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  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticleMesh.java 35 import com.jme3.material.RenderState;
  /external/jmonkeyengine/engine/src/core/com/jme3/ui/
Picture.java 37 import com.jme3.material.Material;
38 import com.jme3.material.RenderState.BlendMode;
144 * @param assetManager The {@link AssetManager} to use to load the material.
152 Material mat = new Material(assetManager, "Common/MatDefs/Gui/Gui.j3md");
156 material.getAdditionalRenderState().setBlendMode(useAlpha ? BlendMode.Alpha : BlendMode.Off);
157 material.setTexture("Texture", tex);
  /external/jmonkeyengine/engine/src/test/jme3test/model/
TestObjLoading.java 36 import com.jme3.material.Material;
53 // show normals as material
54 Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
PreDepthProcessor.java 36 import com.jme3.material.Material;
37 import com.jme3.material.RenderState;
38 import com.jme3.material.RenderState.FaceCullMode;
53 private Material preDepth;
58 preDepth = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md");
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialHelper.java 35 import com.jme3.material.MatParam;
36 import com.jme3.material.MatParamTexture;
37 import com.jme3.material.Material;
38 import com.jme3.material.RenderState.BlendMode;
39 import com.jme3.material.RenderState.FaceCullMode;
81 * The type of the material's diffuse shader.
88 * The type of the material's specular shader.
169 * This method sets the face cull mode to be used with every loaded material.
179 * This method converts the material structure to jme Material.
458 Material material = (Material) blenderContext.getLoadedFeature(s.getOldMemoryAddress(), LoadedFeatureDataType.LOADED_FEATURE); local
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  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
TranslucentBucketFilter.java 9 import com.jme3.material.Material;
51 material = new Material(manager, "Common/MatDefs/Post/Overlay.j3md");
52 material.setColor("Color", ColorRGBA.White);
54 material.setTexture("Texture", tex);
56 material.setInt("NumSamples", tex.getImage().getMultiSamples());
58 material.clearParam("NumSamples");
117 protected Material getMaterial() {
118 return material;
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BloomFilter.java 39 import com.jme3.material.Material;
52 * Object mode make objects glow according to their material's glowMap or their GlowColor<br>
89 private Material extractMat;
90 private Material vBlurMat;
91 private Material hBlurMat;
123 extractMat = new Material(manager, "Common/MatDefs/Post/BloomExtract.j3md");
146 hBlurMat = new Material(manager, "Common/MatDefs/Blur/HGaussianBlur.j3md");
161 vBlurMat = new Material(manager, "Common/MatDefs/Blur/VGaussianBlur.j3md");
176 //final material
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  /external/jmonkeyengine/engine/src/test/jme3test/effect/
TestSoftParticles.java 14 import com.jme3.material.Material;
50 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
58 Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
70 Material material = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); local
71 material.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"))
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  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
OgreMeshKey.java 36 import com.jme3.material.MaterialList;
40 * material file or list. This allows customizing from where the materials
41 * are retrieved, instead of loading the material file as the same
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestColoredTexture.java 33 package jme3test.material;
36 import com.jme3.material.Material;
47 private Material mat;
60 mat = new Material(assetManager, "Common/MatDefs/Misc/ColoredTextured.j3md");
TestUnshadedModel.java 1 package jme3test.material;
6 import com.jme3.material.Material;
28 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
TestNormalMapping.java 33 package jme3test.material;
37 import com.jme3.material.Material;
65 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
TestSimpleBumps.java 33 package jme3test.material;
37 import com.jme3.material.Material;
64 Material mat = assetManager.loadMaterial("Textures/BumpMapTest/SimpleBump.j3m");
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridAlphaMapTest.java 17 import com.jme3.material.Material;
64 private Material material; field in class:TerrainGridAlphaMapTest
65 private Material matWire;
89 // TERRAIN TEXTURE material
90 material = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
91 material.setBoolean("useTriPlanarMapping", false);
92 //material.setBoolean("isTerrainGrid", true)
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  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/
J3MLoader.java 33 package com.jme3.material.plugins;
36 import com.jme3.material.RenderState.BlendMode;
37 import com.jme3.material.RenderState.FaceCullMode;
38 import com.jme3.material.*;
39 import com.jme3.material.TechniqueDef.LightMode;
40 import com.jme3.material.TechniqueDef.ShadowMode;
65 private Material material; field in class:J3MLoader
150 logger.log(Level.WARNING, "Cannot locate {0} for material {1}", new Object[]{texKey, key});
272 MatParam p = material.getMaterialDef().getMaterialParam(name)
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/
Terrain.java 34 import com.jme3.material.Material;
62 * take into account any normal maps on the material.
156 * Returns the material that this terrain uses.
161 public Material getMaterial();
164 * Returns the material that this terrain uses.
166 * In general, the TerrainQuad will only have one material. But
167 * TerrainGrid will have a different material per tile.
170 * implementations might just have the one material and not care where
176 public Material getMaterial(Vector3f worldLocation);
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  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloJME3.java 36 import com.jme3.material.Material;
56 Material mat = new Material(assetManager,
57 "Common/MatDefs/Misc/Unshaded.j3md"); // create a simple material
58 mat.setColor("Color", ColorRGBA.Blue); // set color of material to blue
59 geom.setMaterial(mat); // set the cube's material
HelloLoop.java 36 import com.jme3.material.Material;
59 Material mat = new Material(assetManager,
  /external/jmonkeyengine/engine/src/test/jme3test/model/shape/
TestBox.java 36 import com.jme3.material.Material;
52 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TestCylinder.java 37 import com.jme3.material.Material;
54 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TestExpandingTorus.java 8 import com.jme3.material.Material;
28 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TestSphere.java 36 import com.jme3.material.Material;
51 Material solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3D.java 10 import com.jme3.material.Material;
62 //create geometry, and apply material and our 3D texture
64 Material material = new Material(assetManager, "jme3test/texture/tex3D.j3md"); local
67 material.setTexture("Texture", texture);
71 g.setMaterial(material);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 38 import com.jme3.material.Material;
61 protected Material debugMaterialBlue;
62 protected Material debugMaterialRed;
63 protected Material debugMaterialGreen;
64 protected Material debugMaterialYellow;
180 * @param manager AssetManager to load the default wireframe material for the debug shape
183 debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
186 debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
189 debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md")
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 38 import com.jme3.material.Material;
58 protected Material debugMaterialBlue;
59 protected Material debugMaterialRed;
60 protected Material debugMaterialGreen;
61 protected Material debugMaterialYellow;
160 * @param manager AssetManager to load the default wireframe material for the debug shape
163 debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
166 debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
169 debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md")
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