/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Deferred.j3md | 11 // Activate shading along the tangent, instead of the normal
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Lighting.j3md | 27 // Activate shading along the tangent, instead of the normal
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
index.jd | 31 shading, and other details for making all your icons fit in the Android system.
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/system/media/camera/docs/ |
metadata_model.py | 802 name: The fully qualified name string, e.g. 'android.shading.mode' 830 name: A string with the fully qualified name, e.g. 'android.shading.mode' 992 entry.name is 'android.lens.info.shading' 993 entry.get_name_as_list() == ['android', 'lens', 'info', 'shading'] 1002 entry.name is 'android.lens.info.shading' 1012 entry.name is 'android.lens.info.shading' 1026 entry.name is 'android.lens.info.shading' 1040 entry.name is 'android.lens.info.shading' 1041 entry.get_name_minimal() == 'shading' 1053 entry.name is 'android.lens.info.shading' [all...] |
docs.html | 303 <li><p class="toc_section"><a href="#section_shading">shading</a></p> 305 <li><a href="#controls_android.shading.mode">android.shading.mode</a> (controls)</li> 306 <li><a href="#controls_android.shading.strength">android.shading.strength</a> (controls)</li> 307 <li><a href="#dynamic_android.shading.mode">android.shading.mode</a> (dynamic)</li> [all...] |
metadata_properties.xml | [all...] |
/hardware/samsung_slsi/exynos5/original-kernel-headers/linux/ |
fimc-is-metadata.h | 262 /* android.shading */ 720 struct camera2_shading_ctl shading; member in struct:camera2_ctl 739 struct camera2_shading_dm shading; member in struct:camera2_dm
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/device/lge/mako/camera/ |
QCameraParameters.h | 154 // Values for Lens Shading
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QCameraParameters.cpp | 106 //Values for Lens Shading 124 //Values for Histogram Shading
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/external/skia/src/gpu/gl/ |
GrGLSL.h | 20 * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
ShaderLang.cpp | 19 // and the shading language compiler.
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/external/libvpx/libvpx/examples/includes/geshi/geshi/ |
matlab.php | 129 'set','setdiff','setfield','setxor','shading','shg','shiftdim',
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lscript.php | 76 'selected', 'setColor', 'setPattern', 'shading', 'shadow', 'shadows',
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/external/quake/quake/src/QW/client/ |
r_aliasa.s | 149 // // clamp; because we limited the minimum ambient and shading light, we
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r_alias.c | 442 // clamp; because we limited the minimum ambient and shading light, we 496 // clamp; because we limited the minimum ambient and shading light, we
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/external/quake/quake/src/WinQuake/ |
r_aliasa.s | 149 // // clamp; because we limited the minimum ambient and shading light, we
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r_alias.cpp | 442 // clamp; because we limited the minimum ambient and shading light, we
496 // clamp; because we limited the minimum ambient and shading light, we
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/external/skia/include/gpu/ |
GrEffect.h | 56 Ganesh shading pipeline.
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/external/webkit/Source/ThirdParty/ANGLE/include/GLSLANG/ |
ShaderLang.h | 11 // and the shading language compiler.
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/frameworks/base/docs/html/training/graphics/opengl/ |
draw.jd | 97 <p>Shaders contain OpenGL Shading Language (GLSL) code that must be compiled prior to using it in
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/external/chromium/chrome/browser/ui/cocoa/ |
profile_menu_button.mm | 246 // Shading for fill to make the bottom of the tab slightly darker.
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/external/chromium/chrome/browser/ui/gtk/ |
tab_contents_drag_source.cc | 107 // The image we get from WebKit makes heavy use of alpha-shading. This looks
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Renderer.java | 262 * and shading it based on the given vertex attributes.
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/external/webkit/Source/WebCore/inspector/front-end/ |
SummaryBar.js | 275 // Draw the pill shading.
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/hardware/samsung_slsi/exynos5/libcamera2/ |
fimc-is-metadata.h | 669 struct camera2_shading_ctl shading; member in struct:camera2_ctl 691 struct camera2_shading_dm shading; member in struct:camera2_dm
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