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Searched
full:vertexes
(Results
1 - 25
of
34
) sorted by null
1
2
/external/quake/quake/src/QW/docs/
glqwcl-readme.txt
117
If you clear this, glqwcl will remove colinear
vertexes
when it reloads the
/external/quake/quake/src/QW/client/
gl_rmain.c
340
// normals and
vertexes
come from the frame list
374
// normals and
vertexes
come from the frame list
438
// normals and
vertexes
come from the frame list
gl_mesh.c
42
// all frames will have their
vertexes
rearranged and expanded
gl_model.h
383
mvertex_t *
vertexes
;
member in struct:model_s
model.h
349
mvertex_t *
vertexes
;
member in struct:model_s
r_aclip.c
242
// copy
vertexes
and fix seam texture coordinates
gl_model.c
558
loadmodel->
vertexes
= out;
722
v = &loadmodel->
vertexes
[loadmodel->edges[e].v[0]];
724
v = &loadmodel->
vertexes
[loadmodel->edges[-e].v[1]];
1265
// a pose is a single set of
vertexes
. a frame may be
[
all
...]
r_bsp.c
659
r_pcurrentvertbase = clmodel->
vertexes
;
/external/quake/quake/src/QW/server/
model.c
488
loadmodel->
vertexes
= out;
650
v = &loadmodel->
vertexes
[loadmodel->edges[e].v[0]];
652
v = &loadmodel->
vertexes
[loadmodel->edges[-e].v[1]];
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/
GeoMap.java
231
* @param scale Created
vertexes
are scaled by this vector
Terrain.java
195
* So if the terrain is 512
vertexes
wide, then each texture coord will cover
/external/opencv/cv/src/
cvmatchcontours.cpp
357
/*write to buffer the pointer to child
vertexes
*/
/external/quake/quake/src/WinQuake/docs/
readme.glquake
137
If you clear this, glquake will remove colinear
vertexes
when it reloads the
/external/quake/quake/src/WinQuake/
gl_mesh.cpp
42
// all frames will have their
vertexes
rearranged and expanded
gl_model.h
380
mvertex_t *
vertexes
;
member in struct:model_s
gl_rmain.cpp
385
// normals and
vertexes
come from the frame list
415
// normals and
vertexes
come from the frame list
491
// normals and
vertexes
come from the frame list
527
// normals and
vertexes
come from the frame list
[
all
...]
glqnotes.txt
146
If you clear this, glquake will remove colinear
vertexes
when it reloads the
model.h
332
mvertex_t *
vertexes
;
member in struct:model_s
r_aclip.cpp
242
// copy
vertexes
and fix seam texture coordinates
gl_model.cpp
558
loadmodel->
vertexes
= out;
722
v = &loadmodel->
vertexes
[loadmodel->edges[e].v[0]];
724
v = &loadmodel->
vertexes
[loadmodel->edges[-e].v[1]];
1239
// a pose is a single set of
vertexes
. a frame may be
[
all
...]
r_bsp.cpp
659
r_pcurrentvertbase = clmodel->
vertexes
;
/external/quake/quake/src/WinQuake/kit/
README.TXT
146
If you clear this, glquake will remove colinear
vertexes
when it reloads the
/frameworks/base/media/mca/filterfw/native/core/
shader_program.h
242
// Set attribute values that differ across
vertexes
, using a VertexFrame.
266
// Set attribute values that differ across
vertexes
, using a data buffer.
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java
390
// Load the program, which is the basics rules to draw the
vertexes
and textures.
398
// Load the
vertexes
coordinates. Simple here since it only draw a rectangle
/external/chromium/chrome/browser/ui/views/bubble/
bubble_border.cc
405
* ??????? ???? |shift_x| (offset from tip to
vertexes
of isosceles triangle)
Completed in 555 milliseconds
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