Lines Matching refs:viewport
354 "viewport",
378 uniform vec4 viewport;
387 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0);
413 "viewport",
439 uniform vec4 viewport;
450 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0);
521 "viewport",
547 uniform vec4 viewport;
558 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0);