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full:opengl
(Results
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/frameworks/native/opengl/tools/glgen/stubs/egl/
eglCreateWindowSurface.nativeReg
1
{"_eglCreateWindowSurface", "(Landroid/
opengl
/EGLDisplay;Landroid/
opengl
/EGLConfig;Ljava/lang/Object;[II)Landroid/
opengl
/EGLSurface;", (void *) android_eglCreateWindowSurface },
2
{"_eglCreateWindowSurfaceTexture", "(Landroid/
opengl
/EGLDisplay;Landroid/
opengl
/EGLConfig;Ljava/lang/Object;[II)Landroid/
opengl
/EGLSurface;", (void *) android_eglCreateWindowSurfaceTexture },
eglQueryString.nativeReg
1
{"eglQueryString", "(Landroid/
opengl
/EGLDisplay;I)Ljava/lang/String;", (void *) android_eglQueryString__Landroind_opengl_EGLDisplay_2I },
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
package.html
3
<p>Provides a standard
OpenGL
interface.</p>
5
<p>For more information about how to use
OpenGL
, read the
6
<a href="{@docRoot}guide/topics/graphics/
opengl
.html">
OpenGL
</a> developer guide.</p>
/frameworks/base/opengl/java/android/opengl/
package.html
3
<p>Provides an
OpenGL
ES static interface and utilities.</p>
5
<p>For more information about how to use
OpenGL
, read the
6
<a href="{@docRoot}guide/topics/graphics/
opengl
.html">
OpenGL
</a> developer guide.</p>
/device/generic/goldfish/opengl/
README
1
This directory contains Android-side modules related to hardware
OpenGL
ES
3
$ANDROID_BUILD_TOP/sdk/emulator/
opengl
.
/external/eigen/demos/
CMakeLists.txt
9
add_subdirectory(
opengl
)
11
message(STATUS "Qt4 not found, so disabling the mandelbrot and
opengl
demos")
/frameworks/base/docs/downloads/training/
OpenGLES.zip
/frameworks/base/docs/html/training/graphics/opengl/
environment.jd
1
page.title=Building an
OpenGL
ES Environment
2
parent.title=Displaying Graphics with
OpenGL
ES
6
previous.title=Displaying Graphics with
OpenGL
ES
18
<li><a href="#manifest">Declare
OpenGL
ES Use in the Manifest</a></li>
19
<li><a href="#activity">Create an Activity for
OpenGL
ES Graphics</a></li>
26
<li><a href="{@docRoot}guide/topics/graphics/
opengl
.html">
OpenGL
</a></li>
41
<p>In order to draw graphics with
OpenGL
ES in your Android application, you must create a
43
{@link android.
opengl
.GLSurfaceView} and a {@link android.
opengl
.GLSurfaceView.Renderer}. A {@lin
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all
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/external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_GL_SwapBuffers.3
3
SDL_GL_SwapBuffers \- Swap
OpenGL
framebuffers/Update Display
11
Swap the
OpenGL
buffers, if double-buffering is supported\&.
/frameworks/native/opengl/tests/fillrate/
Android.mk
14
LOCAL_C_INCLUDES += $(call include-path-for,
opengl
-tests-includes)
16
LOCAL_MODULE:= test-
opengl
-fillrate
/frameworks/native/opengl/tests/filter/
Android.mk
13
LOCAL_C_INCLUDES += $(call include-path-for,
opengl
-tests-includes)
15
LOCAL_MODULE:= test-
opengl
-filter
/frameworks/native/opengl/tests/finish/
Android.mk
14
LOCAL_C_INCLUDES += $(call include-path-for,
opengl
-tests-includes)
16
LOCAL_MODULE:= test-
opengl
-finish
/frameworks/native/opengl/tests/gl2_basic/
Android.mk
13
LOCAL_C_INCLUDES += $(call include-path-for,
opengl
-tests-includes)
15
LOCAL_MODULE:= test-
opengl
-gl2_basic
/frameworks/native/opengl/tests/gl2_copyTexImage/
Android.mk
13
LOCAL_C_INCLUDES += $(call include-path-for,
opengl
-tests-includes)
15
LOCAL_MODULE:= test-
opengl
-gl2_copyTexImage
/frameworks/native/opengl/tests/gl2_yuvtex/
Android.mk
14
LOCAL_C_INCLUDES += $(call include-path-for,
opengl
-tests-includes)
16
LOCAL_MODULE:= test-
opengl
-gl2_yuvtex
/frameworks/native/opengl/tests/gl_basic/
Android.mk
13
LOCAL_C_INCLUDES += $(call include-path-for,
opengl
-tests-includes)
15
LOCAL_MODULE:= test-
opengl
-gl_basic
/frameworks/native/opengl/tests/gl_perf/
Android.mk
15
LOCAL_C_INCLUDES += $(call include-path-for,
opengl
-tests-includes)
17
LOCAL_MODULE:= test-
opengl
-gl2_perf
/frameworks/native/opengl/tests/gl_yuvtex/
Android.mk
14
LOCAL_C_INCLUDES += $(call include-path-for,
opengl
-tests-includes)
16
LOCAL_MODULE:= test-
opengl
-gl_yuvtex
/frameworks/native/opengl/tests/linetex/
Android.mk
13
LOCAL_C_INCLUDES += $(call include-path-for,
opengl
-tests-includes)
15
LOCAL_MODULE:= test-
opengl
-linetex
/frameworks/native/opengl/tests/swapinterval/
Android.mk
14
LOCAL_C_INCLUDES += $(call include-path-for,
opengl
-tests-includes)
16
LOCAL_MODULE:= test-
opengl
-swapinterval
/frameworks/native/opengl/tests/textures/
Android.mk
13
LOCAL_C_INCLUDES += $(call include-path-for,
opengl
-tests-includes)
15
LOCAL_MODULE:= test-
opengl
-textures
/frameworks/native/opengl/tests/tritex/
Android.mk
13
LOCAL_C_INCLUDES += $(call include-path-for,
opengl
-tests-includes)
15
LOCAL_MODULE:= test-
opengl
-tritex
/frameworks/base/docs/html/guide/topics/graphics/
opengl.jd
1
page.title=
OpenGL
ES
12
<li><a href="#packages">
OpenGL
ES packages</a></li>
14
<li><a href="#manifest">Declaring
OpenGL
Requirements</a></li>
22
<li><a href="#compatibility">
OpenGL
Versions and Device Compatibility</a>
25
<li><a href="#gl-extension-query">Determining
OpenGL
extensions</a></li>
26
<li><a href="#version-check">Checking
OpenGL
ES Version</a></li>
29
<li><a href="#choosing-version">Choosing an
OpenGL
API Version</a></li>
33
<li>{@link android.
opengl
.GLSurfaceView}</li>
34
<li>{@link android.
opengl
.GLSurfaceView.Renderer}</li>
46
<li><a href="{@docRoot}training/graphics/
opengl
/index.html"
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/development/ndk/platforms/android-18/include/GLES3/
gl3ext.h
11
/*
OpenGL
ES 3 Extensions
13
* After an OES extension's interactions with
OpenGl
ES 3.0 have been documented,
18
* features in
OpenGL
ES 3.0 will not be added to this file.
20
* Applications using
OpenGL
-ES-2-only extensions should include gl2ext.h
/device/generic/goldfish/opengl/tests/gles_android_wrapper/
gles_emul.cfg
6
test-
opengl
-gl2_basic
Completed in 1374 milliseconds
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