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Searched
full:setrendertarget
(Results
1 - 17
of
17
) sorted by null
/external/skia/src/gpu/effects/
GrConfigConversionEffect.cpp
233
context->
setRenderTarget
(readTex->asRenderTarget());
239
context->
setRenderTarget
(tempTex->asRenderTarget());
242
context->
setRenderTarget
(readTex->asRenderTarget());
/external/skia/gm/
texdata.cpp
100
ctx->
setRenderTarget
(target);
/external/skia/include/gpu/
GrTexture.h
76
* GrGpu::
setRenderTarget
().
GrRenderTarget.h
19
* A context's render target is set by
setRenderTarget
(). Render targets are
GrContext.h
269
void
setRenderTarget
(GrRenderTarget* target);
464
* calling
setRenderTarget
() followed by flush() without flags may not
631
context->
setRenderTarget
(target);
641
fContext->
setRenderTarget
(fPrevTarget);
[
all
...]
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Blit.cpp
270
device->
SetRenderTarget
(0, dest);
303
device->
SetRenderTarget
(0, dest);
548
device->
SetRenderTarget
(0, mSavedRenderTarget);
Context.cpp
[
all
...]
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
Surface.cpp
272
device->
SetRenderTarget
(0, mBackBuffer);
278
device->
SetRenderTarget
(0, mPreFlipBackBuffer);
/external/skia/src/gpu/
GrContext.cpp
202
drawState->
setRenderTarget
(rt);
304
drawState->
setRenderTarget
(texture->asRenderTarget());
[
all
...]
GrClipMaskManager.cpp
269
drawState->
setRenderTarget
(target->asRenderTarget());
314
drawState->
setRenderTarget
(target->asRenderTarget());
347
drawState->
setRenderTarget
(dstMask->asRenderTarget());
584
drawState->
setRenderTarget
(rt);
[
all
...]
GrDrawState.h
856
void
setRenderTarget
(GrRenderTarget* target) {
880
fDrawState->
setRenderTarget
(fSavedTarget)
[
all
...]
SkGpuDevice.cpp
259
fContext->
setRenderTarget
(NULL);
274
fContext->
setRenderTarget
(fRenderTarget);
418
fContext->
setRenderTarget
(fRenderTarget);
829
context->
setRenderTarget
(blurTexture->asRenderTarget());
[
all
...]
GrDrawTarget.h
513
* state->
setRenderTarget
(rt); // state refers to the GrDrawState set on
[
all
...]
/frameworks/base/libs/hwui/
LayerRenderer.cpp
307
layer->
setRenderTarget
(GL_NONE); // see ::updateTextureLayer()
326
layer->
setRenderTarget
(renderTarget);
Layer.h
182
inline void
setRenderTarget
(GLenum renderTarget) {
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES11Canvas.java
842
private void
setRenderTarget
(RawTexture texture) {
875
setRenderTarget
(texture);
883
setRenderTarget
(texture);
[
all
...]
GLES20Canvas.java
835
setRenderTarget
(oldTexture, texture);
844
setRenderTarget
(oldTexture, texture);
851
private void
setRenderTarget
(BasicTexture oldTexture, RawTexture texture) {
[
all
...]
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