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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/
BoneContext.java 32 /** The bone's armature matrix. */
55 * object-to-armature transformation matrix
76 * object-to-armature transformation matrix
108 * object-to-armature transformation matrix
ArmatureHelper.java 54 * armature functionalities.
117 * is used by a bone and the key is the bone index in the armature.
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/objects/
ObjectHelper.java 245 Node armature = new Node(name); local
246 armature.setLocalTransform(t);
247 //TODO: modifiers for armature ????
249 ((Node)parent).attachChild(armature);
251 armature.updateModelBound();//I prefer do calculate bounding box here than read it from the file
252 result = armature;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java 73 * stored data is the AnimData and additional data is armature's OMA.
134 // armature with no actions
173 LOGGER.log(Level.WARNING, "Armature modifier is invalid! Cannot be applied to: {0}", node.getName());
223 * structure of the object that has the armature modifier applied
ObjectAnimationModifier.java 66 LOGGER.log(Level.WARNING, "Armature modifier is invalid! Cannot be applied to: {0}", node.getName());
  /sdk/files/typos/
typos-en.txt 608 amature->armature, amateur
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