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  /external/quake/quake/src/QW/client/
gl_rmain.c 278 vec3_t shadevector; variable
443 point[0] -= shadevector[0]*(point[2]+lheight);
444 point[1] -= shadevector[1]*(point[2]+lheight);
569 shadevector[0] = cos(-an);
570 shadevector[1] = sin(-an);
571 shadevector[2] = 1;
572 VectorNormalize (shadevector);
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 305 vec3_t shadevector; variable
496 pVertex[0] -= shadevector[0]*(pVertex[2]+lheight);
497 pVertex[1] -= shadevector[1]*(pVertex[2]+lheight);
532 point[0] -= shadevector[0]*(point[2]+lheight);
533 point[1] -= shadevector[1]*(point[2]+lheight);
661 shadevector[0] = cos(-an);
662 shadevector[1] = sin(-an);
663 shadevector[2] = 1;
664 VectorNormalize (shadevector);
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