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263        "Various parameters control how the texel array is treated when
525 how the 4-tuple is mapped into the coordinates used for sampling. The
754 (3) How does LOD selection work for stacked textures?
763 as for a 3D texture, or should a new query be added? How about for 1D
768 (5) How are array textures exposed in GLSL?
776 (7) How are stacked textures attached to framebuffer objects?
783 (8) How is this extension related to GL_EXT_texture_array?