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  /dalvik/vm/mterp/armv6t2/
OP_MUL_LONG_2ADDR.S 7 * We get a little tight on registers, so to avoid looking up &fp[A]
20 mov r0, rINST @ r0<- &fp[A] (free up rINST)
  /external/antlr/antlr-3.4/runtime/ActionScript/project/src/org/antlr/runtime/tree/
RewriteRuleNodeStream.as 4 /** Queues up nodes matched on left side of -> in a tree parser. This is
  /external/e2fsprogs/lib/ext2fs/
extent_dbg.ct 43 request do_up, "Up node",
44 up_node, up, u;
  /external/libffi/src/powerpc/
ppc_closure.S 44 # we want to build up an areas for the parameters passed
69 # set up registers for the routine that actually does the work
73 # now load up the pointer to the result storage
76 # now load up the pointer to the saved gpr registers
79 # now load up the pointer to the saved fpr registers */
82 # now load up the pointer to the outgoing parameter
91 # so use it to look up in a table
94 # look up the proper starting point in table
  /external/webkit/LayoutTests/fast/dom/Selection/script-tests/
getRangeAt.js 30 // Clean up after ourselves
  /frameworks/base/services/java/com/android/server/accessibility/
GestureUtils.java 15 public static boolean isTap(MotionEvent down, MotionEvent up, int tapTimeSlop,
17 return eventsWithinTimeAndDistanceSlop(down, up, tapTimeSlop, tapDistanceSlop, actionIndex);
  /hardware/libhardware_legacy/
Android.mk 3 # Setting LOCAL_PATH will mess up all-subdir-makefiles, so do it beforehand.
  /packages/apps/DeskClock/src/com/android/deskclock/timer/
TimerAlertFullScreen.java 76 // Handle key down and key up on a few of the system keys.
77 boolean up = event.getAction() == KeyEvent.ACTION_UP;
85 if (up) {
  /external/libffi/src/s390/
sysv.S 50 basr %r13,0 # Set up base register
52 lr %r11,%r15 # Set up frame pointer
60 st %r11,0(%r15) # Set up back chain
122 basr %r13,0 # Set up base register
127 lr %r1,%r15 # Set up stack frame
135 st %r1,0(%r15) # Set up back chain
253 larl %r13,.Lbase # Set up base register
254 lgr %r11,%r15 # Set up frame pointer
261 stg %r11,0(%r15) # Set up back chain
331 lgr %r1,%r15 # Set up stack fram
    [all...]
  /build/target/board/generic/
BoardConfig.mk 14 # emulated NEON code paths typically ends up 2x slower than the normal C code
33 # Enable dex-preoptimization to speed up the first boot sequence
  /build/target/product/
core_minimal.mk 57 ip-up-vpn \
  /docs/source.android.com/
Android.mk 20 # Sets up the Doxygen HAL reference docs and puts them in the right place
26 # This sets up the tradefed javadocs for viewing in s.a.c.
  /external/clang/test/SemaCXX/
dynamic-cast.cpp 48 void up() function
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.build.tools/src/org/eclipse/releng/
UnpackUpdateJars.java 46 UnpackUpdateJars up=new UnpackUpdateJars(); local
47 up.site="C:\\updatejars\\eclipse";
48 up.output="C:\\updatejars\\newsite";
49 up.execute();
99 // pick up error messages
102 // pick up output
  /external/eigen/demos/opengl/
camera.cpp 93 Vector3f Camera::up(void) const function in class:Camera
105 Vector3f up = this->up(); local
110 camAxes.col(0) = up.cross( camAxes.col(2) ).normalized();
  /external/jmonkeyengine/engine/src/core/com/jme3/input/
FlyByCamera.java 95 * Sets the up vector that should be used for the camera.
256 Vector3f up = cam.getUp(); local
260 mat.mult(up, up);
265 q.fromAxes(left, up, dir);
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrainCollision.java 70 private boolean left = false, right = false, up = false, down = false; field in class:HelloTerrainCollision
81 /** Set up Physics */
148 // We set up collision detection for the scene by creating a
155 // We set up collision detection for the player by creating
178 inputManager.addMapping("Up", new KeyTrigger(KeyInput.KEY_W));
183 inputManager.addListener(this, "Up");
195 } else if (binding.equals("Up")) {
196 if (value) { up = true; } else { up = false; }
218 if (up) { walkDirection.addLocal(camDir);
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridSerializationTest.java 119 private boolean up; field in class:TerrainGridSerializationTest
139 TerrainGridSerializationTest.this.up = true;
141 TerrainGridSerializationTest.this.up = false;
167 if (this.up) {
TerrainGridTest.java 179 private boolean up; field in class:TerrainGridTest
199 TerrainGridTest.this.up = true;
201 TerrainGridTest.this.up = false;
227 if (this.up) {
TerrainGridTileLoaderTest.java 176 private boolean up; field in class:TerrainGridTileLoaderTest
196 TerrainGridTileLoaderTest.this.up = true;
198 TerrainGridTileLoaderTest.this.up = false;
224 if (this.up) {
  /external/kernel-headers/original/asm-arm/
semaphore.h 89 * Note! This is subtle. We jump to wake people up only if
92 * jumps for both down() and up().
94 static inline void up(struct semaphore * sem) function
  /external/kernel-headers/original/asm-x86/
semaphore_32.h 157 * Note! This is subtle. We jump to wake people up only if
160 static inline void up(struct semaphore * sem) function
163 "# atomic up operation\n\t"
  /external/llvm/utils/release/
merge.sh 68 svn up
  /external/openssl/crypto/des/times/
usparc.cc 5 I believe the difference is tied up in optimisation that the compiler
  /external/oprofile/module/
compat24.h 53 #define unlock_mmap(mm) up(&mm->mmap_sem)

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