture) {
39 setUseTexture(texture);
84 public void setUseTexture(Texture texture) {
85 mTexture = texture;
HudSystem.java 48 private Texture mFadeTexture;
174 public void setFadeTexture(Texture texture) {
175 mFadeTexture = texture;
283 Texture tex = mFuelDrawable.getTexture();
285 Texture backgroundTex = mFuelBackgroundDrawable.getTexture();
323 Texture tex = bitmap.getTexture();
341 Texture tex = bitmap.getTexture();
355 Texture tex = mMovementSliderBaseDrawable.getTexture();
361 Texture tex = mMovementSliderButtonDrawable.getTexture()
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlenderDDS.java 12 import com.jme3.texture.Image;
13 import com.jme3.texture.Image.Format;
14 import com.jme3.texture.Texture;
15 import com.jme3.texture.Texture2D;
16 import com.jme3.texture.Texture3D;
20 * The class that is responsible for blending the following texture types:
32 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) {
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  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
Texture2D.java 33 package com.jme3.texture;
44 public class Texture2D extends Texture {
50 * Creates a new two-dimensional texture with default attributes.
57 * Creates a new two-dimensional texture using the given image.
70 * Creates a new two-dimensional texture for the purpose of offscreen
73 * @see com.jme3.texture.FrameBuffer
84 * Creates a new two-dimensional texture for the purpose of offscreen
87 * @see com.jme3.texture.FrameBuffer
100 public Texture createSimpleClone() {
107 public Texture createSimpleClone(Texture rVal)
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Texture3D.java 32 package com.jme3.texture;
43 public class Texture3D extends Texture {
50 * Creates a new two-dimensional texture with default attributes.
57 * Creates a new three-dimensional texture using the given image.
70 * Creates a new three-dimensional texture for the purpose of offscreen
73 * @see com.jme3.texture.FrameBuffer
85 * Creates a new three-dimensional texture for the purpose of offscreen
88 * @see com.jme3.texture.FrameBuffer
101 public Texture createSimpleClone() {
108 public Texture createSimpleClone(Texture rVal)
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TextureCubeMap.java 33 package com.jme3.texture;
42 * Describes a cubemap texture.
56 public class TextureCubeMap extends Texture {
79 public Texture createSimpleClone() {
84 public Texture createSimpleClone(Texture rVal) {
92 * <code>setWrap</code> sets the wrap mode of this texture for a
96 * the texture axis to define a wrapmode on.
98 * the wrap mode for the given axis of the texture.
122 * <code>setWrap</code> sets the wrap mode of this texture for all axis
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  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
ColorTexture.java 21 // ColorTexture is a texture which fills the rectangle with the specified color.
22 public class ColorTexture implements Texture {
FadeTexture.java 22 // FadeTexture is a texture which fades the given texture along the time.
23 public abstract class FadeTexture implements Texture {
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialContext.java 14 import com.jme3.texture.Texture;
15 import com.jme3.texture.Texture.Type;
16 import com.jme3.texture.Texture.WrapMode;
32 //texture mapping types
42 /* package */final Map<Number, Texture> loadedTextures;
43 /* package */final Map<Texture, Structure> textureToMTexMap;
111 // the first texture determines the texture coordinates typ
153 Texture texture = textureHelper.getTexture(mtexAndTex[1], blenderContext); local
202 Structure texture = textures.get(i); local
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MaterialHelper.java 49 import com.jme3.texture.Image;
50 import com.jme3.texture.Image.Format;
51 import com.jme3.texture.Texture;
52 import com.jme3.texture.Texture.Type;
66 public static final String TEXTURE_TYPE_3D = "Texture";
205 // texture
207 Map<String, Texture> texturesMap = new HashMap<String, Texture>();
210 Texture texture = textureEntry.getValue(); local
350 Texture texture = ((Texture) diffuseMap.getValue()).clone(); local
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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 42 import com.jme3.texture.FrameBuffer;
43 import com.jme3.texture.Image;
44 import com.jme3.texture.Texture;
236 * Sets the texture to use for the given texture unit.
238 public void setTexture(int unit, Texture tex);
241 * Deletes a texture from the GPU.
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestEnvironmentMapping.java 13 import com.jme3.texture.Texture;
34 final Texture tex = assetManager.loadTexture(key);
  /external/jmonkeyengine/engine/src/test/jme3test/niftygui/
TestNiftyToMesh.java 43 import com.jme3.texture.FrameBuffer;
44 import com.jme3.texture.Image.Format;
45 import com.jme3.texture.Texture.MagFilter;
46 import com.jme3.texture.Texture.MinFilter;
47 import com.jme3.texture.Texture2D;
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrainCollision.java 53 import com.jme3.texture.Texture;
54 import com.jme3.texture.Texture.WrapMode;
97 /** 1.2) Add GRASS texture into the red layer (Tex1). */
98 Texture grass = assetManager.loadTexture(
104 /** 1.3) Add DIRT texture into the green layer (Tex2) */
105 Texture dirt = assetManager.loadTexture(
111 /** 1.4) Add ROAD texture into the blue layer (Tex3) */
112 Texture rock = assetManager.loadTexture
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  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestHoveringTank.java 64 import com.jme3.texture.Texture;
65 import com.jme3.texture.Texture.WrapMode;
254 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
255 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
259 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
263 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
267 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
269 Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png")
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  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestPostWater.java 31 import com.jme3.texture.Texture;
32 import com.jme3.texture.Texture.WrapMode;
33 import com.jme3.texture.Texture2D;
203 /** Uses Texture from jme3-test-data library! */
206 mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
210 fire.setImagesY(2); // 2x2 texture animation
231 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
232 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg")
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