/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
ParticleMesh.java | 35 import com.jme3.material.RenderState;
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/external/jmonkeyengine/engine/src/core/com/jme3/ui/ |
Picture.java | 37 import com.jme3.material.Material; 38 import com.jme3.material.RenderState.BlendMode; 144 * @param assetManager The {@link AssetManager} to use to load the material. 152 Material mat = new Material(assetManager, "Common/MatDefs/Gui/Gui.j3md"); 156 material.getAdditionalRenderState().setBlendMode(useAlpha ? BlendMode.Alpha : BlendMode.Off); 157 material.setTexture("Texture", tex);
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/external/jmonkeyengine/engine/src/test/jme3test/model/ |
TestObjLoading.java | 36 import com.jme3.material.Material; 53 // show normals as material 54 Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
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/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
PreDepthProcessor.java | 36 import com.jme3.material.Material; 37 import com.jme3.material.RenderState; 38 import com.jme3.material.RenderState.FaceCullMode; 53 private Material preDepth; 58 preDepth = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md");
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/ |
MaterialHelper.java | 35 import com.jme3.material.MatParam;
36 import com.jme3.material.MatParamTexture;
37 import com.jme3.material.Material;
38 import com.jme3.material.RenderState.BlendMode;
39 import com.jme3.material.RenderState.FaceCullMode;
81 * The type of the material's diffuse shader.
88 * The type of the material's specular shader.
169 * This method sets the face cull mode to be used with every loaded material.
179 * This method converts the material structure to jme Material. 458 Material material = (Material) blenderContext.getLoadedFeature(s.getOldMemoryAddress(), LoadedFeatureDataType.LOADED_FEATURE); local [all...] |
/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
TranslucentBucketFilter.java | 9 import com.jme3.material.Material; 51 material = new Material(manager, "Common/MatDefs/Post/Overlay.j3md"); 52 material.setColor("Color", ColorRGBA.White); 54 material.setTexture("Texture", tex); 56 material.setInt("NumSamples", tex.getImage().getMultiSamples()); 58 material.clearParam("NumSamples"); 117 protected Material getMaterial() { 118 return material; [all...] |
BloomFilter.java | 39 import com.jme3.material.Material; 52 * Object mode make objects glow according to their material's glowMap or their GlowColor<br> 89 private Material extractMat; 90 private Material vBlurMat; 91 private Material hBlurMat; 123 extractMat = new Material(manager, "Common/MatDefs/Post/BloomExtract.j3md"); 146 hBlurMat = new Material(manager, "Common/MatDefs/Blur/HGaussianBlur.j3md"); 161 vBlurMat = new Material(manager, "Common/MatDefs/Blur/VGaussianBlur.j3md"); 176 //final material [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/effect/ |
TestSoftParticles.java | 14 import com.jme3.material.Material; 50 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 58 Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 70 Material material = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); local 71 material.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")) [all...] |
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
OgreMeshKey.java | 36 import com.jme3.material.MaterialList; 40 * material file or list. This allows customizing from where the materials 41 * are retrieved, instead of loading the material file as the same
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/external/jmonkeyengine/engine/src/test/jme3test/material/ |
TestColoredTexture.java | 33 package jme3test.material; 36 import com.jme3.material.Material; 47 private Material mat; 60 mat = new Material(assetManager, "Common/MatDefs/Misc/ColoredTextured.j3md");
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TestUnshadedModel.java | 1 package jme3test.material; 6 import com.jme3.material.Material; 28 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
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TestNormalMapping.java | 33 package jme3test.material; 37 import com.jme3.material.Material; 65 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
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TestSimpleBumps.java | 33 package jme3test.material; 37 import com.jme3.material.Material; 64 Material mat = assetManager.loadMaterial("Textures/BumpMapTest/SimpleBump.j3m");
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainGridAlphaMapTest.java | 17 import com.jme3.material.Material; 64 private Material material; field in class:TerrainGridAlphaMapTest 65 private Material matWire; 89 // TERRAIN TEXTURE material 90 material = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); 91 material.setBoolean("useTriPlanarMapping", false); 92 //material.setBoolean("isTerrainGrid", true) [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/ |
J3MLoader.java | 33 package com.jme3.material.plugins; 36 import com.jme3.material.RenderState.BlendMode; 37 import com.jme3.material.RenderState.FaceCullMode; 38 import com.jme3.material.*; 39 import com.jme3.material.TechniqueDef.LightMode; 40 import com.jme3.material.TechniqueDef.ShadowMode; 65 private Material material; field in class:J3MLoader 150 logger.log(Level.WARNING, "Cannot locate {0} for material {1}", new Object[]{texKey, key}); 272 MatParam p = material.getMaterialDef().getMaterialParam(name) [all...] |
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/ |
Terrain.java | 34 import com.jme3.material.Material;
62 * take into account any normal maps on the material.
156 * Returns the material that this terrain uses.
161 public Material getMaterial();
164 * Returns the material that this terrain uses.
166 * In general, the TerrainQuad will only have one material. But
167 * TerrainGrid will have a different material per tile.
170 * implementations might just have the one material and not care where
176 public Material getMaterial(Vector3f worldLocation); [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloJME3.java | 36 import com.jme3.material.Material; 56 Material mat = new Material(assetManager, 57 "Common/MatDefs/Misc/Unshaded.j3md"); // create a simple material 58 mat.setColor("Color", ColorRGBA.Blue); // set color of material to blue 59 geom.setMaterial(mat); // set the cube's material
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HelloLoop.java | 36 import com.jme3.material.Material; 59 Material mat = new Material(assetManager,
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/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
TestBox.java | 36 import com.jme3.material.Material; 52 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TestCylinder.java | 37 import com.jme3.material.Material; 54 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TestExpandingTorus.java | 8 import com.jme3.material.Material;
28 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TestSphere.java | 36 import com.jme3.material.Material; 51 Material solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTexture3D.java | 10 import com.jme3.material.Material; 62 //create geometry, and apply material and our 3D texture 64 Material material = new Material(assetManager, "jme3test/texture/tex3D.j3md"); local 67 material.setTexture("Texture", texture); 71 g.setMaterial(material);
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/ |
PhysicsCollisionObject.java | 38 import com.jme3.material.Material; 61 protected Material debugMaterialBlue; 62 protected Material debugMaterialRed; 63 protected Material debugMaterialGreen; 64 protected Material debugMaterialYellow; 180 * @param manager AssetManager to load the default wireframe material for the debug shape 183 debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); 186 debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); 189 debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md") [all...] |
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/ |
PhysicsCollisionObject.java | 38 import com.jme3.material.Material; 58 protected Material debugMaterialBlue; 59 protected Material debugMaterialRed; 60 protected Material debugMaterialGreen; 61 protected Material debugMaterialYellow; 160 * @param manager AssetManager to load the default wireframe material for the debug shape 163 debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); 166 debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); 169 debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md") [all...] |