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  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_WM_ToggleFullScreen.3 11 Toggles the application between windowed and fullscreen mode, if supported\&. (X11 is the only target currently supported, BeOS support is experimental)\&.
  /external/libvorbis/test/
util.h 20 /* Create simple test data consisting of a windowed sine wave. */
  /external/quake/quake/src/QW/scitech/include/
mglwin.h 46 /* Initialise the MGL just for Windowed output, not full screen */
58 * Note that if you are using a common window for Windowed mode and fullscreen
60 * that you window normally handles in windowed modes are ignored when in
121 * This function only needs to be called when running in Windowed modes and
126 * MGL Windowed DC and a flag to indicate whether the app is in the background
  /external/quake/quake/src/WinQuake/scitech/INCLUDE/
MGLWIN.H 46 /* Initialise the MGL just for Windowed output, not full screen */
58 * Note that if you are using a common window for Windowed mode and fullscreen
60 * that you window normally handles in windowed modes are ignored when in
121 * This function only needs to be called when running in Windowed modes and
126 * MGL Windowed DC and a flag to indicate whether the app is in the background
  /external/quake/quake/src/WinQuake/docs/
README 80 and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh
97 This is a windowed version that is generic for X11. It runs in a window
105 No other video modes are supported (just runs windowed). Mouse is read, but
README.X11 17 This is a windowed version that is generic for X11. It runs in a window
25 No other video modes are supported (just runs windowed). Mouse is read, but
INSTALL 111 and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh
128 This is a windowed version that is generic for X11. It runs in a window
136 No other video modes are supported (just runs windowed). Mouse is read, but
INSTALL.Quake 111 and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh
128 This is a windowed version that is generic for X11. It runs in a window
136 No other video modes are supported (just runs windowed). Mouse is read, but
  /external/chromium/chrome/browser/ui/views/extensions/
extension_view.cc 86 // RenderWidgetHostHWND supports windowed plugins, but if we ever also
88 // additional HWND to parent off of because windowed plugin HWNDs cannot
  /external/jmonkeyengine/engine/src/core/com/jme3/system/
JmeContext.java 51 * A display can represent a windowed or a fullscreen-exclusive display.
52 * If windowed, the graphics are rendered to a new on-screen surface
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/
LwjglAbstractDisplay.java 69 * Set the title if its a windowed display
75 * Restart if its a windowed or full-screen display.
  /external/quake/quake/src/QW/docs/
qwcl-readme.txt 198 How do I select fullscreen or windowed QWCL operation?
201 menu. There are now two types of modes listed, windowed and
203 default mode, just as in DOS Quake. If you make a windowed mode the
205 switch to windowed; if this is a problem, use the -startwindowed
213 You can! While in a windowed mode, go to the Options menu. At the
353 Desktop is weird colors when QWCL runs windowed
374 It does work windowed, but when QWCL is fullscreen, it completely
454 it didn't (obviously this is only visible in windowed modes). The
524 My default mode is windowed, but QWCL goes fullscreen first
723 WINDOWED: QWCL runs in a normal window
    [all...]
readme.qwcl 100 and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh
117 This is a windowed version that is generic for X11. It runs in a window
125 No other video modes are supported (just runs windowed). Mouse is read, but
  /external/webkit/Source/WebCore/platform/
Widget.h 135 // Plugin - Mac, Windows (windowed only), Qt (windowed only, widget is an HWND on windows), Gtk (windowed only)
  /external/chromium/chrome/browser/renderer_host/
accelerated_plugin_view_mac.h 83 // pages have long used to show web content above windowed plugins on Windows
  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdlwmtogglefullscreen.html 123 >Toggles the application between windowed and fullscreen mode, if supported. (X11 is the only target currently supported, BeOS support is experimental).</P
wm.html 122 >SDL provides a small set of window management functions which allow applications to change their title and toggle from windowed mode to fullscreen (if available)</P
  /external/qemu/distrib/sdl-1.2.15/src/video/wincommon/
SDL_lowvideo.h 117 /* The position of the window in windowed mode */
  /external/webkit/Source/WebCore/platform/audio/
SincResampler.h 60 // The kernel offsets are sub-sample shifts of a windowed sinc() shifted from 0.0 to 1.0 sample.
  /external/webrtc/src/modules/audio_processing/aec/
aec_core.h 96 complex_t xfwBuf[NR_PART * PART_LEN1]; // farend windowed fft buffer
  /external/quake/quake/src/QW/client/
gl_vidnt.c 79 static qboolean windowed, leavecurrentmode; variable
380 if ((windowed && (modenum != 0)) ||
381 (!windowed && (modenum < 1)) ||
382 (!windowed && (modenum >= nummodes)))
398 // Set either the fullscreen or windowed mode
679 // handle the mouse state when windowed if that's changed
1226 sprintf(pinfo, "%s windowed", pv->modedesc);
1228 sprintf(pinfo, "windowed");
    [all...]
  /external/quake/quake/src/WinQuake/
gl_vidnt.cpp 79 static qboolean windowed, leavecurrentmode; variable
380 if ((windowed && (modenum != 0)) ||
381 (!windowed && (modenum < 1)) ||
382 (!windowed && (modenum >= nummodes)))
398 // Set either the fullscreen or windowed mode
679 // handle the mouse state when windowed if that's changed
1226 sprintf(pinfo, "%s windowed", pv->modedesc);
1228 sprintf(pinfo, "windowed");
    [all...]
wqreadme.txt 199 How do I select fullscreen or windowed WQ operation?
202 menu. There are now two types of modes listed, windowed and
204 default mode, just as in DOS Quake. If you make a windowed mode the
206 switch to windowed; if this is a problem, use the -startwindowed
214 You can! While in a windowed mode, go to the Options menu. At the
354 Desktop is weird colors when WQ runs windowed
375 It does work windowed, but when WinQuake is fullscreen, it completely
455 it didn't (obviously this is only visible in windowed modes). The
525 My default mode is windowed, but WQ goes fullscreen first
736 WINDOWED: WQ runs in a normal window
    [all...]
  /external/jmonkeyengine/engine/src/desktop/com/jme3/app/
SettingsDialog.java 78 // Array of windowed resolutions
409 * windowed " + "mode than your current desktop bit depth"); return
497 // don't run this function when changing windowed settings
524 * windowed). It then sets up a list of standard options (if windowed) or
  /external/qemu/distrib/sdl-1.2.15/test/
testwm.c 37 "fullscreen" : "windowed");
129 (screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed");

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