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Searched
full:armature
(Results
1 - 6
of
6
) sorted by null
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/
BoneContext.java
32
/** The bone's
armature
matrix. */
55
* object-to-
armature
transformation matrix
76
* object-to-
armature
transformation matrix
108
* object-to-
armature
transformation matrix
ArmatureHelper.java
54
*
armature
functionalities.
117
* is used by a bone and the key is the bone index in the
armature
.
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/objects/
ObjectHelper.java
245
Node
armature
= new Node(name);
local
246
armature
.setLocalTransform(t);
247
//TODO: modifiers for
armature
????
249
((Node)parent).attachChild(
armature
);
251
armature
.updateModelBound();//I prefer do calculate bounding box here than read it from the file
252
result =
armature
;
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java
73
* stored data is the AnimData and additional data is
armature
's OMA.
134
//
armature
with no actions
173
LOGGER.log(Level.WARNING, "
Armature
modifier is invalid! Cannot be applied to: {0}", node.getName());
223
* structure of the object that has the
armature
modifier applied
ObjectAnimationModifier.java
66
LOGGER.log(Level.WARNING, "
Armature
modifier is invalid! Cannot be applied to: {0}", node.getName());
/sdk/files/typos/
typos-en.txt
608
amature->
armature
, amateur
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