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  /frameworks/native/opengl/tools/glgen/stubs/egl/
eglCreateWindowSurface.nativeReg 1 {"_eglCreateWindowSurface", "(Landroid/opengl/EGLDisplay;Landroid/opengl/EGLConfig;Ljava/lang/Object;[II)Landroid/opengl/EGLSurface;", (void *) android_eglCreateWindowSurface },
2 {"_eglCreateWindowSurfaceTexture", "(Landroid/opengl/EGLDisplay;Landroid/opengl/EGLConfig;Ljava/lang/Object;[II)Landroid/opengl/EGLSurface;", (void *) android_eglCreateWindowSurfaceTexture },
eglQueryString.nativeReg 1 {"eglQueryString", "(Landroid/opengl/EGLDisplay;I)Ljava/lang/String;", (void *) android_eglQueryString__Landroind_opengl_EGLDisplay_2I },
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
package.html 3 <p>Provides a standard OpenGL interface.</p>
5 <p>For more information about how to use OpenGL, read the
6 <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
  /frameworks/base/opengl/java/android/opengl/
package.html 3 <p>Provides an OpenGL ES static interface and utilities.</p>
5 <p>For more information about how to use OpenGL, read the
6 <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
  /device/generic/goldfish/opengl/
README 1 This directory contains Android-side modules related to hardware OpenGL ES
3 $ANDROID_BUILD_TOP/sdk/emulator/opengl.
  /external/eigen/demos/
CMakeLists.txt 9 add_subdirectory(opengl)
11 message(STATUS "Qt4 not found, so disabling the mandelbrot and opengl demos")
  /frameworks/base/docs/downloads/training/
OpenGLES.zip 
  /frameworks/base/docs/html/training/graphics/opengl/
environment.jd 1 page.title=Building an OpenGL ES Environment
2 parent.title=Displaying Graphics with OpenGL ES
6 previous.title=Displaying Graphics with OpenGL ES
18 <li><a href="#manifest">Declare OpenGL ES Use in the Manifest</a></li>
19 <li><a href="#activity">Create an Activity for OpenGL ES Graphics</a></li>
26 <li><a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a></li>
41 <p>In order to draw graphics with OpenGL ES in your Android application, you must create a
43 {@link android.opengl.GLSurfaceView} and a {@link android.opengl.GLSurfaceView.Renderer}. A {@lin
    [all...]
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_GL_SwapBuffers.3 3 SDL_GL_SwapBuffers \- Swap OpenGL framebuffers/Update Display
11 Swap the OpenGL buffers, if double-buffering is supported\&.
  /frameworks/native/opengl/tests/fillrate/
Android.mk 14 LOCAL_C_INCLUDES += $(call include-path-for, opengl-tests-includes)
16 LOCAL_MODULE:= test-opengl-fillrate
  /frameworks/native/opengl/tests/filter/
Android.mk 13 LOCAL_C_INCLUDES += $(call include-path-for, opengl-tests-includes)
15 LOCAL_MODULE:= test-opengl-filter
  /frameworks/native/opengl/tests/finish/
Android.mk 14 LOCAL_C_INCLUDES += $(call include-path-for, opengl-tests-includes)
16 LOCAL_MODULE:= test-opengl-finish
  /frameworks/native/opengl/tests/gl2_basic/
Android.mk 13 LOCAL_C_INCLUDES += $(call include-path-for, opengl-tests-includes)
15 LOCAL_MODULE:= test-opengl-gl2_basic
  /frameworks/native/opengl/tests/gl2_copyTexImage/
Android.mk 13 LOCAL_C_INCLUDES += $(call include-path-for, opengl-tests-includes)
15 LOCAL_MODULE:= test-opengl-gl2_copyTexImage
  /frameworks/native/opengl/tests/gl2_yuvtex/
Android.mk 14 LOCAL_C_INCLUDES += $(call include-path-for, opengl-tests-includes)
16 LOCAL_MODULE:= test-opengl-gl2_yuvtex
  /frameworks/native/opengl/tests/gl_basic/
Android.mk 13 LOCAL_C_INCLUDES += $(call include-path-for, opengl-tests-includes)
15 LOCAL_MODULE:= test-opengl-gl_basic
  /frameworks/native/opengl/tests/gl_perf/
Android.mk 15 LOCAL_C_INCLUDES += $(call include-path-for, opengl-tests-includes)
17 LOCAL_MODULE:= test-opengl-gl2_perf
  /frameworks/native/opengl/tests/gl_yuvtex/
Android.mk 14 LOCAL_C_INCLUDES += $(call include-path-for, opengl-tests-includes)
16 LOCAL_MODULE:= test-opengl-gl_yuvtex
  /frameworks/native/opengl/tests/linetex/
Android.mk 13 LOCAL_C_INCLUDES += $(call include-path-for, opengl-tests-includes)
15 LOCAL_MODULE:= test-opengl-linetex
  /frameworks/native/opengl/tests/swapinterval/
Android.mk 14 LOCAL_C_INCLUDES += $(call include-path-for, opengl-tests-includes)
16 LOCAL_MODULE:= test-opengl-swapinterval
  /frameworks/native/opengl/tests/textures/
Android.mk 13 LOCAL_C_INCLUDES += $(call include-path-for, opengl-tests-includes)
15 LOCAL_MODULE:= test-opengl-textures
  /frameworks/native/opengl/tests/tritex/
Android.mk 13 LOCAL_C_INCLUDES += $(call include-path-for, opengl-tests-includes)
15 LOCAL_MODULE:= test-opengl-tritex
  /frameworks/base/docs/html/guide/topics/graphics/
opengl.jd 1 page.title=OpenGL ES
12 <li><a href="#packages">OpenGL ES packages</a></li>
14 <li><a href="#manifest">Declaring OpenGL Requirements</a></li>
22 <li><a href="#compatibility">OpenGL Versions and Device Compatibility</a>
25 <li><a href="#gl-extension-query">Determining OpenGL extensions</a></li>
26 <li><a href="#version-check">Checking OpenGL ES Version</a></li>
29 <li><a href="#choosing-version">Choosing an OpenGL API Version</a></li>
33 <li>{@link android.opengl.GLSurfaceView}</li>
34 <li>{@link android.opengl.GLSurfaceView.Renderer}</li>
46 <li><a href="{@docRoot}training/graphics/opengl/index.html"
    [all...]
  /development/ndk/platforms/android-18/include/GLES3/
gl3ext.h 11 /* OpenGL ES 3 Extensions
13 * After an OES extension's interactions with OpenGl ES 3.0 have been documented,
18 * features in OpenGL ES 3.0 will not be added to this file.
20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
gles_emul.cfg 6 test-opengl-gl2_basic

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