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Lines Matching full:spill

75       bool Dirty;               // Register needs spill.
207 // Allocate a new stack object for this spill location...
282 // instruction, not on the spill.
315 DEBUG(dbgs() << "Inserting debug info due to spill:" << "\n" << *NewDV);
327 /// spillAll - Spill all dirty virtregs without killing them.
524 // Ignore the hint if we would have to spill a dirty register.
710 // we must spill and reallocate.
858 // Modify DBG_VALUE now that the value is in a spill slot.
868 spill:"
993 // Spill all virtregs before a call. This serves two purposes: 1. If an
995 // registers in their spill slots, and 2. we don't have to wade through
1049 // Spill all physical registers holding virtual registers now.