Lines Matching refs:state
64 bool enableDirty; // true if any enable state has changed since last draw
85 void enable(int location, int state);
132 * These functions manipulate GL state which interacts with the
269 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
270 *ptr = state->size;
275 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
276 *ptr = state->type;
281 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
282 *ptr = state->stride;
287 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
288 *ptr = state->size;
293 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
294 *ptr = state->type;
299 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
300 *ptr = state->stride;
305 const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
306 *ptr = state->type;
311 const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
312 *ptr = state->stride;
317 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
318 *ptr = state->size;
323 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
324 *ptr = state->type;
329 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
330 *ptr = state->stride;
335 const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
336 *ptr = state->type;
341 const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
342 *ptr = state->stride;
347 const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
348 *ptr = state->size;
353 const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
354 *ptr = state->type;
359 const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
360 *ptr = state->stride;
365 const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
366 *ptr = state->size;
371 const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
372 *ptr = state->type;
377 const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
378 *ptr = state->stride;
383 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
384 *ptr = state->bufferObject;
389 const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
390 *ptr = state->bufferObject;
395 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
396 *ptr = state->bufferObject;
401 const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION);
402 *ptr = state->bufferObject;
407 const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
408 *ptr = state->bufferObject;
413 const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
414 *ptr = state->bufferObject;
419 const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
420 *ptr = state->bufferObject;