/external/skia/bench/ |
TimerData.cpp | 48 fWallStr.appendf(format, timer->fWall); 49 fCpuStr.appendf(format, timer->fCpu); 50 fTruncatedWallStr.appendf(format, timer->fTruncatedWall); 51 fTruncatedCpuStr.appendf(format, timer->fTruncatedCpu); 52 fGpuStr.appendf(format, timer->fGpu); 79 fWallStr.appendf(format, printMin ? fWallMin : fWallSum / repeatDraw); 81 fCpuStr.appendf(format, printMin ? fCpuMin : fCpuSum / repeatDraw); 83 fTruncatedWallStr.appendf(format, 86 fTruncatedCpuStr.appendf(format, 89 fGpuStr.appendf(format, printMin ? fGpuMin : fGpuSum / repeatDraw) [all...] |
ShaderMaskBench.cpp | 55 fName.appendf("_%s", fontQualityName(fPaint)); 56 fName.appendf("_%02X", fPaint.getAlpha());
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TextBench.cpp | 86 fName.appendf("_%s", fontQualityName(fPaint)); 88 fName.appendf("_%02X", fPaint.getAlpha());
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/external/skia/src/effects/ |
SkMagnifierImageFilter.cpp | 151 code->appendf("\t\tvec2 coord = %s;\n", coords); 152 code->appendf("\t\tvec2 zoom_coord = %s + %s / %s;\n", 157 code->appendf("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n"); 159 code->appendf("\t\tdelta = delta / %s;\n", builder->getUniformCStr(fInsetVar)); 161 code->appendf("\t\tfloat weight = 0.0;\n"); 162 code->appendf("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n"); 163 code->appendf("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n"); 164 code->appendf("\t\t\tfloat dist = length(delta);\n"); 165 code->appendf("\t\t\tdist = max(2.0 - dist, 0.0);\n"); 166 code->appendf("\t\t\tweight = min(dist * dist, 1.0);\n") [all...] |
SkMatrixConvolutionImageFilter.cpp | 380 code->appendf("clamp(%s, 0.0, 1.0) != %s ? vec4(0, 0, 0, 0) : ", coord, coord); 416 code->appendf("\t\tvec4 sum = vec4(0, 0, 0, 0);\n"); 417 code->appendf("\t\tvec2 coord = %s - %s * %s;\n", coords, target, imgInc); 418 code->appendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight); 419 code->appendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth); 420 code->appendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth); 421 code->appendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", imgInc); 422 code->appendf("\t\t\t\tvec4 c = "); 424 code->appendf(";\n"); 426 code->appendf("\t\t\t\tc.rgb /= c.a;\n") [all...] |
SkBlendImageFilter.cpp | 273 code->appendf("\t\tvec4 %s = ", fgColor); 277 code->appendf("\t\tvec4 %s = ", bgColor); 281 code->appendf("\t\t%s.a = 1.0 - (1.0 - %s.a) * (1.0 - %s.b);\n", outputColor, bgColor, fgColor); 284 code->appendf("\t\t%s.rgb = (1.0 - %s.a) * %s.rgb + %s.rgb;\n", outputColor, fgColor, bgColor, fgColor); 287 code->appendf("\t\t%s.rgb = (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb + %s.rgb * %s.rgb;\n", outputColor, fgColor, bgColor, bgColor, fgColor, fgColor, bgColor); 290 code->appendf("\t\t%s.rgb = %s.rgb + %s.rgb - %s.rgb * %s.rgb;\n", outputColor, bgColor, fgColor, fgColor, bgColor); 293 code->appendf("\t\t%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, (1.0 - %s.a) * %s.rgb + %s.rgb);\n", outputColor, fgColor, bgColor, fgColor, bgColor, fgColor, bgColor); 296 code->appendf("\t\t%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, (1.0 - %s.a) * %s.rgb + %s.rgb);\n", outputColor, fgColor, bgColor, fgColor, bgColor, fgColor, bgColor);
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SkLightingImageFilter.cpp | [all...] |
SkTableColorFilter.cpp | 296 code->appendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n", 300 code->appendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", inputColor); 301 code->appendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", inputColor); 302 code->appendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n", 308 code->appendf("\t\t%s.a = ", outputColor); 312 code->appendf("\t\t%s.r = ", outputColor); 316 code->appendf("\t\t%s.g = ", outputColor); 320 code->appendf("\t\t%s.b = ", outputColor); 324 code->appendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
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SkMorphologyImageFilter.cpp | 332 code->appendf("\t\t%s = vec4(1, 1, 1, 1);\n", outputColor); 336 code->appendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); 346 code->appendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords, fRadius, imgInc); 347 code->appendf("\t\tfor (int i = 0; i < %d; i++) {\n", this->width()); 348 code->appendf("\t\t\t%s = %s(%s, ", outputColor, func, outputColor); 350 code->appendf(");\n"); 351 code->appendf("\t\t\tcoord += %s;\n", imgInc); 352 code->appendf("\t\t}\n");
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SkBicubicImageFilter.cpp | 253 code->appendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords, imgInc); 254 code->appendf("\tvec2 f = fract(coord / %s);\n", imgInc); 259 code->appendf("\tvec4 s%d%d = ", x, y); 261 code->appendf(";\n"); 263 code->appendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d);\n", y, cubicBlendName.c_str(), coeff, y, y, y, y); 265 code->appendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff);
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/external/skia/src/gpu/gl/ |
GrGLSL.cpp | 133 outAppend->appendf("vec4(%s)", in1); 142 outAppend->appendf("vec4(%s)", in0); 146 outAppend->appendf("vec4(%s * %s)", in0, in1); 179 outAppend->appendf("%s = vec4(0, 0, 0, 0);\n", vec4VarName); 184 outAppend->appendf("%s *= %s;\n", vec4VarName, mulFactor); 205 outAppend->appendf("vec4(%s)", in1); 209 outAppend->appendf("vec4(%s)", in0); 212 outAppend->appendf("(vec4(%s) + vec4(%s))", in0, in1);
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GrGLProgram.cpp | 220 fsCode->appendf("\t%s = ", outputVar); 234 builder->fVSCode.appendf("\t%s = " EDGE_ATTR_NAME ";\n", vsName); 237 builder->fFSCode.appendf("\tfloat edgeAlpha = abs(dot(vec3(%s.xy,1), %s.xyz));\n", builder->fragmentPosition(), fsName); 243 builder->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName); 244 builder->fFSCode.appendf("\tvec2 duvdy = dFdy(%s.xy);\n", fsName); 245 builder->fFSCode.appendf("\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsName, fsName); 247 builder->fFSCode.appendf("\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName, fsName); 249 builder->fFSCode.appendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" 252 builder->fFSCode.appendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName); 260 builder->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName) [all...] |
GrGLEffectMatrix.cpp | 96 builder->fVSCode.appendf("\t%s = %s;\n", vsVaryingName, vertexCoords); 100 builder->fVSCode.appendf("\t%s = %s + %s;\n", vsVaryingName, uniName, vertexCoords); 105 builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1)).xy;\n", 108 builder->fVSCode.appendf("\t%s = %s * vec3(%s, 1);\n", 153 builder->fFSCode.appendf("\tvec2 %s = %s.xy / %s.z;",
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GrGLShaderVar.h | 270 out->appendf("%s %s[]", 275 out->appendf("%s %s[%d]", 281 out->appendf("%s %s", 312 out->appendf("%s[%d]%s", 319 out->appendf("%s[%s]%s",
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GrGLShaderBuilder.cpp | 71 outAppend->appendf(".%s", swizzle); 110 out->appendf("%s(%s, %s)", 437 this->fVSCode.appendf("\t{ // %s\n", glEffect->name()); 438 this->fFSCode.appendf("\t{ // %s \n", glEffect->name()); 446 this->fVSCode.appendf("\t}\n"); 447 this->fFSCode.appendf("\t}\n");
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/external/skia/src/utils/ |
SkDumpCanvas.cpp | 29 str->appendf("[%g,%g %g:%g]", 35 str->appendf("[%d,%d %d:%d]", r.fLeft, r.fTop, r.width(), r.height()); 40 str->appendf("[%g,%g %g:%g]", 47 str->appendf("(%g,%g)", rad.x(), rad.y()); 55 str->appendf("(%g,%g %g,%g %g,%g %g,%g)", 69 str->appendf(" M%g,%g", pts[0].fX, pts[0].fY); 72 str->appendf(" L%g,%g", pts[0].fX, pts[0].fY); 75 str->appendf(" Q%g,%g,%g,%g", pts[1].fX, pts[1].fY, 79 str->appendf(" C%g,%g,%g,%g,%g,%g", pts[1].fX, pts[1].fY, 141 str->appendf("\"%.*s\"%s", SkMax32(byteLen, 32), (const char*) text [all...] |
/external/skia/src/effects/gradients/ |
SkTwoPointConicalGradient.cpp | 516 code->appendf("\t%s = -2.0 * (%s * %s.x + %s * %s);\n", 554 code->appendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n", 561 code->appendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); 564 code->appendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str(), 572 code->appendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_str(), 576 code->appendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(), 580 code->appendf("\tif (%s >= 0.0) {\n", dName.c_str()); 584 code->appendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1.0)" 590 code->appendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(), 593 code->appendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str() [all...] |
/external/skia/src/gpu/effects/ |
GrConvolutionEffect.cpp | 70 code->appendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); 76 code->appendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords, fRadius, imgInc); 84 code->appendf("\t\t%s += ", outputColor); 86 code->appendf(" * %s;\n", kernelIndex.c_str()); 87 code->appendf("\t\tcoord += %s;\n", imgInc);
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GrTextureDomainEffect.cpp | 62 builder->fFSCode.appendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n", 65 builder->fFSCode.appendf("\t%s = ", outputColor); 74 builder->fFSCode.appendf("\toutside.xy = lessThan(%s, %s.xy);\n", coords, domain); 75 builder->fFSCode.appendf("\toutside.zw = greaterThan(%s, %s.zw);\n", coords, domain); 76 builder->fFSCode.appendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outputColor);
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GrConfigConversionEffect.cpp | 34 builder->fFSCode.appendf("\t\t%s = ", outputColor); 39 builder->fFSCode.appendf("\t%s = %s.bgra;\n", outputColor, outputColor); 44 builder->fFSCode.appendf( 49 builder->fFSCode.appendf( 54 builder->fFSCode.appendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n", 58 builder->fFSCode.appendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n",
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GrSimpleTextureEffect.cpp | 30 builder->fFSCode.appendf("\t%s = ", outputColor);
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/external/skia/legacy/src/utils/ |
SkDumpCanvas.cpp | 38 str->appendf(" M%g,%g", pts[0].fX, pts[0].fY); 41 str->appendf(" L%g,%g", pts[0].fX, pts[0].fY); 44 str->appendf(" Q%g,%g,%g,%g", pts[1].fX, pts[1].fY, 48 str->appendf(" C%g,%g,%g,%g,%g,%g", pts[1].fX, pts[1].fY, 119 str->appendf(" pixels:%p", bm.getPixels()); 123 str->appendf(" uri:\"%s\"", uri); 125 str->appendf(" pixelref:%p", pr); 403 str->appendf(" %s:%p", name, ptr); 412 str->appendf(" %s", info.c_str()); 414 str->appendf(" %s:%p", name, ptr) [all...] |
/external/skia/legacy/src/core/ |
SkBitmapProcShader.cpp | 310 str->appendf(" \"%s\"", uri); 320 str->appendf(" %s", info.c_str()); 324 str->appendf(" [%s %s]]",
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/external/skia/tests/ |
WArrayTest.cpp | 116 result.appendf("%d %d %d", data->fStartId, data->fEndId, data->fAdvance[0]); 119 result.appendf("%d[", data->fStartId); 124 result.appendf("%d", data->fAdvance[i]); 129 result.appendf("<Default=%d>", data->fAdvance[0]);
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/external/skia/tools/ |
CopyTilesRenderer.cpp | 66 pathWithNumber.appendf("%i.png", i++);
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