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Lines Matching defs:matrix_location

430                    program->vertex_shader().matrix_location());
453 program->vertex_shader().matrix_location(), 1, false, &gl_matrix[0]));
888 shader_matrix_location = program->vertex_shader().matrix_location();
905 shader_matrix_location = program->vertex_shader().matrix_location();
919 shader_matrix_location = program->vertex_shader().matrix_location();
930 shader_matrix_location = program->vertex_shader().matrix_location();
954 shader_matrix_location = program->vertex_shader().matrix_location();
972 shader_matrix_location = program->vertex_shader().matrix_location();
993 shader_matrix_location = program->vertex_shader().matrix_location();
1008 shader_matrix_location = program->vertex_shader().matrix_location();
1115 unsigned matrix_location;
1126 uniforms->matrix_location = program->vertex_shader().matrix_location();
1286 centered_rect, uniforms.matrix_location);
1291 unsigned matrix_location;
1304 uniforms->matrix_location = program->vertex_shader().matrix_location();
1490 frame, quad->quadTransform(), centered_rect, uniforms.matrix_location);
1532 int matrix_location = -1;
1545 matrix_location = program->vertex_shader().matrix_location();
1558 matrix_location = program->vertex_shader().matrix_location();
1599 DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, matrix_location);
1637 program->vertex_shader().matrix_location());
1731 matrix_location = program->vertex_shader().matrix_location();
1737 int matrix_location;
1784 static_cast<int>(draw_cache_.matrix_location),
1862 draw_cache_.matrix_location = binding.matrix_location;
1929 frame, quad->quadTransform(), quad->rect, binding.matrix_location);
2033 int matrix_location) {
2039 context_->uniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0]));
2079 frame, draw_matrix, rect, program->vertex_shader().matrix_location());