Lines Matching full:edge
356 "edge",
380 uniform TexCoordPrecision vec3 edge[8];
381 varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances.
388 edge_dist[0] = vec4(dot(edge[0], screen_pos),
389 dot(edge[1], screen_pos),
390 dot(edge[2], screen_pos),
391 dot(edge[3], screen_pos)) * gl_Position.w;
392 edge_dist[1] = vec4(dot(edge[4], screen_pos),
393 dot(edge[5], screen_pos),
394 dot(edge[6], screen_pos),
395 dot(edge[7], screen_pos)) * gl_Position.w;
415 "edge",
441 uniform TexCoordPrecision vec3 edge[8];
444 varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances.
451 edge_dist[0] = vec4(dot(edge[0], screen_pos),
452 dot(edge[1], screen_pos),
453 dot(edge[2], screen_pos),
454 dot(edge[3], screen_pos)) * gl_Position.w;
455 edge_dist[1] = vec4(dot(edge[4], screen_pos),
456 dot(edge[5], screen_pos),
457 edge[6], screen_pos),
458 dot(edge[7], screen_pos)) * gl_Position.w;
523 "edge",
549 uniform TexCoordPrecision vec3 edge[8];
552 varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances.
559 edge_dist[0] = vec4(dot(edge[0], screen_pos),
560 dot(edge[1], screen_pos),
561 dot(edge[2], screen_pos),
562 dot(edge[3], screen_pos)) * gl_Position.w;
563 edge_dist[1] = vec4(dot(edge[4], screen_pos),
564 dot(edge[5], screen_pos),
565 dot(edge[6], screen_pos),
566 dot(edge[7], screen_pos)) * gl_Position.w;
954 varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances.
1002 varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances.
1025 varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances.
1139 varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances.
1208 varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances.
1271 varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances.
1541 varying vec4 edge_dist[2]; // 8 edge distances.