/external/quake/quake/src/QW/client/ |
d_sprite.c | 202 emitpoint_t *pvert, *pnext; local 220 pvert = &r_spritedesc.pverts[i]; 221 pnext = pvert - 1; 227 du = pnext->u - pvert->u; 228 dv = pnext->v - pvert->v; 232 u = (int)((pvert->u + (slope * (vtop - pvert->v))) * 0x10000) + 264 emitpoint_t *pvert, *pnext; local 282 pvert = &r_spritedesc.pverts[i]; 283 pnext = pvert + 1 [all...] |
r_bsp.c | 164 mvertex_t *pvert, *plastvert, *ptvert; local 196 pvert = pedges->v[1]; 198 dist = DotProduct (pvert->position, tplane.normal) - tplane.dist; 215 frac * (pvert->position[0] - 218 frac * (pvert->position[1] - 221 frac * (pvert->position[2] - 243 ptedge->v[1] = pvert;
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/external/quake/quake/src/WinQuake/ |
d_sprite.cpp | 202 emitpoint_t *pvert, *pnext;
local 220 pvert = &r_spritedesc.pverts[i];
221 pnext = pvert - 1;
227 du = pnext->u - pvert->u;
228 dv = pnext->v - pvert->v;
232 u = (int)((pvert->u + (slope * (vtop - pvert->v))) * 0x10000) +
264 emitpoint_t *pvert, *pnext;
local 282 pvert = &r_spritedesc.pverts[i];
283 pnext = pvert + 1; [all...] |
r_bsp.cpp | 164 mvertex_t *pvert, *plastvert, *ptvert;
local 196 pvert = pedges->v[1];
198 dist = DotProduct (pvert->position, tplane.normal) - tplane.dist;
215 frac * (pvert->position[0] -
218 frac * (pvert->position[1] -
221 frac * (pvert->position[2] -
243 ptedge->v[1] = pvert;
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