Home | History | Annotate | Download | only in proxy

Lines Matching defs:Graphics3D

62 // Graphics3D context; this isn't allowed, and will likely either crash or
64 // the Graphics3D context will be the thread on which subsequent gl rendering
69 // thread or background thread) to render to a single Graphics3D context.
70 class Graphics3D::LockingCommandBuffer : public gpu::CommandBuffer {
171 // Weak pointer - see class Graphics3D for the scopted_ptr.
177 Graphics3D::Graphics3D(const HostResource& resource)
182 Graphics3D::~Graphics3D() {
186 bool Graphics3D::Init(gpu::gles2::GLES2Implementation* share_gles2) {
201 PP_Bool Graphics3D::SetGetBuffer(int32_t /* transfer_buffer_id */) {
205 gpu::CommandBuffer::State Graphics3D::GetState() {
209 PP_Bool Graphics3D::Flush(int32_t put_offset) {
213 gpu::CommandBuffer::State Graphics3D::FlushSync(int32_t put_offset) {
217 int32_t Graphics3D::CreateTransferBuffer(uint32_t size) {
221 PP_Bool Graphics3D::DestroyTransferBuffer(int32_t id) {
225 PP_Bool Graphics3D::GetTransferBuffer(int32_t id,
231 gpu::CommandBuffer::State Graphics3D::FlushSyncFast(int32_t put_offset,
236 uint32_t Graphics3D::InsertSyncPoint() {
241 gpu::CommandBuffer* Graphics3D::GetCommandBuffer() {
245 int32 Graphics3D::DoSwapBuffers() {
259 void Graphics3D::PushAlreadyLocked() {
266 void Graphics3D::PopAlreadyLocked() {
323 scoped_refptr<Graphics3D> graphics_3d(new Graphics3D(result));
483 static_cast<Graphics3D*>(enter.object())->SwapBuffersACK(pp_error);