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  /external/quake/quake/src/WinQuake/
progdefs.q2 13 string_t startspot;
server.h 49 char startspot[64]; member in struct:__anon14655
254 void SV_SpawnServer (char *server, char *startspot);
host_cmd.cpp 323 char *startspot; local
338 startspot = NULL;
342 startspot = _startspot;
346 SV_SpawnServer (level, startspot);
377 char startspot[MAX_QPATH]; local
388 strcpy(startspot, sv.startspot);
389 SV_SpawnServer (mapname, startspot);
768 int LoadGamestate(char *level, char *startspot)
807 SV_SpawnServer (mapname, startspot);
876 char *startspot; local
    [all...]
sv_main.cpp 1045 void SV_SpawnServer (char *server, char *startspot)
1091 if (startspot)
1092 strcpy(sv.startspot, startspot);
1172 pr_global_struct->startspot = sv.startspot - pr_strings;

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