Lines Matching refs:i2
110 BallPointStuff<Dim> i1(pt), i2(pt);
115 BVIntersect(tree, i2);
117 VERIFY(i1.count == i2.count);
129 BallPointStuff<Dim> i1(pt), i2(pt);
136 m2 = BVMinimize(tree, i2);
155 BallPointStuff<Dim> i1, i2;
161 BVIntersect(tree, vTree, i2);
163 VERIFY(i1.count == i2.count);
180 BallPointStuff<Dim> i1, i2;
188 m2 = BVMinimize(tree, vTree, i2);