Lines Matching full:live
89 // Bind live to mark bitmap if necessary.
215 // This second sweep makes sure that we don't have any objects in the live stack which point to
224 // Ensure that nobody inserted items in the live stack after we swapped the stacks.
251 // the live stack during the recursive mark.
261 // At this point the live stack should no longer have any mutators which push into it.
276 // Mark everything allocated since the last as GC live so that we can sweep concurrently,
277 // knowing that new allocations won't be marked as live.
337 // Swap the live and mark bitmaps for each space which we modified space. This is an
338 // optimization that enables us to not clear live bits inside of the sweep. Only swaps unbound
344 // Unbind the live and mark bitmaps.
855 // Image spaces are handled properly since live == marked for them.
1017 // Either marked or not live.
1124 // AllocSpace::FreeList clears the value in ptrs, so perform after clearing the live bit
1252 // Zygote sweep takes care of dirtying cards and clearing live bits, does not free actual