Lines Matching refs:LCD
1366 this.drawContext = null; // LCD Context
1436 this.LCDisOn = false; //Is the emulated LCD controller on?
1439 //Array of line 0 function to handle the LCD controller when it's off (Do nothing!).
1442 this.initializeLCDController(); //Compile the LCD controller functions.
7092 //Update the clocking for the LCD emulation:
7093 this.LCDTicks += this.CPUTicks >> this.doubleSpeedShifter; //LCD Timing
7096 timedTicks = this.CPUTicks >> this.doubleSpeedShifter; //CPU clocking can be updated from the LCD handling.
7267 //Update the clocking for the LCD emulation:
7268 this.LCDTicks += this.CPUTicks >> this.doubleSpeedShifter; //LCD Timing
7271 var timedTicks = this.CPUTicks >> this.doubleSpeedShifter; //CPU clocking can be updated from the LCD handling.
7365 //We're on the last visible scan line of the LCD screen:
7424 //LCD off takes at least 2 frames:
7502 this.LCDTicks += (4 >> this.doubleSpeedShifter) | 0x20; //LCD Timing Update For HDMA.
8718 //If the LCD is enabled, then predict the LCD IRQs enabled:
8783 //Will stay in HALT forever (Stuck in HALT forever), but the APU and LCD are still clocked, so don't pause:
9034 if (!parentObj.LCDisOn && parentObj.hdmaRunning) { //Undocumented behavior alert: HDMA becomes GDMA when LCD is off (Worms Armageddon Fix).