Lines Matching refs:Mark
82 /// Executing Rewind(Mark()) on a stream should not affect the input position.
90 function Mark: Integer;
120 /// of the decision. Do not "pop" the marker off the state. Mark(I)
136 /// argument. So if you're nested 5 levels of Mark(), and then Release(2)
155 /// <see cref="IIntStream.Mark"/>/<see cref="IIntStream.Rewind(Integer)"/>
1627 /// Tracks the depth of nested <see cref="IIntStream.Mark"/> calls
1635 /// A null is kept @ index 0. Create upon first call to Mark().
1640 /// Track the last Mark() call result value for use in Rewind().
1656 function Mark: Integer; virtual;
2317 /// <summary>Track the last Mark() call result value for use in Rewind().</summary>
2347 function Mark: Integer; virtual;
3250 function TANTLRStringStream.Mark: Integer;
4962 function TCommonTokenStream.Mark: Integer;
5135 Mark, S, SNext, SpecialState: Integer;
5139 Mark := Input.Mark; // remember where decision started in input
5214 Input.Rewind(Mark);