Lines Matching full:x100
3429 parentObj.FCarry = ((temp_value2 & 0x100) == 0x100);
3545 parentObj.FCarry = ((temp_var & 0x100) == 0x100);
3635 parentObj.registersHL = ((parentObj.registersHL << 1) & 0xFE00) | ((parentObj.FCarry) ? 0x100 : 0) | (parentObj.registersHL & 0xFF);
3637 parentObj.FZero = (parentObj.registersHL < 0x100);
3703 parentObj.FZero = (parentObj.registersHL < 0x100);
3771 parentObj.registersHL = ((parentObj.registersHL << 1) & 0xFE00) | ((parentObj.FCarry) ? 0x100 : 0) | (parentObj.registersHL & 0xFF);
3774 parentObj.FZero = (parentObj.registersHL < 0x100);
3848 parentObj.FZero = (parentObj.registersHL < 0x100);
3917 parentObj.FZero = (parentObj.registersHL < 0x100);
3983 parentObj.FZero = (parentObj.registersHL < 0x100);
4043 parentObj.FZero = (parentObj.registersHL < 0x100);
4107 parentObj.FZero = (parentObj.registersHL < 0x100);
5964 for (; romIndex < 0x100; ++romIndex) {
5972 this.memory[romIndex] = this.GBCBOOTROM[romIndex - 0x100]; //Load in the GameBoy Color BOOT ROM.
5979 for (; romIndex < 0x100; ++romIndex) {
6249 for (var index = 0; index < 0x100; ++index) {
6490 this.LSFR7Table[0x100 | index] = randomFactor * 0x2;
7105 if (++this.memory[0xFF05] == 0x100) {
7280 if (++this.memory[0xFF05] == 0x100) {
7662 this.sortBuffer = this.getTypedArray(0x100, 0, "uint8");
7687 this.sortBuffer = this.getTypedArray(0x100, 0, "uint8");
7736 this.sortBuffer = this.getTypedArray(0x100, 0, "uint8");
7845 chrCode |= 0x100;
7848 for (var texel = (scrollXAdjusted & 0x7); texel < 8 && pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
7851 var scrollXAdjustedAligned = Math.min(pixelPositionEnd - pixelPosition, 0x100 - scrollXAdjusted) >> 3;
7857 chrCode |= 0x100;
7871 if (scrollXAdjusted < 0x100) {
7874 chrCode |= 0x100;
7877 for (texel = tileYLine - 1; pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
7885 chrCode |= 0x100;
7901 chrCode |= 0x100;
7933 chrCode |= 0x100;
7938 for (var texel = (scrollXAdjusted & 0x7); texel < 8 && pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
7941 var scrollXAdjustedAligned = Math.min(pixelPositionEnd - pixelPosition, 0x100 - scrollXAdjusted) >> 3;
7947 chrCode |= 0x100;
7963 if (scrollXAdjusted < 0x100) {
7966 chrCode |= 0x100;
7971 for (texel = tileYLine - 1; pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
7979 chrCode |= 0x100;
7997 chrCode |= 0x100;
8031 chrCode |= 0x100;
8036 for (var texel = (scrollXAdjusted & 0x7); texel < 8 && pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
8039 var scrollXAdjustedAligned = Math.min(pixelPositionEnd - pixelPosition, 0x100 - scrollXAdjusted) >> 3;
8045 chrCode |= 0x100
8061 if (scrollXAdjusted < 0x100) {
8064 chrCode |= 0x100;
8069 for (texel = tileYLine - 1; pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
8077 chrCode |= 0x100;
8095 chrCode |= 0x100;
8131 chrCode |= 0x100;
8143 chrCode |= 0x100;
8159 chrCode |= 0x100;
8195 chrCode |= 0x100;
8209 chrCode |= 0x100;
8227 chrCode |= 0x100;
8265 chrCode |= 0x100;
8279 chrCode |= 0x100;
8297 chrCode |= 0x100;
8510 tileBlock[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
8529 tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
8551 tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
8573 tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
8594 tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
8617 tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
8751 temp_var = ((0x100 - this.memory[0xFF05]) * this.TACClocker) - this.timerTicks;
9451 parentObj.ROMBank1offs = (parentObj.ROMBank1offs & 0x100) | data;
9523 parentObj.RTCDays = (data & 0xFF) | (parentObj.RTCDays & 0x100);
9956 parentObj.channel3totalLength = 0x100 - data;
9982 parentObj.channel3totalLength = 0x100;