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Searched
full:currentammo
(Results
1 - 9
of
9
) sorted by null
/external/quake/quake/src/QW/progs/
progdefs.h
93
float
currentammo
;
member in struct:__anon14313
weapons.qc
308
self.
currentammo
= self.ammo_shells = self.ammo_shells - 1;
324
if (self.
currentammo
== 1)
336
self.
currentammo
= self.ammo_shells = self.ammo_shells - 2;
422
self.
currentammo
= self.ammo_rockets = self.ammo_rockets - 1;
569
self.
currentammo
= self.ammo_cells = self.ammo_cells - 1;
634
self.
currentammo
= self.ammo_rockets = self.ammo_rockets - 1;
728
self.
currentammo
= self.ammo_nails = self.ammo_nails - 2;
761
self.
currentammo
= self.ammo_nails = self.ammo_nails - 1;
877
self.
currentammo
= 0;
883
self.
currentammo
= self.ammo_shells;
[
all
...]
defs.qc
144
.float
currentammo
;
client.qc
935
if(time > self.attack_finished && self.
currentammo
== 0 && self.weapon != IT_AXE)
[
all
...]
/external/quake/quake/src/WinQuake/
progdefs.q1
95
float
currentammo
;
progdefs.q2
102
float
currentammo
;
sv_main.cpp
692
MSG_WriteByte (msg, (int) ent->u.v.
currentammo
);
/external/quake/quake/src/QW/server/
progdefs.h
112
float
currentammo
;
member in struct:__anon14361
sv_send.c
534
stats[STAT_AMMO] = ent->v.
currentammo
;
Completed in 261 milliseconds