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full:euler
(Results
1 - 25
of
98
) sorted by null
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/frameworks/base/media/java/android/media/
FaceDetector.java
38
/** The x-axis
Euler
angle of a face. */
40
/** The y-axis
Euler
angle of a face. */
42
/** The z-axis
Euler
angle of a face. */
72
* @param
euler
the
Euler
axis to retrieve an angle from
75
* @return the
Euler
angle of the of the face, for the given axis
77
public float pose(int
euler
) {
79
if (
euler
== EULER_X)
81
else if (
euler
== EULER_Y)
83
else if (
euler
== EULER_Z
[
all
...]
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/tr1/
special_function_util.h
95
/// Constant
Euler
's constant @f$ \gamma_E @f$.
98
/// Constant
Euler
-Mascheroni @f$ e @f$
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/i686-linux/include/c++/4.6.x-google/tr1/
special_function_util.h
95
/// Constant
Euler
's constant @f$ \gamma_E @f$.
98
/// Constant
Euler
-Mascheroni @f$ e @f$
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/x86_64-linux/include/c++/4.6.x-google/tr1/
special_function_util.h
95
/// Constant
Euler
's constant @f$ \gamma_E @f$.
98
/// Constant
Euler
-Mascheroni @f$ e @f$
/prebuilts/ndk/5/sources/cxx-stl/gnu-libstdc++/include/tr1/
special_function_util.h
95
/// Constant
Euler
's constant @f$ \gamma_E @f$.
98
/// Constant
Euler
-Mascheroni @f$ e @f$
/prebuilts/ndk/6/sources/cxx-stl/gnu-libstdc++/include/tr1/
special_function_util.h
95
/// Constant
Euler
's constant @f$ \gamma_E @f$.
98
/// Constant
Euler
-Mascheroni @f$ e @f$
/prebuilts/ndk/7/sources/cxx-stl/gnu-libstdc++/include/tr1/
special_function_util.h
95
/// Constant
Euler
's constant @f$ \gamma_E @f$.
98
/// Constant
Euler
-Mascheroni @f$ e @f$
/prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.4.3/include/tr1/
special_function_util.h
95
/// Constant
Euler
's constant @f$ \gamma_E @f$.
98
/// Constant
Euler
-Mascheroni @f$ e @f$
/prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.6/include/tr1/
special_function_util.h
95
/// Constant
Euler
's constant @f$ \gamma_E @f$.
98
/// Constant
Euler
-Mascheroni @f$ e @f$
/prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.7/include/tr1/
special_function_util.h
95
/// Constant
Euler
's constant @f$ \gamma_E @f$.
98
/// Constant
Euler
-Mascheroni @f$ e @f$
/external/jmonkeyengine/engine/src/core/com/jme3/animation/
AnimationFactory.java
71
* Inner Rotation type class to kep track on a rotation
Euler
angle
80
* This rotation expressed in
Euler
angles
224
* Use {@link addTimeRotationAngles(float time, float x, float y, float z)} instead that uses
Euler
angles rotations.<br> *
236
* Use {@link addKeyFrameRotationAngles(int keyFrameIndex, float x, float y, float z)} instead that uses
Euler
angles rotations.
248
* Rotation is expressed by
Euler
angles values in radians.<br>
263
* Rotation is expressed by
Euler
angles values in radians.<br>
276
// if the delta of
euler
angles is higher than PI, we create intermediate keyframes
/hardware/invensense/mlsdk/mllite/
mlarray_legacy.c
220
* The
euler
angles convention for this output is the following:
222
* <TR><TD><b>
EULER
ANGLE</b></TD><TD><b>ROTATION AROUND</b></TD></TR>
237
* The
euler
angles convention for this output is the following:
239
* <TR><TD><b>
EULER
ANGLE</b></TD><TD><b>ROTATION AROUND</b></TD></TR>
253
* The
euler
angles convention for this output is the following:
255
* <TR><TD><b>
EULER
ANGLE</b></TD><TD><b>ROTATION AROUND</b></TD></TR>
264
* therefore the default convention for
Euler
angles.
mlarray.c
237
* @brief inv_get_euler_angles is used to get the
Euler
angle representation
239
*
Euler
angles may follow various conventions. This function is equivelant
259
* @brief inv_get_euler_angles_x is used to get the
Euler
angle representation
261
*
Euler
angles are returned according to the X convention.
267
* <TR><TD>Element </TD><TD><b>
Euler
angle</b></TD><TD><b>Rotation about </b></TD></TR>
317
* @brief inv_get_euler_angles_y is used to get the
Euler
angle representation
319
*
Euler
angles are returned according to the Y convention.
324
* <TR><TD>Element </TD><TD><b>
Euler
angle</b></TD><TD><b>Rotation about </b></TD></TR>
374
/** @brief inv_get_euler_angles_z is used to get the
Euler
angle representation
380
*
Euler
angles are returned according to the Y convention
[
all
...]
/external/ceres-solver/include/ceres/
rotation.h
81
//
Euler
angle (in degrees) rotation representations.
83
// The {pitch,roll,yaw}
Euler
angles are rotations around the {x,y,z}
87
void EulerAnglesToRotationMatrix(const T*
euler
, int row_stride, T* R);
347
inline void EulerAnglesToRotationMatrix(const T*
euler
,
353
const T pitch(
euler
[0] * degrees_to_radians);
354
const T roll(
euler
[1] * degrees_to_radians);
355
const T yaw(
euler
[2] * degrees_to_radians);
/bionic/libm/upstream-freebsd/lib/msun/src/
e_lgamma_r.c
47
* lgamma(2+s) = s*(1-
Euler
) + --------- * s - --------- * s + ...
50
* where
Euler
= 0.5771... is the
Euler
constant, which is very
77
* lgamma(2+s) ~ s*(1-
Euler
) for tiny s
/external/eigen/Eigen/src/Geometry/
EulerAngles.h
18
* \returns the
Euler
-angles of the rotation matrix \c *this using the convention defined by the triplet (\a a0,\a a1,\a a2)
/external/fdlibm/
e_lgamma_r.c
44
* ieee_lgamma(2+s) = s*(1-
Euler
) + --------- * s - --------- * s + ...
47
* where
Euler
= 0.5771... is the
Euler
constant, which is very
74
* lgamma(2+s) ~ s*(1-
Euler
) for tiny s
/external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestAnimationFactory.java
70
//Creating a rotation keyFrame at time = 2. Note that i used the
Euler
angle version because the angle is higher than PI
/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
threshold.fs
36
// e is the
euler
's number
/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
threshold.fs
36
// e is the
euler
's number
/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
threshold.fs
36
// e is the
euler
's number
/packages/apps/Calculator/res/values-el/
strings.xml
62
<string name="eDesc" msgid="6709583372168924068">"???????
Euler
"</string>
/packages/apps/Calculator/res/values-ko/
strings.xml
62
<string name="eDesc" msgid="6709583372168924068">"???? ?(
Euler
\'s number)"</string>
/external/eigen/Eigen/src/Eigen2Support/Geometry/
AngleAxis.h
26
* \addexample AngleAxisForEuler \label How to define a rotation from
Euler
-angles
29
* mimic
Euler
-angles. Here is an example:
/external/eigen/doc/
C08_TutorialGeometry.dox
234
<a href="#" class="top">top</a>\section TutorialGeoEulerAngles
Euler
angles
237
Euler
angles might be convenient to create rotation objects.
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