primitives.cpp | 322 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); local 324 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS)); 327 it[2] = dcdy; 339 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); local 341 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS)); 344 it[2] = dcdy; 355 int64_t dcdy = gglMulii(dc02, m_dx01) + gglMulii(dc01, m_dx20); local 356 it[ 0] = (c0<<16) - ((dcdx*m_x0 + dcdy*m_y0)>>4); 358 it[ 2] = dcdy; [all...] |