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139 href="#x1-790004.3.8" id="QQ2-1-85">overlap&#x02D9;add</a></span>
540 class="enumerate" id="x1-23020x10">overlap/add left-hand output of transform with right-hand output of previous frame
546 class="enumerate" id="x1-23024x12">if not first frame, return results of overlap/add as audio result of current frame</li></ol>
550 overlap/add with the next frame. This optimization produces entirely equivalent output and is
597 class="content">overlap of two equal-sized windows</span></div><!--tex4ht:label?: x1-260012 -->
609 class="content">overlap of a long and a short window</span></div><!--tex4ht:label?: x1-260023 -->
719 class="cmbx-12">overlap/add data</span></span>
722 current window (as illustrated in the window overlap diagram). At this point, the audio data
738 range is not actually overlap. This does not damage transform orthogonality. Pay
4474 output vectors and skipping to the add/overlap output stage.
4758 id="x1-790004.3.8"></a>overlap&#x02D9;add</h5>
4769 range does not actually overlap. This does not damage transform orthogonality. Pay
13642 of samples to be discarded must not exceed the overlap-add span of the first two