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  /external/quake/quake/src/WinQuake/
gl_warp.cpp 181 float turbsin[] = variable
212 s = os + turbsin[(int)((ot*0.125+realtime) * TURBSCALE) & 255];
215 t = ot + turbsin[(int)((os*0.125+realtime) * TURBSCALE) & 255];
233 s = os + turbsin[(int)((ot*0.125+realtime) * TURBSCALE) & 255];
236 t = ot + turbsin[(int)((os*0.125+realtime) * TURBSCALE) & 255];
  /external/quake/quake/src/QW/client/
gl_warp.c 180 float turbsin[] = variable
212 s = os + turbsin[(int)((ot*0.125+realtime) * TURBSCALE) & 255];
215 t = ot + turbsin[(int)((os*0.125+realtime) * TURBSCALE) & 255];

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