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  /frameworks/native/opengl/libagl/
iterators.S 44 * r1 + 8: dcdy
primitives.cpp 322 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); local
324 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS));
327 it[2] = dcdy;
339 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); local
341 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS));
344 it[2] = dcdy;
355 int64_t dcdy = gglMulii(dc02, m_dx01) + gglMulii(dc01, m_dx20); local
356 it[ 0] = (c0<<16) - ((dcdx*m_x0 + dcdy*m_y0)>>4);
358 it[ 2] = dcdy;
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