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  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Deferred.j3md 11 // Activate shading along the tangent, instead of the normal
Lighting.j3md 27 // Activate shading along the tangent, instead of the normal
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
index.jd 31 shading, and other details for making all your icons fit in the Android system.
  /system/media/camera/docs/
metadata_model.py 802 name: The fully qualified name string, e.g. 'android.shading.mode'
830 name: A string with the fully qualified name, e.g. 'android.shading.mode'
992 entry.name is 'android.lens.info.shading'
993 entry.get_name_as_list() == ['android', 'lens', 'info', 'shading']
1002 entry.name is 'android.lens.info.shading'
1012 entry.name is 'android.lens.info.shading'
1026 entry.name is 'android.lens.info.shading'
1040 entry.name is 'android.lens.info.shading'
1041 entry.get_name_minimal() == 'shading'
1053 entry.name is 'android.lens.info.shading'
    [all...]
docs.html 303 <li><p class="toc_section"><a href="#section_shading">shading</a></p>
305 <li><a href="#controls_android.shading.mode">android.shading.mode</a> (controls)</li>
306 <li><a href="#controls_android.shading.strength">android.shading.strength</a> (controls)</li>
307 <li><a href="#dynamic_android.shading.mode">android.shading.mode</a> (dynamic)</li>
    [all...]
metadata_properties.xml     [all...]
  /hardware/samsung_slsi/exynos5/original-kernel-headers/linux/
fimc-is-metadata.h 262 /* android.shading */
720 struct camera2_shading_ctl shading; member in struct:camera2_ctl
739 struct camera2_shading_dm shading; member in struct:camera2_dm
  /device/lge/mako/camera/
QCameraParameters.h 154 // Values for Lens Shading
QCameraParameters.cpp 106 //Values for Lens Shading
124 //Values for Histogram Shading
  /external/skia/src/gpu/gl/
GrGLSL.h 20 * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
ShaderLang.cpp 19 // and the shading language compiler.
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
matlab.php 129 'set','setdiff','setfield','setxor','shading','shg','shiftdim',
lscript.php 76 'selected', 'setColor', 'setPattern', 'shading', 'shadow', 'shadows',
  /external/quake/quake/src/QW/client/
r_aliasa.s 149 // // clamp; because we limited the minimum ambient and shading light, we
r_alias.c 442 // clamp; because we limited the minimum ambient and shading light, we
496 // clamp; because we limited the minimum ambient and shading light, we
  /external/quake/quake/src/WinQuake/
r_aliasa.s 149 // // clamp; because we limited the minimum ambient and shading light, we
r_alias.cpp 442 // clamp; because we limited the minimum ambient and shading light, we
496 // clamp; because we limited the minimum ambient and shading light, we
  /external/skia/include/gpu/
GrEffect.h 56 Ganesh shading pipeline.
  /external/webkit/Source/ThirdParty/ANGLE/include/GLSLANG/
ShaderLang.h 11 // and the shading language compiler.
  /frameworks/base/docs/html/training/graphics/opengl/
draw.jd 97 <p>Shaders contain OpenGL Shading Language (GLSL) code that must be compiled prior to using it in
  /external/chromium/chrome/browser/ui/cocoa/
profile_menu_button.mm 246 // Shading for fill to make the bottom of the tab slightly darker.
  /external/chromium/chrome/browser/ui/gtk/
tab_contents_drag_source.cc 107 // The image we get from WebKit makes heavy use of alpha-shading. This looks
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 262 * and shading it based on the given vertex attributes.
  /external/webkit/Source/WebCore/inspector/front-end/
SummaryBar.js 275 // Draw the pill shading.
  /hardware/samsung_slsi/exynos5/libcamera2/
fimc-is-metadata.h 669 struct camera2_shading_ctl shading; member in struct:camera2_ctl
691 struct camera2_shading_dm shading; member in struct:camera2_dm

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