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  /external/skia/src/animator/
SkOperandIterpolator.cpp 39 bool SkOperandInterpolator::setKeyFrame(int index, SkMSec time, const SkOperand values[], SkScalar blend)
42 blend = SkScalarPin(blend, 0, SK_Scalar1);
49 timeCode->fBlend[0] = SK_Scalar1 - blend;
52 timeCode->fBlend[3] = SK_Scalar1 - blend;
  /external/skia/legacy/src/utils/
SkInterpolator.cpp 41 <blend>
62 SkMSec nextTime, const SkScalar blend[4]) {
67 return blend ?
68 SkUnitCubicInterp(t, blend[0], blend[1], blend[2], blend[3]) : t;
166 const SkScalar values[], const SkScalar blend[4]) {
169 if (blend == NULL) {
170 blend = gIdentityBlend
    [all...]
  /external/skia/src/utils/
SkInterpolator.cpp 41 <blend>
62 SkMSec nextTime, const SkScalar blend[4]) {
67 return blend ?
68 SkUnitCubicInterp(t, blend[0], blend[1], blend[2], blend[3]) : t;
166 const SkScalar values[], const SkScalar blend[4]) {
169 if (blend == NULL) {
170 blend = gIdentityBlend
    [all...]
  /frameworks/base/libs/hwui/
SkiaShader.h 58 SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
72 inline bool blend() const { function in struct:android::uirenderer::SkiaShader
141 SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
163 int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
187 int count, SkShader* key, SkMatrix* matrix, bool blend);
197 int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
213 SkMatrix* matrix, bool blend);
SkiaShader.cpp 73 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
74 mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mBlend(blend) {
104 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
105 SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
183 SkMatrix* matrix, bool blend):
184 SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend),
262 SkMatrix* matrix, bool blend):
264 tileMode, matrix, blend) {
300 float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend):
302 SkShader::kClamp_TileMode, matrix, blend),
    [all...]
SkiaColorFilter.cpp 26 SkiaColorFilter::SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend):
27 mType(type), mBlend(blend), mSkFilter(skFilter) {
92 // Blend color filter
  /frameworks/base/core/jni/android/graphics/
Interpolator.cpp 26 SkScalar* blend = NULL; local
43 blend = blendStorage;
46 interp->setKeyFrame(index, msec, scalars, blend);
  /external/webkit/Source/WebCore/platform/graphics/transforms/
Matrix3DTransformOperation.h 62 virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
PerspectiveTransformOperation.h 62 virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
ScaleTransformOperation.cpp 27 PassRefPtr<TransformOperation> ScaleTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity) function in class:WebCore::ScaleTransformOperation
SkewTransformOperation.h 61 virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
TransformOperation.h 64 virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) = 0;
RotateTransformOperation.cpp 32 PassRefPtr<TransformOperation> RotateTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity) function in class:WebCore::RotateTransformOperation
68 // Blend them
69 toT.blend(fromT, progress);
  /frameworks/native/cmds/flatland/
Flatland.h 58 Composer* blend();
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
Pose.java 68 * Applies the offsets of this pose to the vertex buffer given by the blend factor.
70 * @param blend Blend factor, 0 = no change to vertex buffer, 1 = apply full offsets
73 public void apply(float blend, FloatBuffer vertbuf){
78 tempVec.set(offset).multLocal(blend);
BoneTrack.java 228 float blend = (time - times[startFrame]) local
241 tempQ.nlerp(tempQ2, blend);
242 tempV.interpolate(tempV2, blend);
243 tempS.interpolate(tempS2, blend);
  /external/freetype/src/psaux/
t1decode.c 808 PS_Blend blend = decoder->blend; local
814 if ( !blend )
822 if ( arg_cnt != (FT_Int)( num_points * blend->num_designs ) )
852 for ( mm = 1; mm < blend->num_designs; mm++ )
853 tmp += FT_MulFix( *delta++, blend->weight_vector[mm] );
868 PS_Blend blend = decoder->blend; local
871 if ( arg_cnt != 1 || blend == NULL )
877 idx + blend->num_designs > decoder->len_buildchar
936 PS_Blend blend = decoder->blend; local
957 PS_Blend blend = decoder->blend; local
    [all...]
  /external/qemu/android/skin/
image.c 183 h += desc->blend * 7;
194 a->blend == b->blend &&
476 desc->blend == SKIN_BLEND_FULL)
489 desc0.blend = SKIN_BLEND_FULL;
518 if (desc->blend != SKIN_BLEND_FULL)
519 blend_image( node->pixels, node->pixels, node->w, node->h, desc->blend );
580 desc.blend = SKIN_BLEND_FULL;
665 int blend )
674 blend == SKIN_BLEND_FULL
    [all...]
  /external/skia/legacy/src/effects/
SkArithmeticMode.cpp 49 static int blend(int src, int dst, int scale) { function
111 a = blend(a, SkGetPackedA32(sc), scale);
112 r = blend(r, SkGetPackedR32(sc), scale);
113 g = blend(g, SkGetPackedG32(sc), scale);
114 b = blend(b, SkGetPackedB32(sc), scale);
  /external/skia/src/effects/
SkArithmeticMode.cpp 53 static int blend(int src, int dst, int scale) { function
115 a = blend(a, SkGetPackedA32(sc), scale);
116 r = blend(r, SkGetPackedR32(sc), scale);
117 g = blend(g, SkGetPackedG32(sc), scale);
118 b = blend(b, SkGetPackedB32(sc), scale);
  /system/core/libpixelflinger/
picker.cpp 53 uint32_t src = c->state.blend.src;
54 uint32_t dst = c->state.blend.dst;
55 uint32_t src_alpha = c->state.blend.src_alpha;
56 uint32_t dst_alpha = c->state.blend.dst_alpha;
84 if (c->state.blend.alpha_separate) {
  /external/webkit/Source/WebCore/svg/
SVGFEBlendElement.cpp 73 FEBlend* blend = static_cast<FEBlend*>(effect); local
75 return blend->setBlendMode(static_cast<BlendModeType>(mode()));
  /bionic/libc/kernel/common/linux/
tegrafb.h 65 __u32 blend; member in struct:tegra_fb_windowattr
  /external/freetype/src/truetype/
ttgxvar.h 173 GX_Blend blend );
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlenderFactory.java 73 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) {

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