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Lines Matching refs:mTexture

141     mTexture = tex;
147 if (mRenderTarget && mTexture)
153 mTexture->GetDesc(&texDesc);
155 mSubresourceIndex = getRTVSubresourceIndex(mTexture, mRenderTarget);
168 mTexture = tex;
174 if (mDepthStencil && mTexture)
180 mTexture->GetDesc(&texDesc);
182 mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil);
195 mTexture = NULL;
226 HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
242 result = device->CreateDepthStencilView(mTexture, &dsvDesc, &mDepthStencil);
246 mTexture->Release();
247 mTexture = NULL;
258 result = device->CreateRenderTargetView(mTexture, &rtvDesc, &mRenderTarget);
262 mTexture->Release();
263 mTexture = NULL;
274 result = device->CreateShaderResourceView(mTexture, &srvDesc, &mShaderResource);
278 mTexture->Release();
279 mTexture = NULL;
299 if (mTexture)
301 mTexture->Release();
302 mTexture = NULL;
332 return mTexture;