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  /external/quake/quake/src/QW/progs/
progdefs.h 93 float currentammo; member in struct:__anon14313
weapons.qc 308 self.currentammo = self.ammo_shells = self.ammo_shells - 1;
324 if (self.currentammo == 1)
336 self.currentammo = self.ammo_shells = self.ammo_shells - 2;
422 self.currentammo = self.ammo_rockets = self.ammo_rockets - 1;
569 self.currentammo = self.ammo_cells = self.ammo_cells - 1;
634 self.currentammo = self.ammo_rockets = self.ammo_rockets - 1;
728 self.currentammo = self.ammo_nails = self.ammo_nails - 2;
761 self.currentammo = self.ammo_nails = self.ammo_nails - 1;
877 self.currentammo = 0;
883 self.currentammo = self.ammo_shells;
    [all...]
defs.qc 144 .float currentammo;
client.qc 935 if(time > self.attack_finished && self.currentammo == 0 && self.weapon != IT_AXE)
    [all...]
  /external/quake/quake/src/WinQuake/
progdefs.q1 95 float currentammo;
progdefs.q2 102 float currentammo;
sv_main.cpp 692 MSG_WriteByte (msg, (int) ent->u.v.currentammo);
  /external/quake/quake/src/QW/server/
progdefs.h 112 float currentammo; member in struct:__anon14361
sv_send.c 534 stats[STAT_AMMO] = ent->v.currentammo;

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