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    Searched full:_vid_wait_override (Results 1 - 10 of 10) sorted by null

  /external/quake/quake/src/QW/
cmds.txt 246 _vid_wait_override
327 _vid_wait_override
342 _vid_wait_override
  /external/quake/quake/src/WinQuake/
vid_dos.h 59 extern cvar_t _vid_wait_override;
vid_dos.cpp 45 cvar_t _vid_wait_override = {"_vid_wait_override", "0", true}; variable
95 Cvar_RegisterVariable (&_vid_wait_override);
vid_vga.cpp 391 if (_vid_wait_override.value)
vid_ext.cpp 635 (_vid_wait_override.value == 0.0))
644 if ((lvid->numpages == 1) && (_vid_wait_override.value == 0.0))
gl_vidnt.cpp 150 cvar_t _vid_wait_override = {"_vid_wait_override", "0", true}; variable
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vid_win.cpp 72 cvar_t _vid_wait_override = {"_vid_wait_override", "0", true}; variable
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  /external/quake/quake/src/WinQuake/data/
TECHINFO.TXT 340 (_vid_wait_override can force vid_wait to 1, wait for vertical
341 sync; see the description of _vid_wait_override below.)
386 _vid_wait_override <1|0>
388 _vid_wait_override is set to 0, the type of waiting, if any, for
396 This can be done by setting _vid_wait_override to 1. Once set,
399 from waiting for vertical sync once _vid_wait_override is set to
400 1 is to set _vid_wait_override to 0. Note that changing
401 _vid_wait_override doesn't affect the current mode, but rather
402 takes effect on the next mode set. _vid_wait_override is initially
443 for vertical sync) (you can set _vid_wait_override to 1 to make waiting
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  /external/quake/quake/src/QW/client/
gl_vidnt.c 150 cvar_t _vid_wait_override = {"_vid_wait_override", "0", true}; variable
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vid_win.c 76 cvar_t _vid_wait_override = {"_vid_wait_override", "0", true}; variable
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