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Lines Matching refs:select

94     // renderer like <optgroup> or if it doesn't allow children like <select>.
135 // Changing the text causes a recalc of a select's items, which will reset the selected
136 // index to the first item if the select is single selection with a menu list. We attempt to
138 RefPtr<HTMLSelectElement> select = ownerSelectElement();
139 bool selectIsMenuList = select && select->usesMenuList();
140 int oldSelectedIndex = selectIsMenuList ? select->selectedIndex() : -1;
151 if (selectIsMenuList && select->selectedIndex() != oldSelectedIndex)
152 select->setSelectedIndex(oldSelectedIndex);
157 HTMLSelectElement* select = ownerSelectElement();
158 if (select)
159 select->accessKeySetSelectedIndex(index());
220 if (HTMLSelectElement* select = ownerSelectElement()) {
223 // is the number of option elements, so the <select> parsing would be
228 if (select->isParsingInProgress())
230 select->updateListItemSelectedStates();
242 if (HTMLSelectElement* select = ownerSelectElement())
243 select->optionSelectionStateChanged(this, selected);
254 if (HTMLSelectElement* select = ownerSelectElement())
255 select->invalidateSelectedItems();
262 else if (HTMLSelectElement* select = ownerSelectElement())
263 select->optionElementChildrenChanged();
278 ContainerNode* select = parentNode();
279 while (select && !select->hasTagName(selectTag))
280 select = select->parentNode();
282 if (!select)
285 return toHTMLSelectElement(select);
321 // FIXME: This is nasty, we ask our owner select to repaint even if the new
323 if (HTMLSelectElement* select = ownerSelectElement()) {
324 if (RenderObject* renderer = select->renderer())
348 if (HTMLSelectElement* select = ownerSelectElement()) {
349 select->setRecalcListItems();
355 select->optionSelectionStateChanged(this, true);
356 select->scrollToSelection();