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54   // but in a way that the surface's own occlusion won't occlude itself.
170 // We copy the screen occlusion into the new RenderSurface subtree, but we
171 // never copy in the occlusion from inside the target, since we are looking
175 // occlusion we've computed so far won't apply to the pixels we're drawing
176 // here in the same way. We discard the occlusion thus far to be safe, and
234 // If the occlusion within the surface can not be applied to things outside of
235 // the surface's subtree, then clear the occlusion here so it won't be used.
320 // We merge the screen occlusion from the current RenderSurfaceImpl subtree
321 // out to its parent target RenderSurfaceImpl. The target occlusion can be
364 // TODO(danakj): Strictly this should subtract the inside target occlusion
547 // Layers can't clip across surfaces, so count this as internal occlusion.
557 // Treat other clipping as occlusion from outside the surface.
569 // Check if the unoccluded rect shrank when applying outside occlusion.
617 // Layers can't clip across surfaces, so count this as internal occlusion.
627 // Treat other clipping as occlusion from outside the surface.
643 // Check if the unoccluded rect shrank when applying outside occlusion.
667 // target in the occlusion tracker.
693 // surface, so only things outside the surface can occlude it. That occlusion
701 // Layers can't clip across surfaces, so count this as internal occlusion.
717 // Treat other clipping as occlusion from outside the target surface.
733 // Check if the unoccluded rect shrank when applying outside occlusion.