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  /frameworks/base/media/java/android/media/
FaceDetector.java 38 /** The x-axis Euler angle of a face. */
40 /** The y-axis Euler angle of a face. */
42 /** The z-axis Euler angle of a face. */
72 * @param euler the Euler axis to retrieve an angle from
75 * @return the Euler angle of the of the face, for the given axis
77 public float pose(int euler) {
79 if (euler == EULER_X)
81 else if (euler == EULER_Y)
83 else if (euler == EULER_Z
    [all...]
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/tr1/
special_function_util.h 95 /// Constant Euler's constant @f$ \gamma_E @f$.
98 /// Constant Euler-Mascheroni @f$ e @f$
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/i686-linux/include/c++/4.6.x-google/tr1/
special_function_util.h 95 /// Constant Euler's constant @f$ \gamma_E @f$.
98 /// Constant Euler-Mascheroni @f$ e @f$
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/x86_64-linux/include/c++/4.6.x-google/tr1/
special_function_util.h 95 /// Constant Euler's constant @f$ \gamma_E @f$.
98 /// Constant Euler-Mascheroni @f$ e @f$
  /prebuilts/ndk/5/sources/cxx-stl/gnu-libstdc++/include/tr1/
special_function_util.h 95 /// Constant Euler's constant @f$ \gamma_E @f$.
98 /// Constant Euler-Mascheroni @f$ e @f$
  /prebuilts/ndk/6/sources/cxx-stl/gnu-libstdc++/include/tr1/
special_function_util.h 95 /// Constant Euler's constant @f$ \gamma_E @f$.
98 /// Constant Euler-Mascheroni @f$ e @f$
  /prebuilts/ndk/7/sources/cxx-stl/gnu-libstdc++/include/tr1/
special_function_util.h 95 /// Constant Euler's constant @f$ \gamma_E @f$.
98 /// Constant Euler-Mascheroni @f$ e @f$
  /prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.4.3/include/tr1/
special_function_util.h 95 /// Constant Euler's constant @f$ \gamma_E @f$.
98 /// Constant Euler-Mascheroni @f$ e @f$
  /prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.6/include/tr1/
special_function_util.h 95 /// Constant Euler's constant @f$ \gamma_E @f$.
98 /// Constant Euler-Mascheroni @f$ e @f$
  /prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.7/include/tr1/
special_function_util.h 95 /// Constant Euler's constant @f$ \gamma_E @f$.
98 /// Constant Euler-Mascheroni @f$ e @f$
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
AnimationFactory.java 71 * Inner Rotation type class to kep track on a rotation Euler angle
80 * This rotation expressed in Euler angles
224 * Use {@link addTimeRotationAngles(float time, float x, float y, float z)} instead that uses Euler angles rotations.<br> *
236 * Use {@link addKeyFrameRotationAngles(int keyFrameIndex, float x, float y, float z)} instead that uses Euler angles rotations.
248 * Rotation is expressed by Euler angles values in radians.<br>
263 * Rotation is expressed by Euler angles values in radians.<br>
276 // if the delta of euler angles is higher than PI, we create intermediate keyframes
  /hardware/invensense/mlsdk/mllite/
mlarray_legacy.c 220 * The euler angles convention for this output is the following:
222 * <TR><TD><b>EULER ANGLE</b></TD><TD><b>ROTATION AROUND</b></TD></TR>
237 * The euler angles convention for this output is the following:
239 * <TR><TD><b>EULER ANGLE</b></TD><TD><b>ROTATION AROUND</b></TD></TR>
253 * The euler angles convention for this output is the following:
255 * <TR><TD><b>EULER ANGLE</b></TD><TD><b>ROTATION AROUND</b></TD></TR>
264 * therefore the default convention for Euler angles.
mlarray.c 237 * @brief inv_get_euler_angles is used to get the Euler angle representation
239 * Euler angles may follow various conventions. This function is equivelant
259 * @brief inv_get_euler_angles_x is used to get the Euler angle representation
261 * Euler angles are returned according to the X convention.
267 * <TR><TD>Element </TD><TD><b>Euler angle</b></TD><TD><b>Rotation about </b></TD></TR>
317 * @brief inv_get_euler_angles_y is used to get the Euler angle representation
319 * Euler angles are returned according to the Y convention.
324 * <TR><TD>Element </TD><TD><b>Euler angle</b></TD><TD><b>Rotation about </b></TD></TR>
374 /** @brief inv_get_euler_angles_z is used to get the Euler angle representation
380 * Euler angles are returned according to the Y convention
    [all...]
  /external/ceres-solver/include/ceres/
rotation.h 81 // Euler angle (in degrees) rotation representations.
83 // The {pitch,roll,yaw} Euler angles are rotations around the {x,y,z}
87 void EulerAnglesToRotationMatrix(const T* euler, int row_stride, T* R);
347 inline void EulerAnglesToRotationMatrix(const T* euler,
353 const T pitch(euler[0] * degrees_to_radians);
354 const T roll(euler[1] * degrees_to_radians);
355 const T yaw(euler[2] * degrees_to_radians);
  /bionic/libm/upstream-freebsd/lib/msun/src/
e_lgamma_r.c 47 * lgamma(2+s) = s*(1-Euler) + --------- * s - --------- * s + ...
50 * where Euler = 0.5771... is the Euler constant, which is very
77 * lgamma(2+s) ~ s*(1-Euler) for tiny s
  /external/eigen/Eigen/src/Geometry/
EulerAngles.h 18 * \returns the Euler-angles of the rotation matrix \c *this using the convention defined by the triplet (\a a0,\a a1,\a a2)
  /external/fdlibm/
e_lgamma_r.c 44 * ieee_lgamma(2+s) = s*(1-Euler) + --------- * s - --------- * s + ...
47 * where Euler = 0.5771... is the Euler constant, which is very
74 * lgamma(2+s) ~ s*(1-Euler) for tiny s
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestAnimationFactory.java 70 //Creating a rotation keyFrame at time = 2. Note that i used the Euler angle version because the angle is higher than PI
  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
threshold.fs 36 // e is the euler's number
  /frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
threshold.fs 36 // e is the euler's number
  /frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
threshold.fs 36 // e is the euler's number
  /packages/apps/Calculator/res/values-el/
strings.xml 62 <string name="eDesc" msgid="6709583372168924068">"??????? Euler"</string>
  /packages/apps/Calculator/res/values-ko/
strings.xml 62 <string name="eDesc" msgid="6709583372168924068">"???? ?(Euler\'s number)"</string>
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
AngleAxis.h 26 * \addexample AngleAxisForEuler \label How to define a rotation from Euler-angles
29 * mimic Euler-angles. Here is an example:
  /external/eigen/doc/
C08_TutorialGeometry.dox 234 <a href="#" class="top">top</a>\section TutorialGeoEulerAngles Euler angles
237 Euler angles might be convenient to create rotation objects.

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