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  /external/webrtc/src/modules/audio_processing/ns/
windows_private.h 15 static const float kHanning64w128[128] = {
64 static const float kBlocks80w128[128] = {
65 (float)0.00000000, (float)0.03271908, (float)0.06540313, (float)0.09801714, (float)0.13052619,
66 (float)0.16289547, (float)0.19509032, (float)0.22707626, (float)0.25881905, (float)0.29028468
    [all...]
  /external/quake/quake/src/WinQuake/
progdefs.q2 9 float time;
10 float frametime;
11 float force_retouch;
14 float deathmatch;
15 float coop;
16 float teamplay;
17 float serverflags;
18 float total_secrets;
19 float total_monsters;
20 float found_secrets;
    [all...]
progdefs.q1 9 float time;
10 float frametime;
11 float force_retouch;
13 float deathmatch;
14 float coop;
15 float teamplay;
16 float serverflags;
17 float total_secrets;
18 float total_monsters;
19 float found_secrets;
    [all...]
  /external/clang/test/Index/Inputs/
b.h 1 typedef float B;
  /external/clang/test/Misc/Inputs/
remapped-file-3 1 extern float *fp;
remapped-file 1 int *f(float *fp) { return fp; }
  /external/quake/quake/src/QW/progs/
progdefs.h 9 float time;
10 float frametime;
12 float force_retouch;
14 float serverflags;
15 float total_secrets;
16 float total_monsters;
17 float found_secrets;
18 float killed_monsters;
19 float parm1;
20 float parm2;
    [all...]
  /dalvik/vm/mterp/c/
OP_CMPG_FLOAT.cpp 1 HANDLE_OP_CMPX(OP_CMPG_FLOAT, "g-float", float, _FLOAT, 1)
OP_CMPL_FLOAT.cpp 1 HANDLE_OP_CMPX(OP_CMPL_FLOAT, "l-float", float, _FLOAT, -1)
  /external/clang/test/Modules/Inputs/
lookup_right.hpp 0 float *f0(float*);
  /external/llvm/test/CodeGen/ARM/
ret_f32_arg5.ll 3 define float @test_f32_arg5(float %a1, float %a2, float %a3, float %a4, float %a5) {
4 ret float %a5
ret_f32_arg2.ll 3 define float @test_f32(float %a1, float %a2) {
4 ret float %a2
neon_minmax.ll 3 define float @fmin_ole(float %x) nounwind {
6 %cond = fcmp ole float 1.0, %x
7 %min1 = select i1 %cond, float 1.0, float %x
8 ret float %min1
11 define float @fmin_ole_zero(float %x) nounwind {
14 %cond = fcmp ole float 0.0, %x
15 %min1 = select i1 %cond, float 0.0, float %
    [all...]
  /external/llvm/test/CodeGen/Generic/
vector-constantexpr.ll 3 define void @""(float* %inregs, float* %outregs) {
4 %a_addr.i = alloca <4 x float> ; <<4 x float>*> [#uses=1]
5 store <4 x float> < float undef, float undef, float undef, float undef >, <4 x float>* %a_addr.
    [all...]
2010-07-27-DAGCombineCrash.ll 3 define float @test1()
5 ret float extractelement (<2 x float> bitcast (<1 x double> <double 0x3f800000> to <2 x float>), i32 1);
  /external/quake/quake/src/QW/server/
progdefs.h 28 float time;
29 float frametime;
31 float force_retouch;
33 float serverflags;
34 float total_secrets;
35 float total_monsters;
36 float found_secrets;
37 float killed_monsters;
38 float parm1;
39 float parm2
    [all...]
  /external/webkit/Source/WebCore/html/canvas/
CanvasRenderingContext2D.idl 38 void scale(in float sx, in float sy);
39 void rotate(in float angle);
40 void translate(in float tx, in float ty);
41 void transform(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy)
    [all...]
  /external/llvm/test/CodeGen/AArch64/
callee-save.ll 3 @var = global float 0.0
15 %val1 = load volatile float* @var
16 %val2 = load volatile float* @var
17 %val3 = load volatile float* @var
18 %val4 = load volatile float* @var
19 %val5 = load volatile float* @var
20 %val6 = load volatile float* @var
21 %val7 = load volatile float* @var
22 %val8 = load volatile float* @var
23 %val9 = load volatile float* @va
    [all...]
  /external/llvm/test/CodeGen/X86/
v4f32-immediate.ll 3 define <4 x float> @foo() {
4 ret <4 x float> <float 0x4009C9D0A0000000, float 0x4002666660000000, float 0x3FF3333340000000, float 0x3FB99999A0000000>
peep-vector-extract-insert.ll 3 define float @foo(<4 x float> %a) {
4 %b = insertelement <4 x float> %a, float 0.0, i32 3
5 %c = extractelement <4 x float> %b, i32 3
6 ret float %c
8 define float @bar(float %a) {
9 %b = insertelement <4 x float> <float 0x400B333340000000, float 4.5, float 0.0, float 0x4022666660000000>, float %a, i32
    [all...]
2008-05-09-PHIElimBug.ll 3 %struct.V = type { <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x i32>, float*, float*, float*, float*, float, float, float, float, float, float, float, float, float, float, float, float, floa (…)
    [all...]
  /frameworks/compile/libbcc/tests/data/src/
rollo3.c 2 float fabsf(float);
6 float f = fabsf(-10.0f);
  /external/clang/test/CodeCompletion/Inputs/
reserved.h 2 typedef float FLOATING_TYPE;
  /external/clang/test/Modules/Inputs/DependsOnModule.framework/Frameworks/SubFramework.framework/Headers/
SubFramework.h 2 float *sub_framework;
  /external/clang/test/CodeGen/
complex-init-list.c 7 _Complex float x = { 1.0f, 1.0f/0.0f };
8 // CHECK: @x = global { float, float } { float 1.000000e+00, float 0x7FF0000000000000 }, align 4
10 _Complex float f(float x, float y) { _Complex float z = { x, y }; return z; }
11 // CHECK: define <2 x float> @
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