Lines Matching full:continuous
212 <h3>Continuous and Discontinuous Media</h3>
214 <p>Ogg streams belong to one of two categories, "Continuous" streams and
217 <p>A stream that provides a gapless, time-continuous media type with a
218 fine-grained timebase is considered to be 'Continuous'. A continuous
219 stream should never be starved of data. Examples of continuous data
229 possible to design captions as a continuous stream type, it's most
233 <p>The fundamental reason for distinction between continuous and
238 <p>A continuous stream is, by definition, gapless. Ogg buffering is based
239 on the simple premise of never allowing an active continuous stream
241 continuous streams in a physical stream have data ready and no further.
248 stream when continuous streams are handled properly.
252 much data as is necessary to keep all continuous stream types gapless
254 continuous data. Buffering is implicitly optimal for the given
377 <h3>Continuous and discontinuous streams</h3>
380 continuous- or discontinuous-time. Most codecs treat all streams they
381 use as either inherently continuous- or discontinuous-time, although
385 <p>Continuous-time pages are stamped by end-time, discontinuous pages
388 Both continuous
389 within a physical stream, however only continuous streams are used to
392 tracks only the continuous streams. See 'Examples' for an
413 continuous- or discontinuous-time stream. The initial header must fit