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  /external/skia/bench/
TimerData.cpp 48 fWallStr.appendf(format, timer->fWall);
49 fCpuStr.appendf(format, timer->fCpu);
50 fTruncatedWallStr.appendf(format, timer->fTruncatedWall);
51 fTruncatedCpuStr.appendf(format, timer->fTruncatedCpu);
52 fGpuStr.appendf(format, timer->fGpu);
79 fWallStr.appendf(format, printMin ? fWallMin : fWallSum / repeatDraw);
81 fCpuStr.appendf(format, printMin ? fCpuMin : fCpuSum / repeatDraw);
83 fTruncatedWallStr.appendf(format,
86 fTruncatedCpuStr.appendf(format,
89 fGpuStr.appendf(format, printMin ? fGpuMin : fGpuSum / repeatDraw)
    [all...]
ShaderMaskBench.cpp 55 fName.appendf("_%s", fontQualityName(fPaint));
56 fName.appendf("_%02X", fPaint.getAlpha());
TextBench.cpp 86 fName.appendf("_%s", fontQualityName(fPaint));
88 fName.appendf("_%02X", fPaint.getAlpha());
  /external/skia/src/effects/
SkMagnifierImageFilter.cpp 151 code->appendf("\t\tvec2 coord = %s;\n", coords);
152 code->appendf("\t\tvec2 zoom_coord = %s + %s / %s;\n",
157 code->appendf("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
159 code->appendf("\t\tdelta = delta / %s;\n", builder->getUniformCStr(fInsetVar));
161 code->appendf("\t\tfloat weight = 0.0;\n");
162 code->appendf("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
163 code->appendf("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
164 code->appendf("\t\t\tfloat dist = length(delta);\n");
165 code->appendf("\t\t\tdist = max(2.0 - dist, 0.0);\n");
166 code->appendf("\t\t\tweight = min(dist * dist, 1.0);\n")
    [all...]
SkMatrixConvolutionImageFilter.cpp 380 code->appendf("clamp(%s, 0.0, 1.0) != %s ? vec4(0, 0, 0, 0) : ", coord, coord);
416 code->appendf("\t\tvec4 sum = vec4(0, 0, 0, 0);\n");
417 code->appendf("\t\tvec2 coord = %s - %s * %s;\n", coords, target, imgInc);
418 code->appendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight);
419 code->appendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth);
420 code->appendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth);
421 code->appendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", imgInc);
422 code->appendf("\t\t\t\tvec4 c = ");
424 code->appendf(";\n");
426 code->appendf("\t\t\t\tc.rgb /= c.a;\n")
    [all...]
SkBlendImageFilter.cpp 273 code->appendf("\t\tvec4 %s = ", fgColor);
277 code->appendf("\t\tvec4 %s = ", bgColor);
281 code->appendf("\t\t%s.a = 1.0 - (1.0 - %s.a) * (1.0 - %s.b);\n", outputColor, bgColor, fgColor);
284 code->appendf("\t\t%s.rgb = (1.0 - %s.a) * %s.rgb + %s.rgb;\n", outputColor, fgColor, bgColor, fgColor);
287 code->appendf("\t\t%s.rgb = (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb + %s.rgb * %s.rgb;\n", outputColor, fgColor, bgColor, bgColor, fgColor, fgColor, bgColor);
290 code->appendf("\t\t%s.rgb = %s.rgb + %s.rgb - %s.rgb * %s.rgb;\n", outputColor, bgColor, fgColor, fgColor, bgColor);
293 code->appendf("\t\t%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, (1.0 - %s.a) * %s.rgb + %s.rgb);\n", outputColor, fgColor, bgColor, fgColor, bgColor, fgColor, bgColor);
296 code->appendf("\t\t%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, (1.0 - %s.a) * %s.rgb + %s.rgb);\n", outputColor, fgColor, bgColor, fgColor, bgColor, fgColor, bgColor);
SkLightingImageFilter.cpp     [all...]
SkTableColorFilter.cpp 296 code->appendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n",
300 code->appendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", inputColor);
301 code->appendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", inputColor);
302 code->appendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n",
308 code->appendf("\t\t%s.a = ", outputColor);
312 code->appendf("\t\t%s.r = ", outputColor);
316 code->appendf("\t\t%s.g = ", outputColor);
320 code->appendf("\t\t%s.b = ", outputColor);
324 code->appendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
SkMorphologyImageFilter.cpp 332 code->appendf("\t\t%s = vec4(1, 1, 1, 1);\n", outputColor);
336 code->appendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
346 code->appendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords, fRadius, imgInc);
347 code->appendf("\t\tfor (int i = 0; i < %d; i++) {\n", this->width());
348 code->appendf("\t\t\t%s = %s(%s, ", outputColor, func, outputColor);
350 code->appendf(");\n");
351 code->appendf("\t\t\tcoord += %s;\n", imgInc);
352 code->appendf("\t\t}\n");
SkBicubicImageFilter.cpp 253 code->appendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords, imgInc);
254 code->appendf("\tvec2 f = fract(coord / %s);\n", imgInc);
259 code->appendf("\tvec4 s%d%d = ", x, y);
261 code->appendf(";\n");
263 code->appendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d);\n", y, cubicBlendName.c_str(), coeff, y, y, y, y);
265 code->appendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff);
  /external/skia/src/gpu/gl/
GrGLSL.cpp 133 outAppend->appendf("vec4(%s)", in1);
142 outAppend->appendf("vec4(%s)", in0);
146 outAppend->appendf("vec4(%s * %s)", in0, in1);
179 outAppend->appendf("%s = vec4(0, 0, 0, 0);\n", vec4VarName);
184 outAppend->appendf("%s *= %s;\n", vec4VarName, mulFactor);
205 outAppend->appendf("vec4(%s)", in1);
209 outAppend->appendf("vec4(%s)", in0);
212 outAppend->appendf("(vec4(%s) + vec4(%s))", in0, in1);
GrGLProgram.cpp 220 fsCode->appendf("\t%s = ", outputVar);
234 builder->fVSCode.appendf("\t%s = " EDGE_ATTR_NAME ";\n", vsName);
237 builder->fFSCode.appendf("\tfloat edgeAlpha = abs(dot(vec3(%s.xy,1), %s.xyz));\n", builder->fragmentPosition(), fsName);
243 builder->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
244 builder->fFSCode.appendf("\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
245 builder->fFSCode.appendf("\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsName, fsName);
247 builder->fFSCode.appendf("\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName, fsName);
249 builder->fFSCode.appendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n"
252 builder->fFSCode.appendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName);
260 builder->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName)
    [all...]
GrGLEffectMatrix.cpp 96 builder->fVSCode.appendf("\t%s = %s;\n", vsVaryingName, vertexCoords);
100 builder->fVSCode.appendf("\t%s = %s + %s;\n", vsVaryingName, uniName, vertexCoords);
105 builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1)).xy;\n",
108 builder->fVSCode.appendf("\t%s = %s * vec3(%s, 1);\n",
153 builder->fFSCode.appendf("\tvec2 %s = %s.xy / %s.z;",
GrGLShaderVar.h 270 out->appendf("%s %s[]",
275 out->appendf("%s %s[%d]",
281 out->appendf("%s %s",
312 out->appendf("%s[%d]%s",
319 out->appendf("%s[%s]%s",
GrGLShaderBuilder.cpp 71 outAppend->appendf(".%s", swizzle);
110 out->appendf("%s(%s, %s)",
437 this->fVSCode.appendf("\t{ // %s\n", glEffect->name());
438 this->fFSCode.appendf("\t{ // %s \n", glEffect->name());
446 this->fVSCode.appendf("\t}\n");
447 this->fFSCode.appendf("\t}\n");
  /external/skia/src/utils/
SkDumpCanvas.cpp 29 str->appendf("[%g,%g %g:%g]",
35 str->appendf("[%d,%d %d:%d]", r.fLeft, r.fTop, r.width(), r.height());
40 str->appendf("[%g,%g %g:%g]",
47 str->appendf("(%g,%g)", rad.x(), rad.y());
55 str->appendf("(%g,%g %g,%g %g,%g %g,%g)",
69 str->appendf(" M%g,%g", pts[0].fX, pts[0].fY);
72 str->appendf(" L%g,%g", pts[0].fX, pts[0].fY);
75 str->appendf(" Q%g,%g,%g,%g", pts[1].fX, pts[1].fY,
79 str->appendf(" C%g,%g,%g,%g,%g,%g", pts[1].fX, pts[1].fY,
141 str->appendf("\"%.*s\"%s", SkMax32(byteLen, 32), (const char*) text
    [all...]
  /external/skia/src/effects/gradients/
SkTwoPointConicalGradient.cpp 516 code->appendf("\t%s = -2.0 * (%s * %s.x + %s * %s);\n",
554 code->appendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n",
561 code->appendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
564 code->appendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str(),
572 code->appendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_str(),
576 code->appendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(),
580 code->appendf("\tif (%s >= 0.0) {\n", dName.c_str());
584 code->appendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1.0)"
590 code->appendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(),
593 code->appendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str()
    [all...]
  /external/skia/src/gpu/effects/
GrConvolutionEffect.cpp 70 code->appendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
76 code->appendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords, fRadius, imgInc);
84 code->appendf("\t\t%s += ", outputColor);
86 code->appendf(" * %s;\n", kernelIndex.c_str());
87 code->appendf("\t\tcoord += %s;\n", imgInc);
GrTextureDomainEffect.cpp 62 builder->fFSCode.appendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n",
65 builder->fFSCode.appendf("\t%s = ", outputColor);
74 builder->fFSCode.appendf("\toutside.xy = lessThan(%s, %s.xy);\n", coords, domain);
75 builder->fFSCode.appendf("\toutside.zw = greaterThan(%s, %s.zw);\n", coords, domain);
76 builder->fFSCode.appendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outputColor);
GrConfigConversionEffect.cpp 34 builder->fFSCode.appendf("\t\t%s = ", outputColor);
39 builder->fFSCode.appendf("\t%s = %s.bgra;\n", outputColor, outputColor);
44 builder->fFSCode.appendf(
49 builder->fFSCode.appendf(
54 builder->fFSCode.appendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n",
58 builder->fFSCode.appendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n",
GrSimpleTextureEffect.cpp 30 builder->fFSCode.appendf("\t%s = ", outputColor);
  /external/skia/legacy/src/utils/
SkDumpCanvas.cpp 38 str->appendf(" M%g,%g", pts[0].fX, pts[0].fY);
41 str->appendf(" L%g,%g", pts[0].fX, pts[0].fY);
44 str->appendf(" Q%g,%g,%g,%g", pts[1].fX, pts[1].fY,
48 str->appendf(" C%g,%g,%g,%g,%g,%g", pts[1].fX, pts[1].fY,
119 str->appendf(" pixels:%p", bm.getPixels());
123 str->appendf(" uri:\"%s\"", uri);
125 str->appendf(" pixelref:%p", pr);
403 str->appendf(" %s:%p", name, ptr);
412 str->appendf(" %s", info.c_str());
414 str->appendf(" %s:%p", name, ptr)
    [all...]
  /external/skia/legacy/src/core/
SkBitmapProcShader.cpp 310 str->appendf(" \"%s\"", uri);
320 str->appendf(" %s", info.c_str());
324 str->appendf(" [%s %s]]",
  /external/skia/tests/
WArrayTest.cpp 116 result.appendf("%d %d %d", data->fStartId, data->fEndId, data->fAdvance[0]);
119 result.appendf("%d[", data->fStartId);
124 result.appendf("%d", data->fAdvance[i]);
129 result.appendf("<Default=%d>", data->fAdvance[0]);
  /external/skia/tools/
CopyTilesRenderer.cpp 66 pathWithNumber.appendf("%i.png", i++);

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